Human
Inactive Player
Gold:
Mechanic
Acrobat
Guild:
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Post by Empyrean on Jun 9, 2015 9:19:16 GMT
[attr="class","cscroll"] empyrean | heterosexual eighteen male wynston jaeger | PLAYED BY BLOOD RAIDEN; METAL GEAR |
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Post by Deleted on Jun 17, 2015 9:08:36 GMT
[attr="class","cscroll"] . adventurer - human - assassin - tracker - tailor - ♂ [attr="class","equipicon"] [attr="class","equipdescription"]Starter Leather Armor: Level 1 Armor
A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","equipicon"] [attr="class","equipdescription"]Starter Rifle: Level 1 Weapon
A crudely made two-handed starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon name: Level # Weapon
Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory
Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory
Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory
Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory
Description. REAL NAME. Artyom Bely (Артём Бе́лый)
REAL GENDER. Male
AGE. 22
SEXUALITY. Heterosexual
FACE-CLAIM. Shirou Emiya
SERIES/ARTIST. Fate
PLAYED BY. Blood
[attr="class","infotitle"]Appearance [attr="class","infobox"] (Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)
Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - If Adventurer, are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self?
[attr="class","infotitle"]Personality [attr="class","infobox"] Artyom presents himself as the embodiment of the Finnish concept, "sisu." He tries his best to do what's right, to face the odds against adversity, and show resoluteness when others have broken. Though it's true that he has deeply-set perseverance, it's more of an amplified example of human desperation to survive than out of any hard grit. An objective description of him is a coward. But he has himself fooled into thinking that he can be some sort of hero through stalwart resolve.
It's almost a creepy form of monomania.
That said, he's still a fundamentally righteous person. He strives to live by what’s right, and tries exacts justice accordingly. At his core, he’s a very healthy mix of selfless and selfish–his goals are selfish, but he can justify it through the fact that by pursuing them, he’s also pursuing something that works to better the lives of other people.
He’s the very epitome of a person who grows through learning, and with his empathic nature, he continually grows to be a better person–in the very sense that he always takes the most sensible route, makes the most just choices, lives according to what’s right by him.
As stated previously, his most stark, defining trait is that he lives to do what’s right -- as a result, he is severely understanding of others, not hesitating to comfort even those who you’d think he’d disagree with.
Conflicting viewpoints and worldviews are nothing to stress over, because if he can see things from your perspective, then he can understand why you’d do the things you’d do. If he can understand you, he–in most cases–does not mind you, or what you do.
Even if he disagrees due to his own personal values, he’s willing to let it pass so long as you do not get in the way of what hopes to achieve.
He is a very determined person, though passive most times. Passionate when he needs to be, his only outstanding factor is his conviction to do whatever he puts his mind to. Through it, he’s able to become exceptional in whatever he tries to do, though he struggles and endures whatever processes it takes to reach that end goal.
He can handle most things quite stoically, trying his best to bear pressure, but at the point when he hits his breaking strain, it’s a pretty depressing sight to see, intrinsically because he’s normally such a strong-minded person.
In times of peace, he's a surprising mix of quiet and talkative. When a topic comes up that interests him, he'll be capable of speaking for hours and hours, though if it's something he feels he has no place in speaking about, he can stay silent for just as long.
For instance, bringing up survivalist and militaristic concepts can get him very, very enthused -- even just mentioning weaponry can make him pop a mental stiffy and get him talking.
A stark contrast to this is just how patient he is. When working as his main class would imply, he is absolutely mute, only speaking when absolutely necessary. He prefers to work alone, as well, to disallow the possibilities of mishaps in his planning or attacking. He can stay silent for days on end, if it's for getting a good shot.
Overall, he's the sort of guy you're glad to have on your side, and not anyone else's, as eccentric as he might come off as.
[attr="class","infotitle"]History [attr="class","infobox"] ( Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea. Also check out the Timeline for help especially if you do not know about the story of Log Horizon. Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game? Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land. [attr="class","infotitle"]Extra [attr="class","infobox"] (Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
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[attr="class","bigheader]Skills
[attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] -Fatal Ambush: Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
-Hiding Entry: Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled.
-Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
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[attr="class","column"] -Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
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[attr="class","column"] -Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description
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[attr="class","column"] -Starter Bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap.
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