Post by CRITICAL on May 27, 2015 5:47:45 GMT
[attr="class","cscroll"]
CRITICAL Adventurer - Human - Warden - Gunslinger - Alchemist - ♀ [attr="class","equipicon"] [attr="class","equipdescription"]Starter Warden Armor: Level 1 Warde Armor A basic set of Wardenscale made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Warden Armor is required for a Warden to use any skills that involve their armor. [attr="class","equipicon"] [attr="class","equipdescription"]Starter Pistol Level 1 Pistol A crudely made one-handed starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. [attr="class","equipicon"] [attr="class","equipdescription"]Starter Long Sword Level 1 one-handed sword A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. Adala REAL GENDER. Female AGE. 20 years. SEXUALITY. Heterossexual FACE-CLAIM. Sinon SERIES/ARTIST. SAO II ; Gun Gale Online PLAYED BY. Critical [attr="class","infotitle"]Appearance [attr="class","infobox"] Adala's avatar has thin, pale blue swaying hair that was originally longc, but since such trait would get in the way now that the game turned into a reality, she quickly and recklessly cut it. Along her pale blue hair, Critical has enthralling indigo eyes. She is commonly seen in her military-like clothing, often a green jacket and pants, most of the time wearing a white muffler that covers most of her mouth. She is 1,61m tall and has fair body proportions with B-W-H of 80-61-81. Both in social occasions and battles, she prefers clothing that do not hinder her movement. She usually looks like a laid-back, easy going girl, but is always alert on her surroundings. [attr="class","infotitle"]Personality [attr="class","infobox"] " I want to become stronger, much more stronger, so that I won't ever need any of you." Critical is a person with cold and cool attitude, rarely ever getting mood swings or losing control over herself. She is practical and logical, and unconciously, expects others to be the same way, which transfers the image of an insensible person with zero sympathy towards anyone. Honest, she will, like it or not, express what many might dislike to hear or avoid to spill out. Adala is a strict person and follows living guidelines of her own throughoughly wheter others like it or not. Speaking of others, save some very few exceptions, Critical dislikes people and avoids social interaction, not because she is arrogant, but their way of thinking and interacting doesn't interests her much. Analytical, Adala never makes assumptions and alays try to cover everything she does with facts, with emotions and similars always being the last in her list. Stubborn and slightly prideful of what she is what she does, Critical will never step back on what she promised or cower in fear, even if it means her's or someone else's death. Above all else, she's a person who values order and the ability to think through situations without letting one's emotions in the way for a better result for everyone. Despite all this, deep inside, this woman longs for someone to understand her. Living most of her life under a heavy training, she uncounciously developped a need for fellowship, often feeling envious of those with great social skills or with the simple right to be free. Even if she's the cold type of person, she does so with the mindset of helping those around her to improve themselves. Being a lonely person, she often blames herself if something goes wrong, even if in rare ocurrences, in a group. She is a methodical and extremely loyal person to those she deem worthy of her trust, which isn't give so lightly; For Critical, knowledge is the basis for everything. [attr="class","infotitle"]History [attr="class","infobox"] Adala was born somewhere in the US. Born within a rather common family, she had a stable future ahead of her. Her parents worked hard to make sure she'd be raised right and with their support. However, one night, the small family disappeared. Supposedly, the family fell victim for a serial killer on rampage on that day. The years passed by and no one ever found traces or any clues on the whereabouts of the family. Truth be told, however, one of them was still alive; the family's newborn child. The serial killer murdered her parents and kept the kid for himself, raising her in a secluded space in Sandpoint, Idaho. Adala, name given by the assassin of her parents, was raised in heavy training within the wilds, be it hunting or surviving. Albeit a bit quiet and not so energetic, the girl grew up accepting everything, not knowing who in fact that man was, and took every challenge and hardship as if they were the normal rules of the world that everyone should go through. While still on her early 10's, she made eye contact with other human beings for the first time. And it felt like they were from another world. That family had large smiles on their faces, they were having fun just for walking and exploring the wildlife. That same day, the man left to hunt and unfortunately, Adala never saw the family's come back. But their deaths were not in vain; something lightened up inside that girl. She wanted to be free, just like them. In the following years she took her training and hunting to a whole new level, up to the point of killing other human beings that would dare touch their isolated lands in the mountains; and one day, when confident enough, Adala betrayed him. The deadly woman easily finished him, her mentor for many years. She felt nothing. Disposing of his body in a way nobody would ever guess he existed, she picked up everything useful and explored the world. Adala quickly adapted to society and learned to supress her huntress instincts, often needing to hunt some animals in the wild to relieve stress. It was through one of her hunting mates that she learnt about a prototype for a new kind of technology, Virtual Reality. While not a full immersion, the technology had it's perks and was worth it. With a special invitation thanks to her friend, she gained access to a world where hunting many types of animals was the main objective. Soon after, not satisfied with the thrill of hunting animals she joined a different beta which had a player versus player feature, where she could kill freely, just like she did with her dear mentor and "father"; but quickly felt restrained by the in-development prototype, leaving right after. With plenty of experience in gaming, she met Elder Tale in her search for a good way to kill time. At first, she couldn't help but yuck at the game's concept; it was a two decade-old game running your typical fantasy world setting. Fortunately, a new server was opening soon, so even her, who did not have any experience with fantasy worlds would fit. They had guns, nothing could go wrong. On that same day, Adala found herself inside the game as her character, Critical. [attr="class","infotitle"]Extra [attr="class","infobox"] Hates noisy places and people. (Does not include gunshots) Utterly tries to deny it, but unconsciously love to share knowledge with those who seek or are willing to share it back as well. Inside her cold, responsible and insensitive behavior lies a rather air-head girl. She loves birds, and never once shot one. Likes to swim. Commonly doesn't feel anything towards others, except for those who catch her attention. Isn't fond of killing others ( except when they fight back just as ferociously as her) but will do so if needed to complete her objectives. She has no info on who were her parents, and never searched anything about them. |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] Autonomy Stimulus / Type- Special Toggle skill. While the potential of Warden Armor is great, it also takes a great amount of energy for the armor to truly shine in battle. As such, many a Warden must resort to using regular attacks in between their hard-hitting techniques. Though most of the armor's function is deligated toward other tasks, the moment after a large amount of energy is spent also happens to be the moment when the armor's battle capacity is maximized. When this skill is toggled, immediately after a skill was used that requires Purity Charges or Cartridges to be spent (does not apply to Purity Charge maintenance costs), the damage of the Warden's non-skill regular attacks is increased by 25% for 10 seconds. Mode Change: Trebuchet Engine / Type- Special The Warden Armor folds into a sleek shape, opening up small holes in the armor as though serving as vents. The Purity Core's energy is tapped into, changing its normally life-sustaining properties into an offensive battle mode. While this skill is active, the Corruption-reducing effects of the Purity Core beginner skill are nullified. The Warden's "Artillery" skills have their cooldown times halved and the Warden may choose to fire a laser beam as a basic attack, dealing ranged physical damage, once every 5 seconds. This attack counts as a regular attack and can be toggled using the Auto-Attack beginner skill to automatically fire when available. The defensive value and mobility of the Warden's Armor is reduced to the level of leather armor. This skill has an animation time of 6 seconds and a cooldown of 60 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete. Arsenal Tool: Neuroscope Lens / Type- Special | Arsenal Tool | Chest The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] Level 1 Skill Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] Level 1 Skill Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] Starter Bullets - Basic shot used in firearms. Not powerful by any means, but it is cheap. -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
change log
MM/DD/YY
template by Luna.
[newclass=.cscroll ::-webkit-scrollbar ]height: 5px; width: 5px;[/newclass][newclass=.cscroll ::-webkit-scrollbar-thumb]background-color: #000000; border-left: 1px solid #000000; border-top: 1px solid #000000;[/newclass]
[newclass=.equipicon]width:78px;height:78px;padding-top:26px;padding-bottom:26px;border-right:1px solid #000000;float:left; margin-top: 10px;[/newclass]
[newclass=.equipdescription]width:270px;height:127px;overflow:auto;padding-right:3px;padding-left:3px; padding-bottom:3px; float:left;margin-top: 10px; border-bottom: 1px solid #000000[/newclass]
[newclass=.infotitle]width:385px;border-bottom:1px solid #000000; float:right;font:25px Ariel;text-transform:uppercase;text-align:center;[/newclass]
[newclass=.infobox]width:375px;height:190px;font:9px Verdana;float:right;text-align:left;overflow:auto;padding:5px;margin-top:5px;border-bottom:1px solid #000000;[/newclass]
[newclass=.bigheader]width:930px;float:right;font:35px Ariel;text-transform:uppercase;margin-top:40px;text-align:center;"[/newclass]
[newclass=.columnheader]width:300px;border-bottom:1px solid #000000;border-top:1px solid #000000;font:15px Ariel;text-transform:uppercase;text-align:center;float:left;margin-right:10px;[/newclass]
[newclass=.column]width:290px;height:340px;font:9px Verdana;float:left;text-align:left;overflow:auto;padding:5px;margin-right:10px;margin-top:5px;border-bottom:1px solid #000000;[/newclass]
[newclass=.cscroll ::-webkit-scrollbar ]height: 5px; width: 5px;[/newclass][newclass=.cscroll ::-webkit-scrollbar-thumb]background-color: #000000; border-left: 1px solid #000000; border-top: 1px solid #000000;[/newclass]
[newclass=.equipicon]width:78px;height:78px;padding-top:26px;padding-bottom:26px;border-right:1px solid #000000;float:left; margin-top: 10px;[/newclass]
[newclass=.equipdescription]width:270px;height:127px;overflow:auto;padding-right:3px;padding-left:3px; padding-bottom:3px; float:left;margin-top: 10px; border-bottom: 1px solid #000000[/newclass]
[newclass=.infotitle]width:385px;border-bottom:1px solid #000000; float:right;font:25px Ariel;text-transform:uppercase;text-align:center;[/newclass]
[newclass=.infobox]width:375px;height:190px;font:9px Verdana;float:right;text-align:left;overflow:auto;padding:5px;margin-top:5px;border-bottom:1px solid #000000;[/newclass]
[newclass=.bigheader]width:930px;float:right;font:35px Ariel;text-transform:uppercase;margin-top:40px;text-align:center;"[/newclass]
[newclass=.columnheader]width:300px;border-bottom:1px solid #000000;border-top:1px solid #000000;font:15px Ariel;text-transform:uppercase;text-align:center;float:left;margin-right:10px;[/newclass]
[newclass=.column]width:290px;height:340px;font:9px Verdana;float:left;text-align:left;overflow:auto;padding:5px;margin-right:10px;margin-top:5px;border-bottom:1px solid #000000;[/newclass]