Post by Rosalie Rosenkranz on Aug 11, 2015 8:30:59 GMT
Rosalie Rosenkranz
Character Info
REAL NAME: Rosalie Rosenkranz
REAL GENDER: Female
GAME GENDER: Female
AGE: 17
SEXUALITY: Bisexual
FACE-CLAIM: Ruby Rose, RWBY
PLAYED BY: Rosalie Rosenkranz
RACE: Foxtail
FACTION: Adventurer
Appearance The Real World: In the real world Rosalie looked like an normal teenage girl. Except her tastes in some things, however that didn't make her so much exceptional anyways. She had friendly silver eyes which looked on everyone around with the energy hidden inside her nearly burning into them through her look. Aside from that even her hair, dark brown dyed to black with an red shade to it, may have been resembling fire or energy. When it came to clothes she used to wear an black hoodie with red details with the Assasins Creed logo on her back and small red cross on the neck. On her lower half she was usually wearing black folded skirt with an silver chain on her right side. If we look even lower we might see black tights and black leather boots. When it came to accesories it was quite simple. Red/black headphones which were constantly on her head (or pushed to her neck during more important conversation) and an silver cross on her neck, hidden under her hoodie usually. The facts hidden from plain sight were few scars from her childhood and life. Hidden well under her clothes and the shadow of her hood, if she had it. The scar under her left cheek, the scars on her belly and back, in between her breasts in the middle of her chest, on her forearms and above her knees. In the "Game": In the game Rosalie looked similar to her "Real world counterpart". She has silver eyes glowing with the same passion as her real world eyes. Her hair undertook an larger change. It is much longer than it used to be and it took an brighter shade of red to it. Usually she even puts roses in it. She appears to be a bit higher and more... grown. She has two ways she dresses up. Armor and casual clothing. When she wears her armor she tends to use the heavier kind of armor in a bit... different way... She tends to use few heavier pieces on vital parts however tries to avoid restriction of her movement. With casual clothing she enjoys dresses and other warious things. However... she always wears her red, hooded cloak and silver cross. Theese always acompany her when she is walking around. She often gets confused with knight type of characters, making her even more mysterious. | Personality The Real World: In the real world Rosalie tended to be the introverted type of person which opened only to few persons close to her. With them she was wild and pushing type to enjoy every moment of her life. She was smiling, laughing, running... She looked perfectly like the happy-go-lucky person everyone seen in her. However she was much more complicated. She was perfect when it came to hiding her emotions. Even when she was suffering she hidden it on the inside and smiled, knowing that smiling will make others smile too. She wanted to do anything to protect those happy expressions and to help others at least in this little way she could handle. Elder Tales: In the world of elder tales something changed. Rosalie started to use her intelect more, starting to plan every step ahead, however her wild and friendly nature pushes her out of her way sometimes. She still tends to stick to few of her old personality traits. She always stubornly holds her word. She never betrays her friends. She will protect them to the last breath. And she will always try to eat more cookies... always... |
Extra
Oh, before continuing... I need to say that I would like to update more detailed version of her history later. Thanks.
Biography
Rosalie Rosenkranz was born in Germany in the city of Lübeck into a mid-class family, however she was not destined to live here. During a family vacation when she was eight year old (already talented and showing signs of geniality of course.) she was involved in a huge car crash. Only few survived this crash-landing and sadly - her parents were on the list of casualties + her own condition was critical. A large shard was struck in her chest.
She was immediately brought to the nearest hospital. Luckily the shard did not hit any vitals. Even her spine, slightly scratched with the shard, was not damaged in a critical way. The surgery was successful and just a large scar was left behind. The girls condition still was not completely alright, and she did not have any relatives fit to be her guardian. In few years when she finally left the hospital with many scars left behind by the accident she was already 12 years old.
She continued to attend school nearby to the hospital and when she was 16 she managed to pass the university (college) entrance exams and left Germany, where everything she saw reminded her of the family she lost, and went to Britain to study abroad.
At oxford university she studied Political science and Japanese, finally enjoying her life as a normal student. She even found friends here, the exact same friends that showed her the internet and the world of games and entertainment which she never saw before. And that is also how she found Elder Tales, buying a copy of the game to play it with her friends. And that is where her true story begins.
She was immediately brought to the nearest hospital. Luckily the shard did not hit any vitals. Even her spine, slightly scratched with the shard, was not damaged in a critical way. The surgery was successful and just a large scar was left behind. The girls condition still was not completely alright, and she did not have any relatives fit to be her guardian. In few years when she finally left the hospital with many scars left behind by the accident she was already 12 years old.
She continued to attend school nearby to the hospital and when she was 16 she managed to pass the university (college) entrance exams and left Germany, where everything she saw reminded her of the family she lost, and went to Britain to study abroad.
At oxford university she studied Political science and Japanese, finally enjoying her life as a normal student. She even found friends here, the exact same friends that showed her the internet and the world of games and entertainment which she never saw before. And that is also how she found Elder Tales, buying a copy of the game to play it with her friends. And that is where her true story begins.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Claymore | Armor Starter Platemail | Right Arm N/A. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Leaping Apricot Technique: Tier 1 Main Class Skill
This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
Summon Shikigami: Tier 1 Main Class Skill
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak. Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
Blood Oath: Tier 1 Main Class Skill
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Courtesan
Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M