Post by Hirosame on Apr 14, 2015 5:54:26 GMT
Research
- Pistol
Thread: Guns Blazing
Researchers: Hirosame
Number of Posts: 3 Posts
Crafting Recipe Proposed:
Pistol (Revolver or Clip style)
Materials: 5 x Item Level
Post Requirement: 3 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. A simple small-arm pistol. This mechanism features the capacity to hold clips or fire from a revolver-style method of ammunition consumption. Clips are decided upon at the creation of the pistol. Originally figured out by having learned from the pistols that Wardens had started with, this is a slightly upgraded version, that has a little more customization than the original ones that they were forged from. These guns boast slightly higher accuracy, as well as some form of customization.
Explanation: As Mechanics are able to make bullet-based guns, this is the first iteration of just such a contraption. After having used Quality Control to examine a normal gun, from the Wardens armory, Hirosame learned how to make these types of guns, and improved upon them. Simply an upgrade in technology.
Research
- Musket
Thread: Guns Blazing
Researchers: Hirosame
Number of Posts: 4 Posts
Crafting Recipe Proposed:
Musket (Revolver or Clip)
Materials: 15 x Item Level
Post Requirement: 3 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. Not quite as simple as the pistols that it was based off of, this gun category involves a much longer barrel and a clip that loads in in front of the trigger, much like the M1 Garand of the olden days of war. Likewise, it can also be revolver-fed, like a Lever-Action Rifle. Also an upgrade from the Warden's Musket style, these also feature some extra customization aspects to them. The bullets they fire are of a higher caliber than that of a pistol, and fire more accurately, but costs at least 3 times more than just a pistol, since the machinations inside are much more complex.
Explanation: An upgrade to the Muskets that are already available for Wardens and those that can use firearms. These aren't necessarily more accurate, but they do not require long periods of time to reload, as one would expect from a normal musket. As stated in the description itself, they are closer to that of an M1 Garand and a Lever-Action Rifle, in that they hold about 6 rounds per clip, but at a higher caliber. Yet another upgrade in technology.
Theory
Bullet Impact Theory
Bullets only apply damage upon impact of any living target. This is to negate the possibility of one-hit-kills when it comes to headshots, or soft spots. Critical damage applied is only 1.2x instead of the normal, if hit in weak spots/headshots.
Research
- Warden Armor
Thread: Rotation.
Researchers: Hirosame
Number of Posts: 4 Posts
Crafting Recipe Proposed:
Warden Armor
Materials: 20 x Item Level
Post Requirement: 4 Posts
Requirement: Level 10 Mechanic
Crafted by Mechanic Hirosame. A set of Warden Armor forged by fledgling mechanics. It is crafted from metal and forging methods that increase in complexity. The Mechanic that crafts this item may rewrite its name and description. Additionally, Warden Armor can be upgraded to a higher level by performing a Warden Armor craft with the item to be upgraded and then paying 2/3 the required Material Fee. Warden Armor crafts at Level 31-60 have a Material Fee of (30 Gold x Item Level). Warden Armor crafts at Level 61-90 or higher have a Material Fee of (40 Gold x Item Level).
Explanation: Craftable Warden Armor. Basically just like creating other plate armors, but at a more expensive price-tag, to suit the needs of a Warden and their skills/weaponry. Since these are needed in order for a Warden to operate effectively, it makes sense that they are crafted by a player, in order for them to be customized, as well as increased in ability, given the need to increase its capabilities. Basically crafting armor for Wardens.
Research
- Shape-Shifting Weaponry
Thread: Rotation.
Researchers: Hirosame
Number of Posts: 6 Posts
Crafting Recipe Proposed:
Shape-Shifting Weapon
Materials: 15 x Item Level, and both weapons/utensils included (Max 2).
Post Requirement: 4 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. A weapon that can shift into another weapon or utensil, necessary for combat. The way that it works is that it shifts into one weapon or utensil from another weapon or utensil, and then back, depending on the situations. For example, a Great Sword shifting into a Tower Shield, then back into a Great Sword, when one wants to successfully swap from offense to defense without much difficulty, or the need to switch weapons mid-battle. These weapons can shift form by a certain designated motion that the user applies to it, in order for it to shift into said changes. Versatility in the field is enough to change a war.
Explanation: Kind of a deal that I wanted to get moving, since the need to swap attacking styles is present when it comes to fighting monsters or people at some kinds. Having a reliable short-to-medium range weapon is key to turning the tides of a losing battle into a winning one. Since this could easily be OP, there are a few rules I'd like to put into place, should this go through. These cannot be anything that has to do with Warden Skills (I.E. a Shield that has a gun built inside of it), nor are any of the original weapons crafted by a Mechanic. The weaponry in question must come from the one who wishes that the weapon be made (Ex. Great Sword/Tower Shield must both be used in the process of making the weapon). There cannot be more than one Shape-Shifting weapon equipped at any time. One last rule is that the items used in the crafting of the Shape-Shifting weapon do NOT determine the level of the finished weapon. The weapon, just like any other, is determined by the requested/crafted level (Level 90 Sword and Level 90 Shield does not mean Level 90 Shape-Shifting Weapon. It is whatever level it is crafted as).
- Pistol
Thread: Guns Blazing
Researchers: Hirosame
Number of Posts: 3 Posts
Crafting Recipe Proposed:
Pistol (Revolver or Clip style)
Materials: 5 x Item Level
Post Requirement: 3 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. A simple small-arm pistol. This mechanism features the capacity to hold clips or fire from a revolver-style method of ammunition consumption. Clips are decided upon at the creation of the pistol. Originally figured out by having learned from the pistols that Wardens had started with, this is a slightly upgraded version, that has a little more customization than the original ones that they were forged from. These guns boast slightly higher accuracy, as well as some form of customization.
Explanation: As Mechanics are able to make bullet-based guns, this is the first iteration of just such a contraption. After having used Quality Control to examine a normal gun, from the Wardens armory, Hirosame learned how to make these types of guns, and improved upon them. Simply an upgrade in technology.
Research
- Musket
Thread: Guns Blazing
Researchers: Hirosame
Number of Posts: 4 Posts
Crafting Recipe Proposed:
Musket (Revolver or Clip)
Materials: 15 x Item Level
Post Requirement: 3 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. Not quite as simple as the pistols that it was based off of, this gun category involves a much longer barrel and a clip that loads in in front of the trigger, much like the M1 Garand of the olden days of war. Likewise, it can also be revolver-fed, like a Lever-Action Rifle. Also an upgrade from the Warden's Musket style, these also feature some extra customization aspects to them. The bullets they fire are of a higher caliber than that of a pistol, and fire more accurately, but costs at least 3 times more than just a pistol, since the machinations inside are much more complex.
Explanation: An upgrade to the Muskets that are already available for Wardens and those that can use firearms. These aren't necessarily more accurate, but they do not require long periods of time to reload, as one would expect from a normal musket. As stated in the description itself, they are closer to that of an M1 Garand and a Lever-Action Rifle, in that they hold about 6 rounds per clip, but at a higher caliber. Yet another upgrade in technology.
Theory
Bullet Impact Theory
Bullets only apply damage upon impact of any living target. This is to negate the possibility of one-hit-kills when it comes to headshots, or soft spots. Critical damage applied is only 1.2x instead of the normal, if hit in weak spots/headshots.
Research
- Warden Armor
Thread: Rotation.
Researchers: Hirosame
Number of Posts: 4 Posts
Crafting Recipe Proposed:
Warden Armor
Materials: 20 x Item Level
Post Requirement: 4 Posts
Requirement: Level 10 Mechanic
Crafted by Mechanic Hirosame. A set of Warden Armor forged by fledgling mechanics. It is crafted from metal and forging methods that increase in complexity. The Mechanic that crafts this item may rewrite its name and description. Additionally, Warden Armor can be upgraded to a higher level by performing a Warden Armor craft with the item to be upgraded and then paying 2/3 the required Material Fee. Warden Armor crafts at Level 31-60 have a Material Fee of (30 Gold x Item Level). Warden Armor crafts at Level 61-90 or higher have a Material Fee of (40 Gold x Item Level).
Explanation: Craftable Warden Armor. Basically just like creating other plate armors, but at a more expensive price-tag, to suit the needs of a Warden and their skills/weaponry. Since these are needed in order for a Warden to operate effectively, it makes sense that they are crafted by a player, in order for them to be customized, as well as increased in ability, given the need to increase its capabilities. Basically crafting armor for Wardens.
Research
- Shape-Shifting Weaponry
Thread: Rotation.
Researchers: Hirosame
Number of Posts: 6 Posts
Crafting Recipe Proposed:
Shape-Shifting Weapon
Materials: 15 x Item Level, and both weapons/utensils included (Max 2).
Post Requirement: 4 Posts
Requirement: Level 20 Mechanic
Crafted by Mechanic Hirosame. A weapon that can shift into another weapon or utensil, necessary for combat. The way that it works is that it shifts into one weapon or utensil from another weapon or utensil, and then back, depending on the situations. For example, a Great Sword shifting into a Tower Shield, then back into a Great Sword, when one wants to successfully swap from offense to defense without much difficulty, or the need to switch weapons mid-battle. These weapons can shift form by a certain designated motion that the user applies to it, in order for it to shift into said changes. Versatility in the field is enough to change a war.
Explanation: Kind of a deal that I wanted to get moving, since the need to swap attacking styles is present when it comes to fighting monsters or people at some kinds. Having a reliable short-to-medium range weapon is key to turning the tides of a losing battle into a winning one. Since this could easily be OP, there are a few rules I'd like to put into place, should this go through. These cannot be anything that has to do with Warden Skills (I.E. a Shield that has a gun built inside of it), nor are any of the original weapons crafted by a Mechanic. The weaponry in question must come from the one who wishes that the weapon be made (Ex. Great Sword/Tower Shield must both be used in the process of making the weapon). There cannot be more than one Shape-Shifting weapon equipped at any time. One last rule is that the items used in the crafting of the Shape-Shifting weapon do NOT determine the level of the finished weapon. The weapon, just like any other, is determined by the requested/crafted level (Level 90 Sword and Level 90 Shield does not mean Level 90 Shape-Shifting Weapon. It is whatever level it is crafted as).