Post by Capsule on May 30, 2015 20:28:17 GMT
Main Class:
Main Class Claims:
Hall of the Mountain King: 1529, 1073
The Tyrant Macbeth & No Booze: 1045
Petals On The Wind: 1046
Fright Night: 802, 934
Total Word Count: 6429*2=12858
Main Class AP Claimed: 51
Craft Subclass Claims:
Cantos Profanae: 999, 758, 1001 2758*1.5=4135
Empty Tables & Empty Chairs: 545, 404, 469
Total Word Count: 4135 + 1418 = 5553
Craft Class AP Claimed: 22
The bonus AP came from this event.
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3349/15-capsules-ap-claim
Pre-Claim AP:
Main Class: 438 AP
Craft Subclass: 225 AP
RP Subclass: 104 AP
Post-Claim AP:
Main Class: 489 AP
Craft Subclass: 247 AP
RP Subclass: 104 AP
Final Levels:
Main Class Level: 78
Craft Subclass Level: 64
RP Subclass Level: 37
Requested Skill(s): Requesting that my placeholders for my main class and crafting class be replaced with those below. Thank you, and I apologize for any inconvenience!
Main class:
Crafting class
Main Class Claims:
Hall of the Mountain King: 1529, 1073
The Tyrant Macbeth & No Booze: 1045
Petals On The Wind: 1046
Fright Night: 802, 934
Total Word Count: 6429*2=12858
Main Class AP Claimed: 51
Craft Subclass Claims:
Cantos Profanae: 999, 758, 1001 2758*1.5=4135
Empty Tables & Empty Chairs: 545, 404, 469
Total Word Count: 4135 + 1418 = 5553
Craft Class AP Claimed: 22
The bonus AP came from this event.
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3349/15-capsules-ap-claim
Pre-Claim AP:
Main Class: 438 AP
Craft Subclass: 225 AP
RP Subclass: 104 AP
Post-Claim AP:
Main Class: 489 AP
Craft Subclass: 247 AP
RP Subclass: 104 AP
Final Levels:
Main Class Level: 78
Craft Subclass Level: 64
RP Subclass Level: 37
Requested Skill(s): Requesting that my placeholders for my main class and crafting class be replaced with those below. Thank you, and I apologize for any inconvenience!
Main class:
[div][attr="class","skill"][b]Lunacy Metronome[/b]: [u]Tier III Skill[/u]
A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. Summon the power of the moon to drive enemies in a range around you into a trance. This skill is an AoE ability that bars all movement and actions from enemies of Strong-class or lower. The spell also has a minor effect on stronger monsters and characters as well, making their skill casting and animation times last about 0.25 seconds longer due to a loss of concentration. The skill puts affected enemies into a trance for 10 seconds, and they snap back to reality once hit by an attack or when the skill wears off. This skill has a cooldown of 2 minutes, a range of 10 meters, and a casting time of 3 seconds.[/div]
[div][attr="class","skill"][b]Force Speed[/b]: [u]Tier III Skill[/u]
An Enchanter party buff skill that reduces the cooldown time of all skills currently on cooldown for the entire party by 20% of its maximum. For example, a skill with a maximum cooldown of 60 seconds and 20 seconds remaining in its cooldown will have its current cooldown time reduced to 8 seconds. If Force Speed affects a skill that has a normal cooldown time of 10 seconds or less, that skill is immediately off cooldown. Upon activation, targeted party members will experience a faint glowing effect and any affected skills will become highlighted in red in the skills menu. Force Speed is a particularly effective skill to use during a large-scale fight, when even the activation of a single skill can make a significant difference. Force Speed's casting time is 3 seconds and its cooldown time is 60 seconds. Force Speed may not benefit from any effects that reduce cooldown times including its own effect.[/div]
Crafting class
[div][attr="class","skill"][b]Compounding[/b]: When this skill is used, the Pharmacist may select up to 3 potions from their inventory. Those items are consumed for the duration of the thread and the Pharmacist receives an item that is a composite of all potions' effects. Toxicity ratings are also added up. If a potion's effect would otherwise be identical to another potion's effect, the effects will stack. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. Compounding also allows a Pharmacist to craft a higher-level potion by selecting two or more potions with the same name as crafting material. The item level of the resulting potion is the sum of the lower-leveled potions. A potion cannot be crafted with an item level higher than the Pharmacist's Crafting Level.[/div]
[div][attr="class","skill"][b]Prescription Transfer[/b]: Toggle. A Pharmacist's ability to create potions is limited only by theoretical formulas, and careful study of a potion by reference will allow the Pharmacist to craft or modify it quickly. Any potions that the Pharmacist touches while this skill is in effect will be considered as though it were affected by the Therapeutic Index skill. This effect lasts only for the duration of the thread. If Therapeutic Index was already applied to a potion, this skill does nothing to the potion. Also, while an potion that is craftable by Pharmacists is in the Pharmacist's inventory, they are eligible to speed craft that potion even if they have never crafted that potion in a crafting thread. If the potion should somehow be removed from the Pharmacist's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.[/div]
[div][attr="class","skill"][b]MTM Mastery[/b]: Known uncommonly by its full name of Medication Therapy Management Mastery, this skill is the Pharmacist's ability to manage their patients and party members' well-being when using potions. As long as a character has less than 5 Toxicity in a thread and the Pharmacist is participating in that thread, the effects of potions crafted by the Pharmacist are raised by 50% in potency and have their duration doubled, if available. MTM Mastery may only affect one potion per character at a time. When its effect is activated, MTM Mastery for that specific character enters a cooldown of 10 seconds.[/div]
[div][attr="class","skill"][b]Controlled Substance[/b]: A Pharmacist has the ability to beckon mana to change the composition of specific potions, rendering them ineffective when used. When this skill is activated, the Pharmacist may declare the name of any potion. That potion loses its effect for the next 30 seconds, so drinking it will result in no effect. This skill affects all potions of the same name within a range of 5 meters. This skill has a casting time of 1 second and a cooldown of 60 seconds. Of course, this means that the skill can also be used to augment a craft. When calculating a crafted item's quality by calculating the average value of crafting materials, the Pharmacist may eliminate the lowest leveled material from this calculation. The material is still consumed by the craft, however.[/div]