Post by Misaki on Apr 7, 2015 0:24:17 GMT
Misaki
Character Info
REAL NAME: Misaki Sonozaki
REAL GENDER: Female
GAME GENDER: Female
AGE: 17
SEXUALITY: Straight
FACE-CLAIM: Yuuki Asuna, SWORD ART ONLINE
PLAYED BY: Sorano
RACE: Human
FACTION: Adventurer
Appearance Both within the world of Elder Tale and in the real world, Misaki has light, chestnut coloured hair that just reaches halfway down her back. She would have two parts of her hair braided as well, the ends tied together at the back of her head. However, she doesn’t keep her hair in this style all the time, sometimes she would just leave it down. She stands at around 5 feet tall, not too tall and not too short. She is also rather fit and thin, she isn’t very muscular either. Misaki often appears to be rather calm, yet her general expression can change with the drop of a hat. In terms of clothing preferences, she would wear light coloured clothing, more commonly coloured white. She would ensure that clothing she wears is comfortable and practical. As it was how she was raised, she would ensure she appears rather presentable in public, making sure she didn’t appear as if she just stepped out of a dumpster. | Personality Misaki, although someone who prefers to make friends, would sometimes prefer to keep to herself, however, this pretty much depends on her mood. She’ll be more likely to stay away from others if she’s depressed. She seems to prefer to observe before acting, as she wants to avoid putting herself, and possibly others, in danger from reckless actions. When it comes to large groups filled with unknown people, she would be a little nervous at first, yet it certainly won’t take long for her to find a new friend. She is a rather calm, kind individual with a tendency to change her mood with the drop of a hat. While calm most of the time, it would take only a single word to set her off, her short fuse often making it hard for her to make new friends, as it would often push people away. She is rather honest and she finds honesty to be very important with, well, everything, she doesn’t trust people who aren’t honest. Misaki can sometimes be competitive, yet it’s more in terms of ‘who can beat the most enemies in an hour’ or something. She’s a little afraid of PvP matches and wouldn’t participate unless someone provokes her. |
Extra
-Elder Tale is probably the second video game she’s ever played. The first was another MMORPG that had closed its servers a few weeks after Misaki joined the game.
-Right handed.
-Right handed.
Biography
Although born into a rather wealthy family, Misaki never knew her parents, as she had lived with her grandmother nearly six months after she was born, moving from one side of the world to the other, from Japan to England. Her Grandmother was rather old-fashioned, not possessing any modern technology- such as a television- until Misaki was 10. Not knowing about tv, Misaki would be rather outcasted as school, due to the fact that it was practically all people talked about, new shows people would watch and what was on the news, so she spent a good majority of her school life without any friends.
Misaki was rather intelligent, she would often read books to pass the time whenever she was at home, however, it was her intelligence that lead her to making her first friend one year, when she was asked to participate in an Academic Tournament, befriending one of her team mates, who was in a different class to her.
By High School, things seemed to be a little better for her, she was no longer the outcast she was before, making several new friends at her new school, despite the fact that she was going to focus a little more on her studies, to create a good future for herself.
She learnt about Elder Tale from a friend, who had discovered news of the game from a gaming website. Hearing about this seemed to make Misaki rather curious, despite the fact that she hadn’t played an MMO before. When a release date for the game was confirmed, she planned on purchasing it, although having to work like crazy with a part time job to afford the game and a computer to play it on, feeling incredibly proud of herself when she save enough to purchase those two things.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Wand: A one-handed starter weapon designed for novice adventurers, made out of cheap wood. Conducts magic better than a regular weapon but lacks any physical damage presence. You probably should get this replaced as soon as you can. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Cleric
Anima-Siphoning Sphere : Tier I Skill: The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted.
Cure: Tier I Skill: A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Saint Channeling: Tier I Skill: The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Priestess
Holy Aura: A skill that places holy protection upon the target, lasting for an entire hour. Characters affected by Holy Aura recover from Mind/Curse status effects twice as fast as usual. Additionally, Corruption from Miasma and Heretic skills will now start to decrease two cycles after exposure, instead of three. This skill has a casting time of 4 seconds and a cooldown of 60 seconds. Recasting the skill causes its duration to reset.
Crafting Class: Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M