Post by Aila on Mar 8, 2015 4:37:03 GMT
Aila
Character Info
REAL NAME: Thomas Fisher
REAL GENDER: Male
GAME GENDER: Female
AGE: 17
SEXUALITY: Unsure
FACE-CLAIM: Hato Kenjirou, Genshiken Nidaime
PLAYED BY: zikari8
RACE: Human
FACTION: Adventurer
Appearance If there was one word to describe Aila’s appearance, it would be feminine. She resembles a cute, fashionable female college student, though slightly shorter. She has long, shoulder-length chestnut hair and large brown eyes. She is attractive but not overly so. All of her body proportions are well within the limits of a realistic woman. Aila’s choice of clothing varies as she is not particularly set on one outfit. However, a general rule for her attire is cute and frilly. She particularly endeavors to dress up more when she is public compared to her less elegant private attire (still lots of frills though). | Personality If there was one word to describe Aila’s personality, it would be feminine. All of her actions are laced with a coating of delicate and gentle. Her steps are elegant, her speech is respectful, and her combat is rarely aggressive. Despite her usual prim and proper demeanor though, she often gets overly excited or extremely embarrassed. Aila is generally cheerful and amiable towards both friends and strangers. She is not afraid to mingle with others or express her interests and opinions. However, she is uncomfortable with the subject of her gender and grows nervous when someone realizes or points out her secret. She heavily values friends who accept her and her gender, though she believes that the number of people who would do so is scarce. Aila also hates to inflict pain upon others, mostly emotional. In any situation, she will strive for a solution or compromise where no one is hurt. However, should such a position be impossible or implausible, she will prefer for herself to take the burden. This care for others does not apply to people who she deems immoral, though. When starting Elder Tales, she chose the Druid class due to its support role and affinity with nature rather than its dual offense and defense capabilities. She is not one to directly fight, preferring to support her allies from the back lines. Her top priority in combat is making sure that her allies are alive and well. She prefers to use a wand rather than a staff due to the comfort of not carrying a big log of wood everywhere she went. |
Extra
-Right Handed
-Although Aila acts like a girl, some habits from her male life remain. Sometimes, she finds herself walking into the male’s restroom or standing up in the toilet stall. The Huckleberry Finn Horshoe trick would definitely work on her.
-She did a bit of vocal training so that she could use voice chat in Elder Tales without people knowing she was a guy. She sounds like a slightly low-pitched female.
-She thinks she’s heterosexual but she’s not sure towards which gender
-Pisces
-Although Aila acts like a girl, some habits from her male life remain. Sometimes, she finds herself walking into the male’s restroom or standing up in the toilet stall. The Huckleberry Finn Horshoe trick would definitely work on her.
-She did a bit of vocal training so that she could use voice chat in Elder Tales without people knowing she was a guy. She sounds like a slightly low-pitched female.
-She thinks she’s heterosexual but she’s not sure towards which gender
-Pisces
Biography
Born the only son to an average family in the United Kingdom, Thomas Fisher felt pressure not from his family or economic conditions, but from his own interests. Since childhood, he held an interest in dresses, flowers and generally cute things that awarded him the teasing of his fellow male peers. Where his friends, who he still got along with despite the teasing, would spend recess playing football and frolicking in the rain, he sat nearby, admiring the flora that flourished from the precipitation.
In one notable incident, Thomas and his family had gone to a fast food joint for lunch. He had ordered a kid’s set which was advertised to come with one of the displayed toys and grew very, very upset when the cashier gave him a racecar rather than the doll that he had wanted. Conflicted about his son’s feminine nature, Thomas’s father decided to have Thomas learn Martial Arts, particularly Ju-Jitsu, in order to raise the boy’s masculinity. It didn’t work.
Eventually, pressured by his friend’s constant teasing and his father’s attempts to make him manlier, Thomas gave in and hid his feminine interests from the public. Still though, he wished he could one day openly reveal his interests without being judged for them.
One day, the band of boys had coaxed Thomas into starting Elder Tales with them as the group looked for something fun to play. Naturally, Thomas picked a female avatar despite the group’s snide remarks about it. He loved the game and found it exciting, not just because his character was female. Even his father approved, stating that videogames are a boy’s pastime. So, while his friends eventually dropped the game when they grew tired of it, Thomas continued up until the Apocolypse. Sucked into the game, Thomas was shocked at his transformation. He wasn’t Thomas; he was now Aila. And she loved it.
Inventory
Magical Cherry Pastille: Level 40 Medicinal Pastille. A chewy, sugary fruit snack made from cherry juice. Restores MP.
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
AP Potion (5 AP): A potion for 5 AP. Use it in the Market Center.
EQUIPMENT
Left Arm | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Druid
Heartbeat Healing: One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 20 seconds, and a cooldown of 30 seconds.
Lightning Fall: The Druid raises their staff over their head and summons an electrical orb that generates chain lightning. The electricity generated from this orb travels toward the nearest opponent and then moves onto other targets if they are within 1 meter of the target. Additional targets affected by this attack are not aggroed. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Willow Spirits: The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Gardener
Weeding: Toggle skill. Gardeners not only have a green thumb, but the ability to bring destruction to that which they give life. They inflict 20% more damage when fighting a Plant-type monster and take 10% less damage from Plant-type monster attacks.
Crafting Class: Pharmacist
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
04/28/2015 -- Changed subclass from chef to pharmacist and changed the crafting subclass skill upon approval of [Subclass Change] Lv. 1 Chef to Lv. 1 Pharmacist
Coded By Saber of L33T T3@M