Post by Tessia on Apr 15, 2015 10:40:00 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims: log-horizon.proboards.com/thread/4942/snowy-ambush-open 780
log-horizon.proboards.com/thread/4291/murderous-hearts-vylbrand-academy 3145
2 threads.
Total Word Count: 3925 x 1.3=5102.5 guild thread bonus
Main Class AP Claimed: 15 would become 20
Craft Subclass: (if not claiming AP for crafting subclass, you may delete this part of the claim)
Craft Subclass Claims: log-horizon.proboards.com/thread/4976/mana-refractor-prism-elements-research
Total Word Count: 1833
Craft Class AP Claimed: 7
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4412/claim-alchemist-subclass-tessia-meier
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 38
Craft Subclass: 30
RP Subclass: 22
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 20
Craft Subclass: 7
RP Subclass: 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level:
20
Craft Subclass Level:
17
RP Subclass Level:
12
Requested Skill(s): Hide Walk
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Hiding Entry
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled.
Main Class Claims: log-horizon.proboards.com/thread/4942/snowy-ambush-open 780
log-horizon.proboards.com/thread/4291/murderous-hearts-vylbrand-academy 3145
2 threads.
Total Word Count: 3925 x 1.3=5102.5 guild thread bonus
Main Class AP Claimed: 15 would become 20
Craft Subclass: (if not claiming AP for crafting subclass, you may delete this part of the claim)
Craft Subclass Claims: log-horizon.proboards.com/thread/4976/mana-refractor-prism-elements-research
Total Word Count: 1833
Craft Class AP Claimed: 7
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4412/claim-alchemist-subclass-tessia-meier
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 38
Craft Subclass: 30
RP Subclass: 22
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 20
Craft Subclass: 7
RP Subclass: 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level:
20
Craft Subclass Level:
17
RP Subclass Level:
12
Requested Skill(s): Hide Walk
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Hiding Entry
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled.