Post by Deleted on Dec 15, 2013 21:54:56 GMT
[attr="class","ws"] [attr="class","h"]Brotector [attr="class","fc"] [attr="class","bi"]REAL NAME: Everard Corey [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 25 [attr="class","bi2"]SEXUALITY: Very heterosexual [attr="class","bi2"]FACE-CLAIM: Chrom, FIRE EMBLEM: AWAKENING [attr="class","bi2"]PLAYED BY: Zirnitra [attr="class","h2"]Appearance [attr="class","b"](Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone) Having trouble with this section? Try answering the following: - Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - Are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self? [attr="class","h3"]Personality [attr="class","b"](Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html [attr="class","h3"]History [attr="class","b"] Everard Corey was born in England on Christmas Eve (convenient placement, eh?), to a middle class family living outside of Barrow-in-Furness a town in the county of Cumbria. His father was a doctor; the busy kind, so he wasn't home that much during the day, but fortunately he came home in the evening. His mother on the other had it much easier as she had the option to work from home. Other than his parents, he also had an older sister who was about two and a half years older than her. They got along pretty well, like they were best buddies before they both hit puberty and got each their own interest like rugby and computers in Everard's case. He is especially found of reading tweets of young female celebrities with his smooth, deep voice and uploading the recordings to Youtube. School was boring for Everard, but at least Everard and his sister went to a good private school, so I guess there was some upsides to his father being busy all the time. He was never really bullied, firstly because the school he went to didn't have that high a case of bullying, and secondly because he has always been tall (Something like seven feet and one inch when he was eighteen), and solid built which kinda give people a disincentive to be physical with him. This didn't stop him from having friends though (being part of a rugby team also helped) as a handful of guys became part of his social circle. A few of them were into gaming and were the ones who introduced him to competitive games. He never went to university in his young adult years, but instead became a metal worker, and when he found employment at the shipwright in his town after having been to a trades school. Life was quiet in this period. He mostly hanged out with his old friends as they all built their careers, with some gaming and bar jumping on the site (clubs weren't really his things). He hadn't really had a girlfriend since school, but he didn't mind. Life passed as he did until he got stuck in the game. That sucked, and now he will try to get out. But in the end, he is kinda happy that he chose some survival skills and he will try to make the best of it. [attr="class","h3"]Extra [attr="class","b"]Sir-Mix-A-Lot had it right about the butts. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Guardians [attr="class","bi4"]SUBCLASS: Woodcrafter [attr="class","bi5"]CRAFTING CLASS: Hunter [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Resilience: A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run. [attr="class","skill"]Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. Woodcrafters can spend their time in a thread researching carpentry structures when not crafting for players. For every post they make in the thread, the Woodcrafting Quality increases by 1. After the thread has been completed, the Woodcrafter may post in the research claim thread and a Carpentry recipe will be made available to all players based on the Woodcrafting Quality. [attr="class","skill"]Marksmanship: Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A. [attr="class","skill"]Right Hand: Starter Claymore: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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