Post by Murasaki on Sept 20, 2015 0:40:17 GMT
Housing Prices and Special Guild Housing
Guild/Personal Housing:
- Lv1 Housing = 1000 Gold
- Lv2 Housing = +1000 Gold (2000 Gold total)
- Lv3 Housing = +2000 Gold (4000 Gold total)
- Lv4 Housing = +4000 Gold (8000 Gold total)
- Lv5 Housing = +8000 Gold (16000 Gold total)
- Guild Special Housing (Lv4) = 10000 Gold
- Guild Special Housing (Lv5) = +10000 Gold (20000 Gold total)
- Prices are a one-time payment. There is no upkeep required.
- Guilds can opt to purchase regular housing or special housing where they claim a public landmark. Public landmarks are not much different from regular housing, except that they come with a special bonus in terms of housing stats.
- If a guild chose a public landmark for Guild Special Housing, there will be an opportunity to repurchase the landmark in the case that the guild disbands or goes inactive.
- A guild will lose a public landmark immediately if the guild officially disbands and there is no replacement leader.
- Activity checks will be done every month for guild accounts. A guild will lose a public landmark by inactivity if the guild account fails 3 Activity Checks.
- If a guild loses a public landmark by any means, they will not lose the progress put into furnishing the housing. The only thing that is lost will be the special bonus. The guild will obtain housing of the same level (Lv4 or Lv5) and all of their furniture/rooms will be transferred into the new housing.
Housing Stats:
- Depending on how you design your housing, it will gain stats that will lead to certain benefits over time.
- There is a maximum cap of 100 in any one housing stat. Well-furnished homes at high levels will likely be able to max 2 stats or have a decent amount of points spread out.
Solidarity (SOL): A housing stat that promotes organization in terms of combat and militarism. Bonuses granted from improving this housing stat will give benefits toward battles.
Bureaucracy (BUR): A housing stat that promotes diplomacy and social activity. Bonuses granted from improving this housing stat will give benefits toward employment and diversity of housing NPCs and servants.
Innovation (INN): A housing stat that promotes advancements in science and research. Bonuses granted from improving this housing stat will give benefits from performing research threads and assist certain types of crafting occupations.
Ingenuity (ING): A housing stat that promotes engineering and commerce. Bonuses granted from improving this housing stat will give benefits from performing commerce threads and assist certain types of crafting occupations.
Recreation (REC): A housing stat that promotes leisure and events. Bonuses granted from improving this housing stat will give benefits toward improving favor toward housing NPCs and servants.
Cultivation (CUL): A housing stat that promotes sustainability and conservation. Bonuses granted from improving this housing stat will give benefits toward auxillary housing systems such as gardening or farming.
Special Housing and Landmarks:
Old Royal Naval College: +25 SOL
Royal Observatory: +10 SOL, +15 INN
Westminster Abbey: +10 SOL, +15 BUR
Tower of London: +25 BUR
Buckingham Palace: +15 BUR, +10 INN
Oxford University: +25 INN
Tower Bridge: +10 INN, +15 ING
The British Museum: +15 INN, +10 REC
Natural History Museum: +15 INN, +10 CUL
Big Ben: +25 ING
The National Gallery: +10 ING, +15 REC
London Eye: +25 REC
St. Paul's Cathedral: +10 REC, +15 CUL
The London Zoo: +25 CUL
Naturally, not all the landmarks in the Unfounded Kingdom are fit to be housing, such as Big Ben or the London Eye. In such a case whenever possible, your guild will be considered to have its housing situated next to the landmark in-RP. The housing will still receive the special bonus.
Specialty Rooms:
- Specialty rooms are housing upgrades that add to the specialization of a particular housing. Many specialty rooms are for in-RP flavor but others possess their own special effects. All specialty rooms boost housing stats.
- Lv1 Housing = Maximum of 2 Specialty Rooms
- Lv2 Housing = Maximum of 4 Specialty Rooms
- Lv3 Housing = Maximum of 6 Specialty Rooms
- Lv4 Housing = Maximum of 8 Specialty Rooms
- Lv5 Housing = Maximum of 10 Specialty Rooms
Every time the housing is upgraded, all specialty rooms are also upgraded to the same level. When doing so, the room bonus for a room is increased by 3 points. (A Lv1 Apothecary gives [+3 INN], a Lv2 Apothecary gives [+6 INN], etc.) For rooms that give bonuses to multiple stats, the highest stat gains +2 while the 2nd highest stat gains +1 (A Lv2 Amphitheater gives [+3 BUR, +4 REC] while a Lv3 Amphitheater gives [+4 BUR, +6 REC])
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Housekeeping and maintenance: For those who like to DIY. Contains tools for doing things around the house and washing/mending clothes. [+4 ING]
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Deluxe Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Meditation room: This sparsely decorated room is designed for those who wish for some peace and quiet. It holds a magitek device which can produce pleasant smells. [+4 REC]
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Storage room: A poorly secured place to drop off all of that stuff you have been accumulating and want to "donate" to the guild. [+1 ING, allows for 3 more furniture slots in the house.]
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances. [+3 BUR, +4 REC]
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items. [+7 ING]
- Church: Indoor. A room designed for religious worship. [+7 CUL]
- Classroom: Indoor. A room optimized for teaching students. [+7 INN]
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot. [+3 INN, +4 REC]
- Farm: Outdoor. A specialized farm plot with a small shack to hold tools. [+7 CUL]
- Library: Indoor. A room lined with shelves of various books. [+7 INN]
- Meeting room: A medium sized conference room. [+7 BUR]
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory. [+5 ING, +2 CUL]
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages. [+7 BUR]
- Shrine: Outdoor. An outdoor place of religious worship. [+7 CUL]
- Bathhouse: Indoor. A pair of separated baths. [+7 REC]
- Stable: Outdoor. A penned up structure for the housing of farm animals. [+7 CUL]
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor. [+10 SOL]
- Bank: Indoor. A room used to store funds in the case of an emergency. [+10 ING]
- Barracks: Indoor. A station often utilized by combat guilds to prepare combatants for battle. [+10 SOL]
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit. [+10 REC]
- Courtroom: Indoor. A room dedicated to bringing justice to criminals. [+3 SOL, +7 BUR]
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours. [+6 INN, +2 ING, +3 REC]
- Game Room: This room houses a collection of tables and games to be enjoyed from ping-pong to dungeons and dragons. [+3 INN, +9 REC]
- Research Facility: Indoor. A well-equipped lab used for the sake of research. [+8 INN, +3 ING]
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works. [+1 BUR, +1 ING, +9 REC]
- Pool: Indoor or outdoor. A place where guildmembers and guests can relax and swim. [+3 SOL, +8 REC]
- Prison: Indoor. A room well fortified to prevent captives from escaping. [+8 SOL, +3 BUR]
- Theater: Indoor. A room designed for acoustics for the use of presentations. [+3 ING, +8 REC]
- Zen Garden: A rock garden arranged in patterns supposedly to help one's meditation. [+6 REC, +5 CUL]
Level 4:
- Atrium: An indoor garden housing rare plants and birds. [+3 INN, +2 ING, +9 CUL]
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals. [+5 ING, +6 CUL]
- Colosseum: A room dedicated to sparring and combat, complete with spectator seating. [+13 SOL]
- Factory: Indoor. A room designed for the automated mass production of minor goods. [+13 ING]
- Guildmaster's Suite: A room fit for the king. This corner suite offers some of the best views in the entire building. It also makes the guild member's rooms a bit nicer. [+10 BUR, +4 REC]
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease. [+2 SOL, +10 INN, +2 ING]
- Hotel: Indoor. A small section of guest rooms consisting of a bedroom and small bathroom, utilized by guests as a place to rest up. [+2 SOL, +5 BUR, +7 REC]
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy. [+13 INN]
- Restaurant or Tavern/Saloon: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers. [+6 INN, +1 ING, +7 REC]
- Vault: Indoor. A highly secured storage area, accessible only by guild officers. [+10 BUR, allows for 5 more furniture slots in the house.]
Level 5:
- Archives: A highly organized sealed library of special books and documents. [+16 INN]
- Ball Room: Indoor. A large open space for holding more formal events. [+10 BUR, +7 REC]
- Bell Tower: Outdoor. A large bell tower can be added to the estate, when rung it's deep tones reach for miles. [+6 SOL, +6 BUR, +5 ING]
- Fortifications: Walls and defenses can be placed around the perimeter of the residence to help defend against attack. [+16 SOL]
- Ice Skating Rink: Outdoor or indoor. consisting of bleachers surrounding a wide plane of ice. Powered by constant replacement of mana ice crystals. [+16 REC]
- Port: A section of docks for homes close to water that allow for the docking of ships. [+10 ING, +7 CUL]
- Stadium: A large outdoor arena dedicated to competitions of a friendly nature. [+6 SOL, +11 REC]
- VIP lounge: A special room where only guild members may enter. First rule about the lounge is you do not talk about the lounge. [+8 BUR, +9 REC]
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors. [+16 REC]
Furniture
Furniture can be obtained and placed into the guild house in order to further boost its housing stats. Furniture can either be bought, crafted, or obtained from events.
- Lv1 Housing: Maximum of 10 Furniture
- Lv2 Housing: Maximum of 20 Furniture
- Lv3 Housing: Maximum of 30 Furniture
- Lv4 Housing: Maximum of 40 Furniture
- Lv5 Housing: Maximum of 50 Furniture
Furniture List:
Sword Stand: A multipurpose wooden stand that can hold swords, hang swords, store swords, and especially display swords. It can also hold other kinds of weapons but doesn't have the appropriate weapon master skills to do so quite as elegantly. Housing Gacha #1. [+1 SOL]
Deluxe Wardrobe: Contains enough space to hold a moderately sized guild's uniforms, coats, and costumes. Narnia Fairy Gate function sold separately. Housing Gacha #2. [+1 SOL]
Weightlifting Set: A bunch of dumbbells that would make a great gift for anyone performing weight training exercises. Do you even lift? Housing Gacha #3. [+1 SOL]
Training Dummy: Your very own wooden training dummy, guaranteed to withstand attacks that would otherwise cause the end of the world. One would question why such durable materials weren't used to make weapons or armor instead. Housing Gacha #4. [+1 SOL]
Fried Mealset: A housing decoration that consists of a plateful of fried chicken and fish with a side of hushpuppies and brown rice. It makes for a good meal before an important battle or a mouth-watering decoration in a kitchen or dining room. Peculiarly, the contents of this mealset respawn every week after consumption. Housing Gacha #5. [+1 SOL]
Tabletop Bell: A small silver bell similar to the ones found in inn lobbies. Tap the button at the top for a chance to make the receptionist drop everything they're doing. Housing Gacha #6. [+1 BUR]
Scattered Documents: Nothing like spreading a bunch of assorted and vaguely important-looking papers around on your desk to give the impression that you're working hard. Housing Gacha #7. [+1 BUR]
Wet Floor Sign: A very bright yellow sign that's folded up and placed on the ground to alert people of a spill. Unfortunately, it won't do anything about the people who are so inattentive as to fail to notice the sign in the first place. Housing Gacha #8. [+1 BUR]
Bulletin Partition: A large partition made from wood. It serves as a bulletin board on one side, as can be expected from the large amounts of fliers and posters hung on its surface. Housing Gacha #9. [+1 BUR]
Finger Sandwiches: For the workaholics out there, sometimes there isn't enough time to really sit down and eat a proper meal. This bite-sized mixture of Londinium Lander and Sarum Forest Ham sandwiches will fill one up with ease. Peculiarly, the contents of this mealset respawn every week after consumption. Housing Gacha #10. [+1 BUR]
Cutlery Set: A collection of utensils that any aspiring chef would love to have in the kitchen or dining room. Of course, many people nowadays can hardly tell the difference between a salad fork, a dinner fork, and a soup spoon sometimes. It's mostly for decoration in the modern era. Housing Gacha #11. [+1 INN]
Chemistry Gear: A bunch of beakers, test tubes, and different colored chemicals that seem to be constantly bubbling in their containers. In truth, it's harmless but try saying that to guests after you've involuntarily signed them up to be test subjects for your research. Housing Gacha #12. [+1 INN]
Xylochime: Rainbow-colored crystals that hang like wind chimes. They make a different sound when tapped and often bump into one another to create nice-sounding melodies during a gentle breeze. Housing Gacha #13. [+1 INN]
Floating Candlestick: A brass-colored candlestick that floats gently in the air through mysterious magics. This is actually done by fitting an aspected wind crystal inside the frame. Use it to give your library a rather esoteric appearance (at the minor risk of causing a fire). Housing Gacha #14. [+1 INN]
Private Diary: A book of blank pages that anyone may write their private narratives within. Once someone writes on its pages, the pages appear blank to anyone else who would happen to gaze upon it, preserving its secrets. This illusion is broken as soon as anyone places magic ink onto its pages, so be careful. Housing Gacha #15. [+1 INN]
Saber Soda Machine: A vending machine stocked with some kind of indescribably-flavored soft drink. Although considered a novelty, hardly nobody will drink it for fear of possible health concerns. Housing Gacha #16. [+1 ING]
Stepladder: A wooden tool used to help the shorter folks reach higher, be it fixing a ceiling or placing a book back onto a high shelf. There is a fierce ongoing debate between what constitutes a ladder from a stepladder. Housing Gacha #17. [+1 ING]
Holofly Crystal: A crystal that projects the image of a light-emitting firefly that flies around the room. The illusion is maintained even if the firefly happens to fly out of sight, but it will disappear should the crystal be covered up completely. Housing Gacha #18. [+1 ING]
Living Broom: An enchanted broom that will slowly make its way all around the house, potentially cleaning out anything carelessly dropped on the ground. It's tough on dirt, can you see that I am serious? Housing Gacha #19. [+1 ING]
Complicated Blueprints: A schematic for... something you can't make heads or tails of. You almost get the idea that some artist just decided to mess with people by drawing abstract art onto blueprints instead of normal canvas. Housing Gacha #20. [+1 ING]
Ball Pit: A soft pool-sized container containing hundreds of plastic colored balls. It was said that before the Great Economy Crash, some guild once installed a large ball pit in their guild house and racked up several thousand gold for renting it out to people for an hour. Sadly, you do not have the logistics to handle such a thing. Housing Gacha #21. [+1 REC]
Yoga Mat: A roll-up mat that serves as comfy enough padding for yoga exercises. 450% more effective at drawing attention if you perform these exercises while wearing yoga pants. Housing Gacha #22. [+1 REC]
Loguhory Board Game: A colorful cardboard box containing a board games for multiple players. Will you become the legendary hero of Paris, or will you ride the train station to victory? The answer is in the next roll of the die. Housing Gacha #23. [+1 REC]
Giant Rubix Cube: Many Adventurers have never solved one of these in their former lives and many will never solve one of these in their current lives either. Housing Gacha #24. [+1 REC]
Funhouse Mirror: A mirror that shows a warped and distorted image of everything that's reflected off its surface. Place it in someone's bathroom at night to get some cheap amusement. Housing Gacha #25. [+1 REC]
Bonsai Pot: A miniature tree grown in a small decorated pot. Gardeners over the server take care of these plants as a challenging yet relaxing pasttime. Housing Gacha #26. [+1 CUL]
Bamboo Stalk: Several stalks of bamboo that have grown about a meter high. Plant them in a garden to give a home a decisively Eastern aesthetic. Housing Gacha #27. [+1 CUL]
Mayahuel Potted Plant: A brave gardener once took clippings of the legendary Mayahuel plant and tried to grow it in his garden. Although he was successful, the small flowering flytraps that grew choked out all the life in his garden. One has since been placed in a secure pot. Despite a smell scent, try not to smell the flower up-close or it'll give you nausea. Housing Gacha #28. [+1 CUL]
Wooden Altar: A prayer altar made from natural materials, the centerpiece of many private shrines. Housing Gacha #29. [+1 CUL]
Cleansing Stone: A baseball-shaped rock that can be placed in a small body of water. It absorbs contaminants and waste onto its surface, helping the water to stay clean. Naturally, this means that the stone will occasionally need to be removed and cleaned itself. Housing Gacha #30. [+1 CUL]
Cartography Table: A wide table topped with a map of the discovered Unfounded Kingdom. Its figures are initially vague but certain regions may be amplified should someone possess a crafted map of the area. Many leaders and tacticians may spend hours discussing their next battle plans around this table. Housing Gacha #31. [+2 SOL]
Awks Magitrain Set: Some know about Awks Toy Company, a Lander guild that once held the market on toy trains. This is one of its finest models, a toy train set that runs automatically along small rails. It utilizes an mana crystal aspected toward the lightning element as a battery, which may need occasional replacement. Housing Gacha #32. [+2 REC]
Gachapon Machine: A gachapon machine obtained from using the housing gachapon? Now that's inceptchapon. It is a machine operated by inserting some gold into its slots, turning the knob, and then a prize inside a capsule will fall out. Housing Gacha #33. [+1 ING, +1 REC]
Steam Oven: A device that consists of an engine containing fresh fire-attuned mana crystals releasing hot air into a glass dome. This environment somehow enables easier conditions for an Alchemist to create mana crystals. Mana Crystals cost 25 Gold instead of 50 if this tool is present in housing. This furniture item provides double its housing stat bonus in a Laboratory or Research Facility. Housing Gacha #34. [+1 INN]
Solar Sunflower: A sunflower that is true to its name, able to produce light from natural photoprojectors in its cells. Botanists constantly research this plant species in order to understand how it works. Housing Gacha #35. [+2 CUL]
Onsen Pool: A pool of fresh water enclosed by clean rocks. The water stays at a warm temperature year-round and emits a thin layer of steam. It is speculated that this is due to the rocks being attuned to the fire element through long exposure to hot springs. Housing Gacha #36. [+3 REC]
More TBA
To-Do List:
- Housing Perks System (cash in your housing stats to obtain guild buffs)
- Auxillary Housing Systems (farming, fishing, etc)
- NPC and Favor System (hire NPCs and gain their trust and friendship)
Guild/Personal Housing:
- Lv1 Housing = 1000 Gold
- Lv2 Housing = +1000 Gold (2000 Gold total)
- Lv3 Housing = +2000 Gold (4000 Gold total)
- Lv4 Housing = +4000 Gold (8000 Gold total)
- Lv5 Housing = +8000 Gold (16000 Gold total)
- Guild Special Housing (Lv4) = 10000 Gold
- Guild Special Housing (Lv5) = +10000 Gold (20000 Gold total)
- Prices are a one-time payment. There is no upkeep required.
- Guilds can opt to purchase regular housing or special housing where they claim a public landmark. Public landmarks are not much different from regular housing, except that they come with a special bonus in terms of housing stats.
- If a guild chose a public landmark for Guild Special Housing, there will be an opportunity to repurchase the landmark in the case that the guild disbands or goes inactive.
- A guild will lose a public landmark immediately if the guild officially disbands and there is no replacement leader.
- Activity checks will be done every month for guild accounts. A guild will lose a public landmark by inactivity if the guild account fails 3 Activity Checks.
- If a guild loses a public landmark by any means, they will not lose the progress put into furnishing the housing. The only thing that is lost will be the special bonus. The guild will obtain housing of the same level (Lv4 or Lv5) and all of their furniture/rooms will be transferred into the new housing.
Housing Stats:
- Depending on how you design your housing, it will gain stats that will lead to certain benefits over time.
- There is a maximum cap of 100 in any one housing stat. Well-furnished homes at high levels will likely be able to max 2 stats or have a decent amount of points spread out.
Solidarity (SOL): A housing stat that promotes organization in terms of combat and militarism. Bonuses granted from improving this housing stat will give benefits toward battles.
Bureaucracy (BUR): A housing stat that promotes diplomacy and social activity. Bonuses granted from improving this housing stat will give benefits toward employment and diversity of housing NPCs and servants.
Innovation (INN): A housing stat that promotes advancements in science and research. Bonuses granted from improving this housing stat will give benefits from performing research threads and assist certain types of crafting occupations.
Ingenuity (ING): A housing stat that promotes engineering and commerce. Bonuses granted from improving this housing stat will give benefits from performing commerce threads and assist certain types of crafting occupations.
Recreation (REC): A housing stat that promotes leisure and events. Bonuses granted from improving this housing stat will give benefits toward improving favor toward housing NPCs and servants.
Cultivation (CUL): A housing stat that promotes sustainability and conservation. Bonuses granted from improving this housing stat will give benefits toward auxillary housing systems such as gardening or farming.
Special Housing and Landmarks:
Old Royal Naval College: +25 SOL
Royal Observatory: +10 SOL, +15 INN
Westminster Abbey: +10 SOL, +15 BUR
Tower of London: +25 BUR
Buckingham Palace: +15 BUR, +10 INN
Oxford University: +25 INN
Tower Bridge: +10 INN, +15 ING
The British Museum: +15 INN, +10 REC
Natural History Museum: +15 INN, +10 CUL
Big Ben: +25 ING
The National Gallery: +10 ING, +15 REC
London Eye: +25 REC
St. Paul's Cathedral: +10 REC, +15 CUL
The London Zoo: +25 CUL
Naturally, not all the landmarks in the Unfounded Kingdom are fit to be housing, such as Big Ben or the London Eye. In such a case whenever possible, your guild will be considered to have its housing situated next to the landmark in-RP. The housing will still receive the special bonus.
Specialty Rooms:
- Specialty rooms are housing upgrades that add to the specialization of a particular housing. Many specialty rooms are for in-RP flavor but others possess their own special effects. All specialty rooms boost housing stats.
- Lv1 Housing = Maximum of 2 Specialty Rooms
- Lv2 Housing = Maximum of 4 Specialty Rooms
- Lv3 Housing = Maximum of 6 Specialty Rooms
- Lv4 Housing = Maximum of 8 Specialty Rooms
- Lv5 Housing = Maximum of 10 Specialty Rooms
Every time the housing is upgraded, all specialty rooms are also upgraded to the same level. When doing so, the room bonus for a room is increased by 3 points. (A Lv1 Apothecary gives [+3 INN], a Lv2 Apothecary gives [+6 INN], etc.) For rooms that give bonuses to multiple stats, the highest stat gains +2 while the 2nd highest stat gains +1 (A Lv2 Amphitheater gives [+3 BUR, +4 REC] while a Lv3 Amphitheater gives [+4 BUR, +6 REC])
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Housekeeping and maintenance: For those who like to DIY. Contains tools for doing things around the house and washing/mending clothes. [+4 ING]
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
- Deluxe Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Meditation room: This sparsely decorated room is designed for those who wish for some peace and quiet. It holds a magitek device which can produce pleasant smells. [+4 REC]
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 INN]
- Storage room: A poorly secured place to drop off all of that stuff you have been accumulating and want to "donate" to the guild. [+1 ING, allows for 3 more furniture slots in the house.]
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher. [+3 ING]
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances. [+3 BUR, +4 REC]
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items. [+7 ING]
- Church: Indoor. A room designed for religious worship. [+7 CUL]
- Classroom: Indoor. A room optimized for teaching students. [+7 INN]
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot. [+3 INN, +4 REC]
- Farm: Outdoor. A specialized farm plot with a small shack to hold tools. [+7 CUL]
- Library: Indoor. A room lined with shelves of various books. [+7 INN]
- Meeting room: A medium sized conference room. [+7 BUR]
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory. [+5 ING, +2 CUL]
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages. [+7 BUR]
- Shrine: Outdoor. An outdoor place of religious worship. [+7 CUL]
- Bathhouse: Indoor. A pair of separated baths. [+7 REC]
- Stable: Outdoor. A penned up structure for the housing of farm animals. [+7 CUL]
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor. [+10 SOL]
- Bank: Indoor. A room used to store funds in the case of an emergency. [+10 ING]
- Barracks: Indoor. A station often utilized by combat guilds to prepare combatants for battle. [+10 SOL]
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit. [+10 REC]
- Courtroom: Indoor. A room dedicated to bringing justice to criminals. [+3 SOL, +7 BUR]
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours. [+6 INN, +2 ING, +3 REC]
- Game Room: This room houses a collection of tables and games to be enjoyed from ping-pong to dungeons and dragons. [+3 INN, +9 REC]
- Research Facility: Indoor. A well-equipped lab used for the sake of research. [+8 INN, +3 ING]
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works. [+1 BUR, +1 ING, +9 REC]
- Pool: Indoor or outdoor. A place where guildmembers and guests can relax and swim. [+3 SOL, +8 REC]
- Prison: Indoor. A room well fortified to prevent captives from escaping. [+8 SOL, +3 BUR]
- Theater: Indoor. A room designed for acoustics for the use of presentations. [+3 ING, +8 REC]
- Zen Garden: A rock garden arranged in patterns supposedly to help one's meditation. [+6 REC, +5 CUL]
Level 4:
- Atrium: An indoor garden housing rare plants and birds. [+3 INN, +2 ING, +9 CUL]
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals. [+5 ING, +6 CUL]
- Colosseum: A room dedicated to sparring and combat, complete with spectator seating. [+13 SOL]
- Factory: Indoor. A room designed for the automated mass production of minor goods. [+13 ING]
- Guildmaster's Suite: A room fit for the king. This corner suite offers some of the best views in the entire building. It also makes the guild member's rooms a bit nicer. [+10 BUR, +4 REC]
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease. [+2 SOL, +10 INN, +2 ING]
- Hotel: Indoor. A small section of guest rooms consisting of a bedroom and small bathroom, utilized by guests as a place to rest up. [+2 SOL, +5 BUR, +7 REC]
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy. [+13 INN]
- Restaurant or Tavern/Saloon: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers. [+6 INN, +1 ING, +7 REC]
- Vault: Indoor. A highly secured storage area, accessible only by guild officers. [+10 BUR, allows for 5 more furniture slots in the house.]
Level 5:
- Archives: A highly organized sealed library of special books and documents. [+16 INN]
- Ball Room: Indoor. A large open space for holding more formal events. [+10 BUR, +7 REC]
- Bell Tower: Outdoor. A large bell tower can be added to the estate, when rung it's deep tones reach for miles. [+6 SOL, +6 BUR, +5 ING]
- Fortifications: Walls and defenses can be placed around the perimeter of the residence to help defend against attack. [+16 SOL]
- Ice Skating Rink: Outdoor or indoor. consisting of bleachers surrounding a wide plane of ice. Powered by constant replacement of mana ice crystals. [+16 REC]
- Port: A section of docks for homes close to water that allow for the docking of ships. [+10 ING, +7 CUL]
- Stadium: A large outdoor arena dedicated to competitions of a friendly nature. [+6 SOL, +11 REC]
- VIP lounge: A special room where only guild members may enter. First rule about the lounge is you do not talk about the lounge. [+8 BUR, +9 REC]
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors. [+16 REC]
Furniture
Furniture can be obtained and placed into the guild house in order to further boost its housing stats. Furniture can either be bought, crafted, or obtained from events.
- Lv1 Housing: Maximum of 10 Furniture
- Lv2 Housing: Maximum of 20 Furniture
- Lv3 Housing: Maximum of 30 Furniture
- Lv4 Housing: Maximum of 40 Furniture
- Lv5 Housing: Maximum of 50 Furniture
Furniture List:
Sword Stand: A multipurpose wooden stand that can hold swords, hang swords, store swords, and especially display swords. It can also hold other kinds of weapons but doesn't have the appropriate weapon master skills to do so quite as elegantly. Housing Gacha #1. [+1 SOL]
Deluxe Wardrobe: Contains enough space to hold a moderately sized guild's uniforms, coats, and costumes. Narnia Fairy Gate function sold separately. Housing Gacha #2. [+1 SOL]
Weightlifting Set: A bunch of dumbbells that would make a great gift for anyone performing weight training exercises. Do you even lift? Housing Gacha #3. [+1 SOL]
Training Dummy: Your very own wooden training dummy, guaranteed to withstand attacks that would otherwise cause the end of the world. One would question why such durable materials weren't used to make weapons or armor instead. Housing Gacha #4. [+1 SOL]
Fried Mealset: A housing decoration that consists of a plateful of fried chicken and fish with a side of hushpuppies and brown rice. It makes for a good meal before an important battle or a mouth-watering decoration in a kitchen or dining room. Peculiarly, the contents of this mealset respawn every week after consumption. Housing Gacha #5. [+1 SOL]
Tabletop Bell: A small silver bell similar to the ones found in inn lobbies. Tap the button at the top for a chance to make the receptionist drop everything they're doing. Housing Gacha #6. [+1 BUR]
Scattered Documents: Nothing like spreading a bunch of assorted and vaguely important-looking papers around on your desk to give the impression that you're working hard. Housing Gacha #7. [+1 BUR]
Wet Floor Sign: A very bright yellow sign that's folded up and placed on the ground to alert people of a spill. Unfortunately, it won't do anything about the people who are so inattentive as to fail to notice the sign in the first place. Housing Gacha #8. [+1 BUR]
Bulletin Partition: A large partition made from wood. It serves as a bulletin board on one side, as can be expected from the large amounts of fliers and posters hung on its surface. Housing Gacha #9. [+1 BUR]
Finger Sandwiches: For the workaholics out there, sometimes there isn't enough time to really sit down and eat a proper meal. This bite-sized mixture of Londinium Lander and Sarum Forest Ham sandwiches will fill one up with ease. Peculiarly, the contents of this mealset respawn every week after consumption. Housing Gacha #10. [+1 BUR]
Cutlery Set: A collection of utensils that any aspiring chef would love to have in the kitchen or dining room. Of course, many people nowadays can hardly tell the difference between a salad fork, a dinner fork, and a soup spoon sometimes. It's mostly for decoration in the modern era. Housing Gacha #11. [+1 INN]
Chemistry Gear: A bunch of beakers, test tubes, and different colored chemicals that seem to be constantly bubbling in their containers. In truth, it's harmless but try saying that to guests after you've involuntarily signed them up to be test subjects for your research. Housing Gacha #12. [+1 INN]
Xylochime: Rainbow-colored crystals that hang like wind chimes. They make a different sound when tapped and often bump into one another to create nice-sounding melodies during a gentle breeze. Housing Gacha #13. [+1 INN]
Floating Candlestick: A brass-colored candlestick that floats gently in the air through mysterious magics. This is actually done by fitting an aspected wind crystal inside the frame. Use it to give your library a rather esoteric appearance (at the minor risk of causing a fire). Housing Gacha #14. [+1 INN]
Private Diary: A book of blank pages that anyone may write their private narratives within. Once someone writes on its pages, the pages appear blank to anyone else who would happen to gaze upon it, preserving its secrets. This illusion is broken as soon as anyone places magic ink onto its pages, so be careful. Housing Gacha #15. [+1 INN]
Saber Soda Machine: A vending machine stocked with some kind of indescribably-flavored soft drink. Although considered a novelty, hardly nobody will drink it for fear of possible health concerns. Housing Gacha #16. [+1 ING]
Stepladder: A wooden tool used to help the shorter folks reach higher, be it fixing a ceiling or placing a book back onto a high shelf. There is a fierce ongoing debate between what constitutes a ladder from a stepladder. Housing Gacha #17. [+1 ING]
Holofly Crystal: A crystal that projects the image of a light-emitting firefly that flies around the room. The illusion is maintained even if the firefly happens to fly out of sight, but it will disappear should the crystal be covered up completely. Housing Gacha #18. [+1 ING]
Living Broom: An enchanted broom that will slowly make its way all around the house, potentially cleaning out anything carelessly dropped on the ground. It's tough on dirt, can you see that I am serious? Housing Gacha #19. [+1 ING]
Complicated Blueprints: A schematic for... something you can't make heads or tails of. You almost get the idea that some artist just decided to mess with people by drawing abstract art onto blueprints instead of normal canvas. Housing Gacha #20. [+1 ING]
Ball Pit: A soft pool-sized container containing hundreds of plastic colored balls. It was said that before the Great Economy Crash, some guild once installed a large ball pit in their guild house and racked up several thousand gold for renting it out to people for an hour. Sadly, you do not have the logistics to handle such a thing. Housing Gacha #21. [+1 REC]
Yoga Mat: A roll-up mat that serves as comfy enough padding for yoga exercises. 450% more effective at drawing attention if you perform these exercises while wearing yoga pants. Housing Gacha #22. [+1 REC]
Loguhory Board Game: A colorful cardboard box containing a board games for multiple players. Will you become the legendary hero of Paris, or will you ride the train station to victory? The answer is in the next roll of the die. Housing Gacha #23. [+1 REC]
Giant Rubix Cube: Many Adventurers have never solved one of these in their former lives and many will never solve one of these in their current lives either. Housing Gacha #24. [+1 REC]
Funhouse Mirror: A mirror that shows a warped and distorted image of everything that's reflected off its surface. Place it in someone's bathroom at night to get some cheap amusement. Housing Gacha #25. [+1 REC]
Bonsai Pot: A miniature tree grown in a small decorated pot. Gardeners over the server take care of these plants as a challenging yet relaxing pasttime. Housing Gacha #26. [+1 CUL]
Bamboo Stalk: Several stalks of bamboo that have grown about a meter high. Plant them in a garden to give a home a decisively Eastern aesthetic. Housing Gacha #27. [+1 CUL]
Mayahuel Potted Plant: A brave gardener once took clippings of the legendary Mayahuel plant and tried to grow it in his garden. Although he was successful, the small flowering flytraps that grew choked out all the life in his garden. One has since been placed in a secure pot. Despite a smell scent, try not to smell the flower up-close or it'll give you nausea. Housing Gacha #28. [+1 CUL]
Wooden Altar: A prayer altar made from natural materials, the centerpiece of many private shrines. Housing Gacha #29. [+1 CUL]
Cleansing Stone: A baseball-shaped rock that can be placed in a small body of water. It absorbs contaminants and waste onto its surface, helping the water to stay clean. Naturally, this means that the stone will occasionally need to be removed and cleaned itself. Housing Gacha #30. [+1 CUL]
Cartography Table: A wide table topped with a map of the discovered Unfounded Kingdom. Its figures are initially vague but certain regions may be amplified should someone possess a crafted map of the area. Many leaders and tacticians may spend hours discussing their next battle plans around this table. Housing Gacha #31. [+2 SOL]
Awks Magitrain Set: Some know about Awks Toy Company, a Lander guild that once held the market on toy trains. This is one of its finest models, a toy train set that runs automatically along small rails. It utilizes an mana crystal aspected toward the lightning element as a battery, which may need occasional replacement. Housing Gacha #32. [+2 REC]
Gachapon Machine: A gachapon machine obtained from using the housing gachapon? Now that's inceptchapon. It is a machine operated by inserting some gold into its slots, turning the knob, and then a prize inside a capsule will fall out. Housing Gacha #33. [+1 ING, +1 REC]
Steam Oven: A device that consists of an engine containing fresh fire-attuned mana crystals releasing hot air into a glass dome. This environment somehow enables easier conditions for an Alchemist to create mana crystals. Mana Crystals cost 25 Gold instead of 50 if this tool is present in housing. This furniture item provides double its housing stat bonus in a Laboratory or Research Facility. Housing Gacha #34. [+1 INN]
Solar Sunflower: A sunflower that is true to its name, able to produce light from natural photoprojectors in its cells. Botanists constantly research this plant species in order to understand how it works. Housing Gacha #35. [+2 CUL]
Onsen Pool: A pool of fresh water enclosed by clean rocks. The water stays at a warm temperature year-round and emits a thin layer of steam. It is speculated that this is due to the rocks being attuned to the fire element through long exposure to hot springs. Housing Gacha #36. [+3 REC]
More TBA
To-Do List:
- Housing Perks System (cash in your housing stats to obtain guild buffs)
- Auxillary Housing Systems (farming, fishing, etc)
- NPC and Favor System (hire NPCs and gain their trust and friendship)