Post by kitsumomochi on Mar 20, 2015 1:03:19 GMT
Kitsu Momochi
Character Info
REAL NAME: Cornillius Rottra
REAL GENDER: Male
GAME GENDER: Male
AGE: 23
SEXUALITY: Bisexual
FACE-CLAIM: Kitsu Momochi, Original (Artwork by: Myself)
PLAYED BY: Kitsu
RACE: Foxtail
FACTION: Adventurer
Appearance This fox is a lot older than he seems, but has a young body and a mind filled with child-like wonder. His medium length red hair frames his childish face, giving his large holographic purple-pink eyes a frame. Below those is a mouth that is usually always smiling, and contains two elongated canine teeth that usually poke out slightly from his mouth. His outfit seems to be stitched together by himself, or someone of equal skill to a child. A black shirt with a neck cut down almost to his stomach, but this is covered by a horribly made white shirt that only had one long sleeve. On the shirt is a face that is made with two black eyes made by simple lines, and a squiggly mouth, both seemingly drawn on with a sharpie. Just below his waist and hip hugging white shirt is a pair of tight black shorts that travel down to just above his knees. They are pulled down a little in the back to let a big fluffy tan tail flick around behind him. And finally, as if to sum up his childish style, a pair of shoeless feet below everything else. | Personality Kitsu is a lot like a child in how he acts. He is a little nervous around people when he first meets them, but quickly warms up to them after a while. He generally stays quiet and out of the way unless with someone he has warmed up to. In that case he tends to act out more. The way he warms up to people, makes him tend to trust people more readily. As soon as he warms up to someone, he generally trusts them to worrying extents. One weakness that gets to him is any sort of candy, or candy like substance. Really anything with sugar. Wanna kidnap him? Get some candy. His temper is something to watch out for. Attempts to quell a dreaded temper tantrum usually fall short of fixing the problem, but he burns himself out pretty quickly. Other than that, he tends to be overly playful, taking very few situations seriously, as well as acting on certain animistic mannerisms such as making less than human noises, though they are obvious as to what they mean by how they sound. All in all, a childish puppy dog type of person, so treat him right and he'll be very loyal to the end. |
Extra
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
Cornillius Rottra always had a weird mind for trivia. Random information that didn't have any real importance, but a category that really stood out was anything to do with science, specifically the human body. Going through school, his performance stood out in biology and human anatomy classes, earning him a chance to enter advanced classes. Cornillus eventually managed to graduate his high school at the top of his chosen subject, science obviously, getting him a scholarship to attend a prestigious medical collage.
Not too sure of his abilities, he decided to start low on the career path, entering a basic Emergency Medical Technician class. Through sheer willpower he defied all odds and graduated, despite his small stature, and childlike mindset, and is now currently enrolled as a Surgical technologist, but has not started the semester yet, and instead picked up the game Elder Tale, entering the game as a Cleric, hoping that his knowledge of healing in the real world would help in a game world. Now that the apocalypse has happened, that chance might be even greater than he originally thought, that is, if he could manage to quell his childlike side and focus enough to do some good.
Inventory
EQUIPMENT
Left Arm Starter Staff | Armor Starter Cloth Armor | Right Arm N/A |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Cleric
Holy Rampage: By charging their body with holy energy, the cleric violently releases a wave of mana. This creates a split-second barrier that pushes away all enemies and physical projectiles within three meters. In return, the cleric's mana is pushed into imbalance and requires a moment to recover; as a result, they cannot cast a healing spell for the next 10 seconds. This skill has an animation time of 1 second and a cooldown time of 10 seconds.
Saint Channeling: The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted.
Miracle Mine: A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine.
Roleplay Class: Apothecary
Concoction: Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread.
Crafting Class: Pharmacist
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M