Post by Franny Stein on Aug 18, 2015 1:04:10 GMT
Main Class:
Main Class Claims:
Event***
log-horizon.proboards.com/post/14956
log-horizon.proboards.com/post/14964
log-horizon.proboards.com/post/14995
log-horizon.proboards.com/post/15003
log-horizon.proboards.com/post/15018
log-horizon.proboards.com/post/15162
log-horizon.proboards.com/post/15229
log-horizon.proboards.com/post/15318
log-horizon.proboards.com/post/15440
log-horizon.proboards.com/post/15450
log-horizon.proboards.com/post/15667
log-horizon.proboards.com/post/15710
log-horizon.proboards.com/post/15815
log-horizon.proboards.com/post/15818
log-horizon.proboards.com/post/16148
log-horizon.proboards.com/post/17024
log-horizon.proboards.com/post/17131
***
log-horizon.proboards.com/post/15715
log-horizon.proboards.com/post/15432
log-horizon.proboards.com/post/15152
log-horizon.proboards.com/post/14958
Total Word Count: 4943 x 1.5 event = 7415 + 1368 = 8783
Main Class AP Claimed: 35
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/14846
log-horizon.proboards.com/post/27578
Total Word Count: 514 X 1.5 event = 771 +916 = 1687
RP Class AP Claimed: 6.7 -> 6
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3399/franny-stein-claim-thread
Pre-Claim AP:
Main Class: - 15 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 50 AP
Craft Subclass: - 0 AP
RP Subclass: - 6 AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 0
RP Subclass Level: - 4
Requested Skill(s):
3 additional main class skills claimed:
Reinforcements: Tier I Skill Considering the intricate contract that binds a Follower to a Summoner, the conjuring of these mystical creatures takes some time. Naturally, while in the heat of battle, this necessary time can feel like an eternity. Reinforcements is a skill that was designed to ease this wait time and quickly summon a new Follower during urgent situations. The next "Summon Follower" skill cast by the Summoner will have an instant cast time. However, the summoned Follower's stats will be reduced by 25% for the first 10 seconds after it is summoned. This skill has no cast time and has a cooldown of 60 seconds.
Spellwalk: Tier I Skill. A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Magic Light: Tier I Skill. The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Main Class Claims:
Event***
log-horizon.proboards.com/post/14956
log-horizon.proboards.com/post/14964
log-horizon.proboards.com/post/14995
log-horizon.proboards.com/post/15003
log-horizon.proboards.com/post/15018
log-horizon.proboards.com/post/15162
log-horizon.proboards.com/post/15229
log-horizon.proboards.com/post/15318
log-horizon.proboards.com/post/15440
log-horizon.proboards.com/post/15450
log-horizon.proboards.com/post/15667
log-horizon.proboards.com/post/15710
log-horizon.proboards.com/post/15815
log-horizon.proboards.com/post/15818
log-horizon.proboards.com/post/16148
log-horizon.proboards.com/post/17024
log-horizon.proboards.com/post/17131
***
log-horizon.proboards.com/post/15715
log-horizon.proboards.com/post/15432
log-horizon.proboards.com/post/15152
log-horizon.proboards.com/post/14958
Total Word Count: 4943 x 1.5 event = 7415 + 1368 = 8783
Main Class AP Claimed: 35
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/14846
log-horizon.proboards.com/post/27578
Total Word Count: 514 X 1.5 event = 771 +916 = 1687
RP Class AP Claimed: 6.7 -> 6
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3399/franny-stein-claim-thread
Pre-Claim AP:
Main Class: - 15 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 50 AP
Craft Subclass: - 0 AP
RP Subclass: - 6 AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 0
RP Subclass Level: - 4
Requested Skill(s):
3 additional main class skills claimed:
Reinforcements: Tier I Skill Considering the intricate contract that binds a Follower to a Summoner, the conjuring of these mystical creatures takes some time. Naturally, while in the heat of battle, this necessary time can feel like an eternity. Reinforcements is a skill that was designed to ease this wait time and quickly summon a new Follower during urgent situations. The next "Summon Follower" skill cast by the Summoner will have an instant cast time. However, the summoned Follower's stats will be reduced by 25% for the first 10 seconds after it is summoned. This skill has no cast time and has a cooldown of 60 seconds.
Spellwalk: Tier I Skill. A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Magic Light: Tier I Skill. The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.