Post by Deleted on May 25, 2015 23:15:40 GMT
Merlin
Character Info
REAL NAME: Yukiko Grant
REAL GENDER: Female
GAME GENDER: Female
AGE: Nineteen
SEXUALITY: Heterosexual
FACE-CLAIM: Tohsaka Rin, FATE/STAY NIGHT
PLAYED BY: Merlin
RACE: Human
FACTION: Adventurer
Appearance General Appearance: Overall Appearance Yukiko is at a fairly normal height, standing at an approximate height of five feet and two inches(157cm) with a weight of 116lbs(56kg), with soft light skin, that radiates the curvaceous features of her body. She has quite a slim build, excavated through her high metabolism, as well as being quite athletic. A thin waist pronounces her slim curves, causing her thighs and posterior seem bigger. Retaining her mother’s facial features, she resembles her quite well enough that some might think that their sisters, her eyes seem a bit on the slender side. Her irises are blue. She has long black hair that reaches past her waist if left alone, but she usually keeps it held up by black ribbons in her hair. Her hair is kept in twin-tails most of the time. On occasion she does chain up her hair style from twin-tails to pony-tails and sometimes even braided, depending on the situation and seasons. Her choice of attire is more casual and comfortable then anything, usually sticking to more autumn and warm colors. Her main attire is a red turtle neck sweater, black skirt and black thigh-high leggings. | Personality An exceedingly loyal personal that it pretty much defines her as a person, her loyalty isn’t won over by cheap tricks or long speeches, but pure undeniable strength, whether it be physical, mental or even emotional. She maintains a stern and iron-fisted personality, broken into her by her mother and father where she learned etiquette and patience, somethings that she hardly ever possesses in public but she learned them nonetheless and uses them when she feels it is appropriate. With a strong sense of ambition she pushes herself and those she knows quite well, to achieve their goals no matter what the cost. Cause she is quite "gullible" she has a hard time telling if someone is telling the truth. Sarcasm just flies right over her head when its directed to her and lies usually end up putting her in difficult situations. But ones loyalty isn't something that one could just pull from thin air. She's always been told what to do, so she has a hard time telling whats is what. Her reputation is something very important to her, where to her it can also be a weapon or an armor, in her own crude description. Those that hear her name should either shroud in fear or roar in their favor as she is that 100ton weight that tips the scale of the battle field. She is quite talkative when she's among her comrades, seeing things from other perspectives, different from her own expands her view of the world, especially when her's was handed to her rather then obtaining it herself. She enjoys the feeling of being surrounded by others, especially when within danger zones or anywhere other then towns or cities. With others there's always something to do. She likes to prioritize things differently depending on situations. Where as if they are in battle, she takes priority on herself more then her comrades, being a sorcerer she is weaker defensive wise and has more of a chance of dying. But if it's more of a sociable deal she likes to make her friends a priority and make sure that they are well too. She is quite arrogant, where she is almost always boasting about something about herself, where it doesn’t even have to be about the conversation, or how the conversation started. What she usually boasts about is her own strength, especially when the topic of the day is about past battles. She rarely becomes jealous of others and their accomplishments, she believes that if she wasn't apart of it then it must of not been that big of a deal, and probably could have been done by anyone that strode through the area. Like in any game that requires team work, there are those better in their class then others, she wishes to be one of those people. One that is looked for when others are planning large expeditions or boss battles. |
Extra
Main Theme: Tenka Fubu
Voice Similarity: Tracer - Overwatch
Goals: Finding the hidden secrets within the Unfounded Kingdom and Elder Tale
Quirk: Extremely Gullible and wears glasses that she pulls from nowhere
Hobbies: Reading
Place of Origin: Japan
Hand Orientation: Ambidexterity
Relative Animal: Crow
Gem Stone: Ruby
Voice Similarity: Tracer - Overwatch
Goals: Finding the hidden secrets within the Unfounded Kingdom and Elder Tale
Quirk: Extremely Gullible and wears glasses that she pulls from nowhere
Hobbies: Reading
Place of Origin: Japan
Hand Orientation: Ambidexterity
Relative Animal: Crow
Gem Stone: Ruby
Biography
Yukiko comes from both a Japanese and European background, where her mother was Japanese and she met her husband in Japan where they found themselves working for the same technology company but in different branches, those of course being international branches. From there its all history, the honeymoon phase, getting married and moving back to England where they continued working for the same company. From there they had Yukiko, who's prominent features were from her mothers side.
Her family was always pretty strict in her growth, wanting the best thing for their daughter and wanted her to grow up respectful and well educated. She was taught etiquette and respect pretty harshly that some days she wasn't even given a break, even from her parents, where in the end she was home schooled. Through the years, she just had to push through their rigorous training that even along side that she was also put in other courses such as acrobatics and a few musical instruments. In her mid teens she suggested that she'd be able to enter a normal high school like everyone else, but of course with her parents being so rigid they put her in a all girls academy, where they were just as bad.
Yukiko was introduced to Elder Tale through one of her friends who was more of a neet then anything else, one who would stay locked up in his room and play the game himself all day everyday, she wondered if it was worth it if he could actually play the game for that long everyday it must of been good. When she was found some time throughout the day she took the chance at the game. Finding herself spending more then three hours just to create the appropriate character for herself. From there it was only a matter of time where the game took up more of her time, one of her favorite things were the games lore.
It was around that time where she found herself finally starting to play the game is when she like many others fell victim to the mysterious occurrence that many before her have and now is stuck within this game.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Spellwalk - Tier I - Adventurer: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Orb of Lava - Tier I - Sorcerer: A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Mana Arrow - Tier I - Sorcerer: A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump - Level 1: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Blacksmith
Heatsink - Level 1: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
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