Post by Valerie on Mar 25, 2015 20:43:28 GMT
Main Class: Swashbuckler
Main Class Claims:
Warped Mirror [Valerie/Closed]: 818 + 620 + 446 = 1884
Marshland Training [Closed]: 440 +657 + 847 + 789 = 2733
Aykroyd's Got Nothing On Us [Mentor/Invite]: 567 + 361 + 408 + 494 + 509 + 589 + 756 + 396 + 391 + 323 + 392 + 373 + 388 = (5947*1.25) = 7433.75
Total Word Count: 1884+ 2733 + 7433.75= 12050.75
Main Class AP Claimed: 12050.75/250 =48.203 48
Craft Subclass: Blacksmith
Craft Subclass Claims:
Accessories for a Dancer[Crafting/Solo]: 1334 + 757 + 470 + 601 = 3162
Total Word Count: 3162
Craft Class AP Claimed: 3162/250 =12.648 12
RP Subclass: Dancer
RP Subclass Claims: 624
No, I don't need double glazing!: 624 = 624
Total Word Count: 624
RP Class AP Claimed: 624/250 =2.496 2
Total Claim:
Link to Previous Claim: AP Claim [1]
Pre-Claim AP:
Main Class: 152
Craft Subclass: 23
RP Subclass: 6
Post-Claim AP:
Main Class: 200
Craft Subclass: 35
RP Subclass: 8
Final Levels:
Main Class Level: 50
Craft Subclass Level: 17
RP Subclass Level: 5
Requested Skill(s):
Main Class Claims:
Warped Mirror [Valerie/Closed]: 818 + 620 + 446 = 1884
Marshland Training [Closed]: 440 +657 + 847 + 789 = 2733
Aykroyd's Got Nothing On Us [Mentor/Invite]: 567 + 361 + 408 + 494 + 509 + 589 + 756 + 396 + 391 + 323 + 392 + 373 + 388 = (5947*1.25) = 7433.75
Total Word Count: 1884+ 2733 + 7433.75= 12050.75
Main Class AP Claimed: 12050.75/250 =
Craft Subclass: Blacksmith
Craft Subclass Claims:
Accessories for a Dancer[Crafting/Solo]: 1334 + 757 + 470 + 601 = 3162
Total Word Count: 3162
Craft Class AP Claimed: 3162/250 =
RP Subclass: Dancer
RP Subclass Claims: 624
No, I don't need double glazing!: 624 = 624
Total Word Count: 624
RP Class AP Claimed: 624/250 =
Total Claim:
Link to Previous Claim: AP Claim [1]
Pre-Claim AP:
Main Class: 152
Craft Subclass: 23
RP Subclass: 6
Post-Claim AP:
Main Class: 200
Craft Subclass: 35
RP Subclass: 8
Final Levels:
Main Class Level: 50
Craft Subclass Level: 17
RP Subclass Level: 5
Requested Skill(s):
Double Down
Tier II Skill
Dual wield skill. A skill that is initiated first by summoning two additional one-handed weapons from the inventory. It then weakly magnetizes these weapons to the other two weapons in the Swashbuckler's grip, essentially making it so that they are literally wielding four weapons, two in each hand, at once. The implications of this 'see it to believe it' skill are a little more complicated. For one, considering that Swashbucklers do not suffer from accuracy penalties from dual wielding, the activation of this skill starts to push it a little. While the Swashbuckler is able to pretty much go out on a frenzy upon the opponent, it is extremely difficult to wield four weapons at once. It is natural that DPS would increase a little at the sacrifice of accuracy. Most would simply resort to using the additional two blades as two additional tools to poke the enemy with. There is a constant strain of MP while this skill is active.
Wild Card
Tier II Skill
A skill that can be used when the Swashbuckler is either holding a single one-handed weapon or is unarmed. The Swashbuckler opens the palm of their hands when this skill is used, after which a random 1-handed weapon from the Swashbuckler's inventory will be withdrawn and immediately appear in their unarmed hand. It's said that many Swashbucklers who rely on this skill tend to thin out their inventory so that they are able to summon consistently reliable weapons when needed. Still, there is a bit of a thrill in activating this skill with a large weapon inventory and not knowing what you might pull out. This skill serves as an excellent countermeasure to having one's weapon disarmed. Swashbucklers who specialize in throwing weapons will be able to use this skill to easily reload their weapon supply without having to use the inventory menu. The animation time of this skill is 1 second and its cooldown time is 3 seconds.
Missile Strike
Tier II Skill
A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.