Post by Haneroze on Jan 16, 2014 23:39:30 GMT
[attr="class","ws"] [attr="class","h"]Haneroze [attr="class","fc"] [attr="class","bi"]REAL NAME: Priscilia Ayre [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 17 years old [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Black Heart, HYPERDIMENSION NEPTUNIA [attr="class","bi2"]PLAYED BY: Haneroze [attr="class","h2"]Appearance [attr="class","b"] Haneroze, in real life, is a thin girl of height 5"3'. She has long and straight orange hair, with some hair going outward close to her ears. She also has big brown eyes. In-game, she chose to ressemble herself in real life with a few changes: her hair is white and long enough to reach the waist and her eyes are of a blueish teal. Due to being an elf, she also has pointy ears. However, due to her hair, the pointy ears cannot be seen from face. Haneroze likes long dresses. She always wears a simple one in real life. In Elder Tales, she wears a long sleeve-less robe. The robe is of two different teal tones with white patterns on it. Blue ribbons are wrapped all around the robe, being tightened around the waist and the neck, but loose everywhere else. The ribbons are attached on some parts of the dress, but they never form a bow. The sheath for her weapon is attached to the ribbon, on her back. Other than that dress, she wears dark blue pants under it. Due to the dress being a bit shorter on the front, the pants can generally only be seen from that perspective. She wears sandals. Normally, she always wears a different hair accessory on different days like a small butterfly, but she didn't get any upon character creation. She also likes to wear a bracelet around her right wrist, which is just a simple blue ribbon in Elder Tales. [attr="class","h3"]Personality [attr="class","b"]The main trait that formed her personality is that she is mute from birth. Never once she could pronounce any word. Because of this, she feels very shy around people she doesn't know. She feels more comfortable around people that know she's mute and also that can understand her easily from her body language. Just the presence of such a person, however, can make her much less shy around strangers. Her shyness is completely gone inside online games, as she can speak through text with no problem. Althought she knows sign language, she prefers to keep its usage to a last resort. Haneroze has the ability to think very fast. She is very smart and thus has very good grades in school. While she likes all sort of knowledge, what she likes the most is beauty. Her hobbies consists of playing instruments and drawing pictures. Her favorite instrument is the violon, while her favorite drawing medium is paint, but she likes to try everything, without specializing into anything. Sceneries are her favorite kind of pictures, and as such, like exploring both in real life and in games. On more minor sides of her personality, Haneroze is a kind and polite girl. She isn't afraid to try new things different to common knowledge. However, she can easily grow arrogant when she believes other are in the wrong. And while she doesn't necessarily show it as she tries to remain polite, she can really hate people that has done something she didn't like without trying to understand to understand this person. Her emotions can easily take over her reason. [attr="class","h3"]History [attr="class","b"]-Hey Priscilia. Have you heard about Elder Tales? Apparently it's finally gonna be released in England! This is my twin brother, Dimitri Ayre. We've always been together, and he is certainly the person that understands me the most. Most often, all I need to do is a face and he knows what I'm thinking. However, unlike me, he isn't that smart and struggles to keep up with College. We've moved together to an apartment close to our College. I chose to study in Art, while he chose to study in programmation. Our situation really isn't anything special. We're just two college students struggling to get by the living fees, so we both have to work part-time in food stores. Dimitri, however, procrastinates often and I'm the one that reminds him that he have to work. -There's only a week remaining until the release date of Elder Tales! Too bad that's gonna be the busiest moment of my semester... What about you? Elder Tales. That game picked up my interest. Both me and Dimitri play MMORPGs often. I like them because I feel relived from being mute with text-based chatting, but also because many boast beautiful sceneries that inspires my art. And I felt Elder Tales appealed me for that. Dimitri? He's just a gamer addict. We try to play the same MMORPGs, so we usually level up together. He always plays a Tank, while I like to try out different roles each time. -Grrr... If only I hadn't procrastinated all week long... Sorry Priscilia, are you going to play alone anyway? I noded. I was drawing at that moment. Part of mid-term work, today's goal was just to have the perspective and elements positioned in my draft. He had just arrived from his part-time job, and immediately placed his Laptop on the table then started preparing his own lunch. I had already eaten. After he turned on the oven, he walked to my side of the table and looked at my draft. -Oooh! It may just be a draft, but I can tell it's gonna be a work of art! You've improved a lot! I smiled, but then closed my draft book. My goal of the day was over, so I went to our gaming room to play. -Going to play Elder Tales? Have fun! I had already initiated the client download, so it was already finished. So I registered, then looked over all the possible choices. I was always careful about the choice of my character. I searched for lot of information. Dimitri showed up after a little while. -So how is it... Wait, you still haven't created your character? I opened the Notepad software, placed it on the side of the screen, then started writing on it. <There's so many choices!> -So I've heard. My choice has already been made. What about you? <Still hesistating. Shaman and Summoner have picked my interest.> -Shaman? I don't get what's good with that class! But I sure you'll be able to put it to good use! <I sure will! Also, your cook timer has already rang!> -Eh? W-what? He ran to the kitchen. I laughed silently, then resumed reading. I went to create a character, and the moment I successfully created it... Where was I? I looked around to try and identify where I was, but I couldn't recognize anything. White hair fell into my vision, and immediately I realized I wasn't myself. I looked at my clothes and recognized they were those of the character I had created. Immediately thinking it was a dream, I pinched myself, but I didn't wake up. It was real. My first thought was about Dimitri. I immediately looked around, seeing many players yet Dimitri wasn't there. Or at least, I thought I had no method of actally recognizing him, assuming everyone's appeareance was that of the character they attempted to create. Then, when walking around the crowd, I accidentaly brought up the menu. I found this wierd, but this confirmed me that I was in Elder Tales. I could see the username I chose. Immediately, I clicked on the Friend list button and looked around. It was just like a MMORPG. Knowing Dimitri, he would always use the name Daikoru, so I tried adding him. But I needed said player to be in proximity. I couldn't even know if a player that goes by that name even existed. I fell into despair. I was left alone, in a world I knew nothing about. I left myself fall on the grass, staring at the sky. Despite the sky being all clear, my mind was clouded. After staying like that for half an hour, I stood up, deciding it wasn't the time to stay like that. I had to find Dimitri and a way to get back to the real world, or at least get used to this new world. [attr="class","h3"]Extra [attr="class","b"] -Haneroze is mute from birth. Her new body, however, allows her to speak, should she learn to pronounce. -Haneroze is ambidextrous. -Haneroze's birthdate is June 11. Astrological sign is Gemini -Haneroze has already practiced Archery. However, she never tried any form of Martial art. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Elf [attr="class","bi4"]CLASS: Shaman [attr="class","bi4"]SUBCLASS: Scholar [attr="class","bi5"]CRAFTING CLASS: Pharmacist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Damage Interception: Main class / Shaman / Tier 1. A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. [attr="class","skill"]Divine Subjugation: Main class / Shaman / Tier 1. Increases damage of the user's physical attacks for the next 8 seconds. Oriented towards Battle Shaman builds that use swords, and bows as primary weapons. [attr="class","skill"]Prayer of Recovery: Main class / Shaman / Tier 1. A Shamai's unique healing magic skill. Has a low healing rate per cast, but has a short cast time and cooldown. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". [attr="class","skill"]Leaping Apricot Technique: Main class / Shaman / Tier 1. This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shaman to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes a large amount of MP and has a long cooldown. [attr="class","skill"]Art of a Heavy Laden Brush: Main class / Shaman / Tier 1.Bow Skill: A projectile based skill that initiates an aura barrier on contact. The aura then proceeds to slow those who come within range, making targets feel as though their gear weighs heavier than it should. The barrier aura is broken when either the arrow is removed or the caster is damaged. Range of the aura has a radius of one meter from the arrow’s location, regardless of if the location is mobile. [attr="class","skill"]Reactive Barrier: Main class / Shaman / Tier 1. A spell that launches a single orb to cause minor damage and disorientation on nearby opponents. While under the effect of this spell, the side-directional movements of an opponent are reversed - attempting to jump to the right causes the body to jump to the left instead. Because of this, targets have their accuracy and evasion partially compromised. Mind Shock's cooldown time is three minutes, making it a usually one-time spell in most battle situations. This skill's debuff classification is Mind. [attr="class","skill"]Equipment Mastery: Magical:Tier 1.Passive. An Adventurer skill that provides weapon proficiency of grimoire magic and magitech. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. In the case of magitech, lacking proficiency in range and using a ranged magitech weapon may be ill-advised. This skill does nothing if the character's class is already able to use both magical weapon types normally. [attr="class","skill"]Fireball Pitch:Tier 1.A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class. [attr="class","skill"]Evaluate: Subclass / Scholar / Level 1. This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface. [attr="class","skill"]Foresight: Subclass / Scholar / Level 11. Toggle skill. Whenever an opponent performs an offensive skill, an information bar will appear in the top section of the Scholar's vision for a few seconds. This bar contains the name of the intended skill and the name of the intended target. For Scholars who have extensively studied monster skills, this ability will come in handy to warn teammates of an impending threat. [attr="class","skill"]Carving: Subclass / Artisan / Level 1. Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"]Detox: Crafting class / Pharmacist / Level 1. Pharmacists have developed a certain resistance around drugs and are immune to status debuffs caused by potions. Additionally, they recover twice as fast from poison status effects. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Winter’s Paradise: A camisole that is specifically tailored to protect the body from physical and magical attacks. This camisole is not see through at the busts, so even if this is the only thing the wearer is wearing, they will not be exposed to prying eyes. The camisole goes from below the neck to below hip to offer as much protection for the wearer. The armor has a stylized F as a trademark for the crafter. [attr="class","skill"]Left Hand: [attr="class","skill"]Right Hand: Windsor Antiqua Staff: Lv5 two-handed staff. A wooden staff decorated with a dull and unrefined crystal at its tip. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon. [attr="class","skill"]Feather Hairband: A discreet leather hairband placed under the hair. A set of two feathers come out backward close to both ears, smallest one horizontally and longest one aiming downwards. [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] Ribbon Dress (vanity): A vanity long dress. The dress itself is made of two tones of teal with simple white patterns. Blue ribbons are wrapped all around the robe. Sky Ribbon: A simple sky-blue ribbon. It is meant to be attached close to the ears and form a bow on the back of the head. Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. Windsor Antiqua Bow: Lv5 bow. A wooden bow reinforced with a bit of leather for good gripping. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon. Iron Scimitar (L5): A basic Unadorned Scimitar and the First sword made by the Blacksmith Pyre. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. |
[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY 2/13/14 - AP Claim 1 | 2 5-10-2014 ap claim 08/10/2014 - 7 AP awarded to Shaman from the Monthly Contest #1 11/28/14 Added additional starting skills |
Coded By Archetype=Luna
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