Post by Galen on Mar 21, 2015 23:16:46 GMT
So, this thread is in relation to the different heal skills. I will be making up numbers for this, but lets assume the numbers used are 'fair' for this example.
Second: I'm focusing on their Tier I skills, to keep things fair, as these are also the basic skills to pay attention to.
Third: I'm excluding the spell "Heal" as it is an adventurer spell.
The main healing classes and their uses are:
Druid. High HP over a long time.
Cleric. Medium HP, but given instantly.
Shaman. Low hp, but low cooldown.
To use the actual numbers,Druids have the skill Heartbeat heal and it heals over 20 seconds, with a 30 second cooldown. Lets say this number equates to 2000 HP over 20 seconds.
Clerics have their signiture spell "reactive heal". For all intensive purposes, lets say that it heals 800, with a 15 second cooldown. It also takes no real 'skill' to use this, just cast it on someone who will eventually need healing, and move on.
Shaman have two things, their actual claim to fame, the Damage Interception, and their signiture heal "Prayer of restoration" Which is supposed to have a very low heal, but low cooldown. For the sake of the cooldowns, and doing the math, it only makes sense that the shaman could only heal about 200 HP per casting, with a 5 second cooldown.
On top of that, they also have their shields (Damage interception). let me just quote it, as that would be easiest.
Damage Interception
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
My understanding of barriers is: Unlike heals, they have a timed duration, and to compensate, they generally cost more, and have more HP, but require more skill to use.
It is my understanding, then, that this skill, given its 10 second cooldown, would probably have a shield power of 600, with a duration totalling, maybe... 8 seconds, if left unchecked, obviously less should it take a lot of damage.
That being said, and what makes sense to me, it feels like the shields are actually providing less power than the heals to 'compensate for their shorter cooldowns' but thats not how shields work. They require more skill because of their temporary nature, unlike a heal where, if you're healed... you're healed, that HP isn't going away.
I ask if this makes sense to anyone else. Obviously the numbers here are made up, and don't take into account mana costs, but this is with the assumption that, in the long run, everything is 'moderately efficient' for their cooldown.
Am I wrong with thinking that a barrier should be vastly superior to a single heal of its duration and cooldown?
Or are shaman barriers supposed to be weak as well?
Second: I'm focusing on their Tier I skills, to keep things fair, as these are also the basic skills to pay attention to.
Third: I'm excluding the spell "Heal" as it is an adventurer spell.
The main healing classes and their uses are:
Druid. High HP over a long time.
Cleric. Medium HP, but given instantly.
Shaman. Low hp, but low cooldown.
To use the actual numbers,Druids have the skill Heartbeat heal and it heals over 20 seconds, with a 30 second cooldown. Lets say this number equates to 2000 HP over 20 seconds.
Clerics have their signiture spell "reactive heal". For all intensive purposes, lets say that it heals 800, with a 15 second cooldown. It also takes no real 'skill' to use this, just cast it on someone who will eventually need healing, and move on.
Shaman have two things, their actual claim to fame, the Damage Interception, and their signiture heal "Prayer of restoration" Which is supposed to have a very low heal, but low cooldown. For the sake of the cooldowns, and doing the math, it only makes sense that the shaman could only heal about 200 HP per casting, with a 5 second cooldown.
On top of that, they also have their shields (Damage interception). let me just quote it, as that would be easiest.
Damage Interception
Tier I Skill
A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
My understanding of barriers is: Unlike heals, they have a timed duration, and to compensate, they generally cost more, and have more HP, but require more skill to use.
It is my understanding, then, that this skill, given its 10 second cooldown, would probably have a shield power of 600, with a duration totalling, maybe... 8 seconds, if left unchecked, obviously less should it take a lot of damage.
That being said, and what makes sense to me, it feels like the shields are actually providing less power than the heals to 'compensate for their shorter cooldowns' but thats not how shields work. They require more skill because of their temporary nature, unlike a heal where, if you're healed... you're healed, that HP isn't going away.
I ask if this makes sense to anyone else. Obviously the numbers here are made up, and don't take into account mana costs, but this is with the assumption that, in the long run, everything is 'moderately efficient' for their cooldown.
Am I wrong with thinking that a barrier should be vastly superior to a single heal of its duration and cooldown?
Or are shaman barriers supposed to be weak as well?