Post by Deleted on Mar 3, 2015 23:58:26 GMT
Ever thought about what your overskill would be if you were in the game? Thought of a good one and want to share it with us? Post it here and we'll discuss them along with what we think about the teachings~
I'll start with the ones I made while building my character.
The Devil's contract: (made for a summoner/scribe) Allows a character to create a contract that when signed allows the summoner to summon the Signer of the contract as if he were a one-time-use summon of the highest tier the summoner can use. Upon summon the contract is destroyed. The summoned person gets a stat boost accordingly and can channel the summoners various attacks on top of thier own. Once defeated or "despawned" the character returns to wherever they were when summoned and is healed fully of hp/mp while the summoner is depleted of thier MP. While summoned the summoner can not summon any other creatures and is immobile. The character may only have one contractor at a time but may have multiples of the contract with this person. (thus being able to summon them more.)
Herme's Sandals: (Made for an acrobat subclass user) This Overskill turns the acrobats Air Step ability into a skill with a small insignificant mana usage and a one second cooldown, effectively allowing the character to walk on air. While the utility uses of this ability are obvious, it also speeds the charcater up with each usage up to a point allowing the character to run through the air at large speeds. If used along with an attack, it can effectively double the damage output, but because of the large strain, it also adds a 50% recoil damage to the attack.
I'll start with the ones I made while building my character.
The Devil's contract: (made for a summoner/scribe) Allows a character to create a contract that when signed allows the summoner to summon the Signer of the contract as if he were a one-time-use summon of the highest tier the summoner can use. Upon summon the contract is destroyed. The summoned person gets a stat boost accordingly and can channel the summoners various attacks on top of thier own. Once defeated or "despawned" the character returns to wherever they were when summoned and is healed fully of hp/mp while the summoner is depleted of thier MP. While summoned the summoner can not summon any other creatures and is immobile. The character may only have one contractor at a time but may have multiples of the contract with this person. (thus being able to summon them more.)
Herme's Sandals: (Made for an acrobat subclass user) This Overskill turns the acrobats Air Step ability into a skill with a small insignificant mana usage and a one second cooldown, effectively allowing the character to walk on air. While the utility uses of this ability are obvious, it also speeds the charcater up with each usage up to a point allowing the character to run through the air at large speeds. If used along with an attack, it can effectively double the damage output, but because of the large strain, it also adds a 50% recoil damage to the attack.