Post by Nutella on May 2, 2015 23:53:01 GMT
Nutella
Character Info
REAL NAME: Camilla dos Santos
REAL GENDER: Female
GAME GENDER: Female
AGE: 22 years.
SEXUALITY: Heterosexual
FACE-CLAIM: Amy, Suisei no Gargantia.
PLAYED BY: Space Pirate.
RACE: Human
FACTION: Adventurer
Appearance New face claim; Amy, Suisei no Gargantia. Camilla's avatar is 1,64m tall and has a tan skin color, much like her real world body. With bright teal eyes, Nutella has short, light brown hair with bangs and a small, red and yellow clip on the left side of her face, but not holding the bangs and 2 braids at the bottom. She commonly wears clothing that isn't very suited for the unfounded kingdom's climate, but nonetheless, it seems she doesn't care about it. She is often seen with the typical large clothing of a shrine maiden or an attire that has many decorative shapes and patterns, almost tribal like. In this case, she wears an orange, blanket-like coat with yellow frills on top of her brown crop-top and a layered orange skirt with yellow frills. She has a naturally curious, inviting and happy atmosphere around her and on everything that she does, always with a smile on her lips. Nutella is often alone because of her palinopsia which sometimes gets in her way when making friends. Her Elder Tale appearance heavily resembles that of her real body, except for her hair, which is black. | Personality Camilla is a natural extrovert. She likes to interact, to laugh, to play and meet other people. She tries her best in everything she does and strives to understand others and even herself in times of need or depression. The cleric has a gentle and helpful way of doing everything, and has great empathy for others, easily understanding others' pain. However, both her real world and the new reality self suffers from an unique case of Hallucinatory palinopsia. This means that she naturally sees absurd things randomly at any given moment, and despite most of the images seen are mostly benign, they might make everything awkward for her - it isn't easy to keep her composure and talk with someone who's with a giraffe head and a giant donut around its neck , for example - and because of this, she tends to avoid contact despite loving interaction and stories. Even after going through so many awkward moments, she loves to tell those she believes in about some of the most ridiculous illusions she ever had. Nutella has a hard time dealing with the opposite sex and is slightly shy around males. |
Extra
She named her character after the famous hazelnut spread that she's addicted to.
Nutella talks to herself a lot when alone.
She also likes to sing when alone.
Some of her recipes have extremely awkward looks thanks to the palinopsia. They're still tasty, though. It depends on who she cooks for.
She's clumsy to the core, but thankfully, this somehow does not apply to her cooking skills.
Nutella is trilingual, knowing how to speak portuguese, japanese and english.
Nutella talks to herself a lot when alone.
She also likes to sing when alone.
Some of her recipes have extremely awkward looks thanks to the palinopsia. They're still tasty, though. It depends on who she cooks for.
She's clumsy to the core, but thankfully, this somehow does not apply to her cooking skills.
Nutella is trilingual, knowing how to speak portuguese, japanese and english.
Biography
Camilla was born in Brazil, Espírito Santo. Blessed with a great and stable family, Camilla was a playful girl even as a baby. She faced problems and challenges in her early childhood, where most of her symptoms of hallucinatory palinopsia started to appear. She was soon diagnosed that her case was unique; Camilla never had any kind serious lesions or seizures to begin with, and fortunately, most of the illusions were benign. With help of specialized care and support of her family, she slowly started to overcome the challenge, which proved to be nothing compared to what she could do. Knowing two languages thanks to her parents and a great natural cooking skill totally overshadowed her palinopsia. She graduated from gastronomy and started working as the head chef at D.O.M, one of the greatest restaurants of her country. While successful, it is undeniable that most of her life was lonely; her father was born in the USA, while her mother in Brazil, but both were business persons, leading most of her teen life to a study heavy path and gaming. Even after so many years, she kept her habit of playing online games and MMOs, usually on north american or EU servers. Pre-ordering the packs for the UK server of Elder Tale, Camilla got stuck in a new reality as Nutella.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
AP Potion (5 AP): A potion for 5 AP. Use it in the Market Center.
EQUIPMENT
Left Arm | Armor Starter Platemail | Right Arm Starter Staff |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Cleric
Tier I Skill: Healing Light
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Tier I Skill: Reactive Heal
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds.
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds.
Tier I Skill: Saint Channeling
The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted.
The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Priestess
Level 1 Skill
Holy Aura: A skill that places holy protection upon the target, lasting for an entire hour. Characters affected by Holy Aura recover from Mind/Curse status effects twice as fast as usual. Additionally, Corruption from Miasma and Heretic skills will now start to decrease two cycles after exposure, instead of three. This skill has a casting time of 4 seconds and a cooldown of 60 seconds. Recasting the skill causes its duration to reset.
Holy Aura: A skill that places holy protection upon the target, lasting for an entire hour. Characters affected by Holy Aura recover from Mind/Curse status effects twice as fast as usual. Additionally, Corruption from Miasma and Heretic skills will now start to decrease two cycles after exposure, instead of three. This skill has a casting time of 4 seconds and a cooldown of 60 seconds. Recasting the skill causes its duration to reset.
Crafting Class: Chef
Level 1 skill
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
06/02/2015 -250 Gold Appearance Changing Potion from Capsule.
06/02/2015 FC changed; Appearance Changing Potion Consumed.
Coded By Saber of L33T T3@M