Post by Manfred von Elswitch on Aug 13, 2015 9:42:01 GMT
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Manfred von Elswitch Adventurer - Half-Alv - Bard - Merchant - Mechanic - ♂ [attr="class","equipicon"] [attr="class","equipdescription"]Armor Name:Beginner's Robes Level 1 Armor Just an ordinary cloth robe. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Short Sword Level 1 Weapon A rusty iron sword - You ain't sure how much life it has got left. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Level # Weapon Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. Darren --- REAL GENDER. Male --- AGE. 20 --- SEXUALITY. Straight --- FACE-CLAIM. Kraft Lawrence from Spice and Wolf --- SERIES/ARTIST. --- PLAYED BY. Barzini --- [attr="class","infotitle"]Appearance [attr="class","infobox"] A rather friendly-looking man, with grey eyes and a slightly messy grey hair. Hev grows a little beard which he ends up usually cutting off anyway - He is average build and of medium height, often seen attempting to straighten his robes due to how awkward he feels it is - He regrets not picking the leather armour instead. The cloth is rough and makes him itch occasionally. [attr="class","infotitle"]Personality [attr="class","infobox"] Manfred/Darren are the exact same, be it in this world or in reality - Darren brings his experience working in business and journalism into the game. Manfred is often calculative in purchases and haggles to get the best deal, which may come across as irksome. He also often proclaims that he is a deep believer in "Every Man for himself" - However, in times of danger, he would reluctantly stay behind to help a friend in need - You know the kind of person who hangs out with friends in a bar and ends up sending everyone home? Yes, that kind. Being in Elder Tale, Manfred/Darren is stuck in limbo in his head - He feels that he can accomplish a lot here, however, he worries for his family at home and hopes to be able to go back, and at the same time, help as many people as he can while he is still trapped in Elder Tale. He is sharp, with journalistic instincts, though he does not bring them into friendly conversations - A deadly combination of journalistic vigour and business acumen makes him a deadly negotiator and diplomat. His sweet tooth also came with him into Elder Tale as he always harps after chocolate and other sweet delicacies. [attr="class","infotitle"]History [attr="class","infobox"] Darren is a casual Elder Tale player who takes an hour off every day at night to log in and play around in the game. At day, he works as a freelancer in the marketing world and a full-time journalist, covering news from politics and economics to the occasional entertainment news on the latest Korean and Japanese hit singles or novels. When he first got trapped in Elder Tale, like everyone, he was terrified and tried almost everything to go back - However, he eventually accepted his fate and tried to start a new life - With new friends and the like. Using his limited knowledge of the Elder Tale's economy, he acted as a mediator at the beginning to mediate small-time disputes among new players, especially with regards to scams and ponzi schemes. [attr="class","infotitle"]Extra [attr="class","infobox"] -text- |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] -Beginner Skill: A bard is often the life of the party, however they are also good at helping that party. A bard will inspire his or her allies and increase critical hit rate by 5%. Multiple instances of this skill do not stack. [attr="class","column"] -Lullaby of the Mermaid in the Moonlight: A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of this skill to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds. [attr="class","column"] -Phantom Ensemble: The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted. Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. Haggling: Using an eye for money and sharp negotiations, Merchants can save up a lot of money in the long run. Merchants gain a passive 10% discount in Material Fees when crafting. This bonus also extends to a crafter who is crafting an item where the Merchant is the receiver. Please mention that you have this skill when you are submitting the craft thread to be claimed. |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Beginner's Bell: A bell given to new players - Why on earth did you pick a bell over the lute? [attr="class","column"] -Item: Description [attr="class","column"] -Item: Description |
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