Post by Galaxy on Aug 21, 2015 5:58:38 GMT
Andromeda Galaxy
Character Info
REAL NAME: Hope Sinclair
REAL GENDER: Female
GAME GENDER: Female
AGE: 18 years old
SEXUALITY: Heterosexual
FACE-CLAIM: Princess Serenity, SAILOR MOON
PLAYED BY: Galaxy
RACE: Ritual
FACTION: Adventurer
Appearance Standing at a height of five feet and six inches while weighing in at one hundred and one hundred and fifteen pounds, one can say Hope is a bit underweight for one her age. Her body if placed into a type would be slender, or rather lithe. She has all the bumps, lumps, dips, and curves a female should have and while she still is going through puberty these things change and grow each day. Hope looks to be very fragile as she has no real defining muscle that can be seen and he thin body looks like it could break under the slightest of pressure. Her smooth pale skin looks to have never seen the light of day and holds a milky rather than sickly tone. On top of her head long golden locks fall just above the small dip in her lower back, grazing her upper buttocks. Hope does very little in regards of styling but she does keep it up in a neat and rather classy bun. She takes care of her hair with expensive natural products and so it shines beautifully no matter the lighting it's seen in. Her face is slender and heart shaped, holding a set of doe like crystal blue eyes with heavy lashes, a small dainty nose, and small plump lips. Because of her upbringing she glides in an upright posture, calmly and gracefully her movements taken on the illusion that she is floating, even more so because of her preferences of long dresses that cover her feet. As far as her character goes the two are just alike in appearances, the only difference is that Galaxy has her hair in two buns that have long trails and a moon shaped tattoo on her forehead. | Personality Hope from one outside looking in can be described soft spoken and shy. These words are true to an extent but for her looking out she is in all the word a Introvert. A lot of people don't understand the true meaning of being an introvert and explaining it is as simple as explaining how one takes in energy which in turn explains how they act towards the outside world as far as social interactions go. In the case of Hope being an Introvert just means she tend to recharge by spending time alone. Losing energy from being around people for long periods of time, particularly large crowds. With that being said her outer personality reflects the first two words perfectly as she tries to draw little attention to herself. Overpowering personalities tire her and she is rather non confrontational and passive when it comes to them. This does not mean she wants to be completely alone but rather a nice small group of close friends to be around is what she would be most content with. Hope for all the word is the listening type able to give advice but does so from a neutral stand point and never pushes her thoughts onto others while being open and understanding to others ideas and thoughts around her. Without her outstanding appearance she would be nothing more than a whisper and speck of dust in the world around her and otherwise unnoticeable. Hope is rather observant of her surroundings and of the individuals she meets. Because she is not the one to place her all in a conversation but opts to listen, her eyes take in the small things that no one else would otherwise notice, from posture and form to tone of voice and even what the person is wearing. This is so that she gets a slightly better understanding and deduction of the person and can tell things about individuals based on small details that she picks up. Hope is rather intelligent but because she is so meek it gets hard for her to convey her thoughts properly and stays quiet unless she is really close to a person and comfortable enough to talk to them. With that being said she does not place trust easily and is very wary of others, often placing them in a cautious light before getting to know them. She never takes things at face value and feels uncomfortable around those she feels are trying to get over on her. But for all of this she is often willing to help others even if she is being used, she fears that she is too weak to be alone and relies on stronger individuals to help her. Hope is not a strong willed person and rather than fight she gives in quite easily to others. All in all she is quite reliable and has more confident in her abilities when it comes to playing her class. |
Extra
Blood Type: AB-
Dominant Hand: Left
Hope has a very sensitive tongue and eats things of a lighter tasting palette, she does not enjoy meats because of the strong flavors and what seems bland to others she can pick out the subtle flavors.
Biography
Hope for most of her life has been a perfectly caged bird. Being born with a rare disease had weakened her immune system severely and caused her to be kept inside of her home only going out on the rare occasion or so. Being born into a rather wealthy family with royalties from far back, the Sinclair name is one well known in Great Britain for their work in the diamond and precious stone industry. Because Hope was born the last child of seven she was of course the baby of the family but because of her sickness she was also hidden as a failure. Her mother and father didn't have time for her, and the only ones who gave her any real attention were her siblings but even they could not give too much because they were always so busy. For many years she studied much from the safety of the rather large estate, and as the years went on she became a intelligent young lady one that her parents would have shown off and cherished if she had not been so sickly. Hope for the most part was rather content with doing the same routine until one day on her sixteenth birthday her brother introduced her to a game that would change her life. Hope had never played a video game before and the concept as it was explained to her interested her greatly. As she played it she began to enjoy the freedom she had in the game, a freedom she had never known. When she realized she could not leave the game she wasn't even phased by it seeing as her old life left her with very little freedoms. In this world she was free to do as she pleased, but because of her upbringing she was still very much afraid seeing as she had no idea who anyone was. She stayed in the first place she spawned and has never left since.. Until now anyway.
Inventory
N/A
EQUIPMENT
Left Arm N/A | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Cleric
Healing Light:Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Cure:A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Saint Channeling: Description. The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Exorcist
Holy Banishment:The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Exorcist level.
Crafting Class: Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
MM/DD/YYYY -- Info