Post by AsphyXia on Jun 3, 2015 15:09:47 GMT
AsphyXia
Character Info
REAL NAME: Odagawa Nefelpitou
REAL GENDER: Female
GAME GENDER: Female
AGE: 27
SEXUALITY: Bisexual
FACE-CLAIM: Original
PLAYED BY: Eindariel
RACE: Foxtail
FACTION: Adventurer
Appearance Link for Appearance! Xia's appearance differ only in contrast with her real-life appearance by mere measures and age scaling. Xia stands 5 feet 7 inches (170 cm) tall and has a slender but lean body build. Her indigo almond eyes donned her pale skin as her long midnight hair trail down to her waist. Pitou's serious personality gave Xia the stern and mysterious look she wears. She barely lets out a smile and at often times can be seen just staring into the dark night sky while nobody has a clue what is running through her thoughts. Xia wears Leather dark colored Long Coats and for non adventuring times dresses, frequently made of silk mainly for the reason it provides comfort while at the same time letting the air run through her skin reminding her how real this world is right now. | Personality Pitou is neither introvert nor extrovert, she doesn't have a specific preference and only settles on what would be best on the current situation. This gave her the strong feeling of mystery tow hat goes on her mind in reality. Pitou's work in real life demanded little to no bias on any given situation and focus on what's the situation at hand and work on the current resources. The air of mystery goes stronger as the people around her stays in her company, at times she acts sociable but at times just dead silence. Calm and Collected was what often said regarding Pitou, she finished top of her class on college and acquired her Master's Degree at a young age of 21. Pitou never acts without a sound plan, working in the field of Intelligence and Security Intervention gave Pitou a straight mindset whenever she is faced in a situation, Facts not Intuition, Practice over Theory and Research over Rumor. Elder Tale was the only break Pitou had from real stresses and threats the real world shoves on her face every single day of her life. But even if Elder Tale was what kept Pitou's sanity it didn't stop her work from molding her as the person she is now. Motive, Agenda and Profit. Pitou always think of these things whenever a person does something. What would be the reason behind that action? What would be the gains caused by the stimuli? These questions run around Pitou's mind not only in the real world but also in the game. This proved problematic as time goes by for Pitou. Will she ever find a way to trust a complete stranger? |
Extra
- Pitou's Blood Type is AB
- Pitou's personality test when she applied for MI6 had a rating of ISTJ.
- Pitou is ambidextrous by birth
- Part of MI6 training is a basic knowledge of self-defense and basic pistol shooting.
- Pitou's personality test when she applied for MI6 had a rating of ISTJ.
- Pitou is ambidextrous by birth
- Part of MI6 training is a basic knowledge of self-defense and basic pistol shooting.
Biography
December 15 1941.
In the middle of the second world war, Odagawa Takeshiro was brought from Japan to the European territories by his father, leaving everything behind in Japan. War started to get worse as Japan started moving towards Asian territories just as they arrived on the free city of London. It was hard for the bread winner of the family especially with his Japanese bloodline as people looked at him as if he was a monster... he wasn't. Takeshiro's father had a family to feed and war raged as his own country began to forget honor as it started to engulf itself with conquest. Hard as it may be, Takeshiro managed to study and establish himself in London vowing to do his part to help prevent further wars.
A few years passed a young boy was born of the Odagawa family. The world was still healing itself from the wounds of the second world war but there is still terror looming on the horizon, the Cold War. The boy is named Geralt, son of Takeshiro. Geralt was raised by his father's values and principles, hating war, taking responsibility and thinking of the greater good for the majority of people. With Geralt's love for peace he started working on the Military Intelligence Section 6, or as the world knows it MI6. As the dawn of technology, Geralt worked as an intelligence officer. This pleased Geralt himself as he was helping the world by preventing terror attacks and even wars to break out.
Geralt was a good man; and with good men they get paired with good women too, he met Angeline. Angeline was a field Agent of the MI6 which the world now knows as SIS or the Secret Intelligence Service. The two lived a happy life and on December 22, 1986 was blessed by a beautiful girl they named Nefelpitou. With the nature of Geralt and Angeline's work, even though Angeline was able to file a maternity leave Geralt continued working with the MI6 and when Angeline's leave was due she returned to her duties too leaving Nefelpitou in the care of her aunt, Angeline's sister, Melody.
December 21 1988.
A day before Nefelpitou's 2nd birthday, Geralt and Angeline had an assignment in Germany that finished just in time for them to go home on the 21st for Nefelpitou's special day. They had booked a 6:30pm flight from Frankfurt, West Germany to London. Little did they knew this would be the day the poor Nefelpitou would lose her parents.
A terrorist group, bombed Pan Am Flight 103. It was Geralt and Angeline's plane.
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Nefelpitou grew up as a good girl; principled, responsible and intelligent. Melody acted as her mother after the tragedy that killed both of Pitou's parents. Pitou studied well and graduated top of her class both in Secondary and Tertiary education. As they say, no fruit fall far from its tree, Nefelpitou started working on MI6 as an intelligence agent. She knew what her father and mother's work but this didn't stop her, instead it encouraged her to fulfill and finish the dream of her parents, a peaceful world without War.
Pitou was never a social person, but she wasn't a loner either. she had a few relationships here and there but none seemed to work so well. She found solace within the world of MMOs, worlds men and women created to mimic Utopia the perfect city. Though far from perfect this seemed possible as players of a single game unit for one goal despite of level differences, social niches and economical standing. This type of world immersed Pitou more and more. After work, she would go straight to her house a couple of blocks away from the SIS intelligence branch HQ and go straight to her own little world, where everyone seemed to believe that they can achieve anything, far from reality when commerce and capitalism forbid everyone from thinking so.
Then the Apocalypse happened.
In the middle of the second world war, Odagawa Takeshiro was brought from Japan to the European territories by his father, leaving everything behind in Japan. War started to get worse as Japan started moving towards Asian territories just as they arrived on the free city of London. It was hard for the bread winner of the family especially with his Japanese bloodline as people looked at him as if he was a monster... he wasn't. Takeshiro's father had a family to feed and war raged as his own country began to forget honor as it started to engulf itself with conquest. Hard as it may be, Takeshiro managed to study and establish himself in London vowing to do his part to help prevent further wars.
A few years passed a young boy was born of the Odagawa family. The world was still healing itself from the wounds of the second world war but there is still terror looming on the horizon, the Cold War. The boy is named Geralt, son of Takeshiro. Geralt was raised by his father's values and principles, hating war, taking responsibility and thinking of the greater good for the majority of people. With Geralt's love for peace he started working on the Military Intelligence Section 6, or as the world knows it MI6. As the dawn of technology, Geralt worked as an intelligence officer. This pleased Geralt himself as he was helping the world by preventing terror attacks and even wars to break out.
Geralt was a good man; and with good men they get paired with good women too, he met Angeline. Angeline was a field Agent of the MI6 which the world now knows as SIS or the Secret Intelligence Service. The two lived a happy life and on December 22, 1986 was blessed by a beautiful girl they named Nefelpitou. With the nature of Geralt and Angeline's work, even though Angeline was able to file a maternity leave Geralt continued working with the MI6 and when Angeline's leave was due she returned to her duties too leaving Nefelpitou in the care of her aunt, Angeline's sister, Melody.
December 21 1988.
A day before Nefelpitou's 2nd birthday, Geralt and Angeline had an assignment in Germany that finished just in time for them to go home on the 21st for Nefelpitou's special day. They had booked a 6:30pm flight from Frankfurt, West Germany to London. Little did they knew this would be the day the poor Nefelpitou would lose her parents.
A terrorist group, bombed Pan Am Flight 103. It was Geralt and Angeline's plane.
-----------------------------------------------------------------------------------------------------------------------------------
Nefelpitou grew up as a good girl; principled, responsible and intelligent. Melody acted as her mother after the tragedy that killed both of Pitou's parents. Pitou studied well and graduated top of her class both in Secondary and Tertiary education. As they say, no fruit fall far from its tree, Nefelpitou started working on MI6 as an intelligence agent. She knew what her father and mother's work but this didn't stop her, instead it encouraged her to fulfill and finish the dream of her parents, a peaceful world without War.
Pitou was never a social person, but she wasn't a loner either. she had a few relationships here and there but none seemed to work so well. She found solace within the world of MMOs, worlds men and women created to mimic Utopia the perfect city. Though far from perfect this seemed possible as players of a single game unit for one goal despite of level differences, social niches and economical standing. This type of world immersed Pitou more and more. After work, she would go straight to her house a couple of blocks away from the SIS intelligence branch HQ and go straight to her own little world, where everyone seemed to believe that they can achieve anything, far from reality when commerce and capitalism forbid everyone from thinking so.
Then the Apocalypse happened.
Inventory
EQUIPMENT
Left Arm | Armor | Right Arm Starter Scythe: level 1 two-handed polearm A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Guardian
Splitting Fang: A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds. toward its Summoner and Predatory toward all enemies. This follower takes 2 seconds of cast time to summon.
Counter Break: Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Aura Saber: Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M