The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 25, 2015 2:01:49 GMT
Ren Character Info REAL NAME: Mark Joshua Obial REAL GENDER: Male GAME GENDER: Male AGE: 13 SEXUALITY: Heterosexual FACE-CLAIM: Soma - God Eater PLAYED BY: Ren RACE: Human FACTION: Adventurer Appearance Ren is a moody person so don't get him angry or you will be killed by him...Ren has a muscular body. Ren is a tall man he measures 6'2 feet. His eyes are eyes of something who wants to take revenge. His hair is a little bit messy and its color white. Ren wears a blue jacket and inside he wears a yellow polo. Ren presents himself in private and public with so much pride. In real life Ren is a little bit messy with his things. Ren didn’t want someone command him, instead he command them.
| Personality Ren is an introversion type but his willing to have good friends. He loves to solve a puzzle and Sudoku. Ren depends to his friends when it comes to problems. Ren is a judging person to those who are weak and nerdy. Red isn't a honest person that's why his friends didn't tell him any secrets. He can be trust but once you lost your trust to Ren, Ren will become angry .Ren don't care to someone who he didn't know and he isn't willing to become friends of strangers. Ren doesn't like a group conversation. Ren didn't value any even his family or friends. Ren virtue his characteristics that can kill some people. Ren weakness is he become jealous to some people and become mad. He seems like he is suffering because he didn’t have such thing that his friends have. Ren don't fear anything because for him he is an immortal person that when he gets angry, he is rampaging and almost killing his own friends and family.
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Extra Ren has a blood type of AB positive. His dominant handedness is left. Biography Ren started playing Elder Tale when he is in high school. He is only a 13 yrs. old who become addicted to Elder Tale because in real life many people dislike him because when he gets angry he is rampaging. When he played Elder Tale he learns his weakness that he become jealous to anyone who had a nice thing that he didn’t have and. One day his mother was killed. Ren become angry and he hunts the one who killed his mother. After his mother's death Ren decided to kill the one who did it to his mother that's why his eyes is the eyes of something who want to take revenge. And then, he spot the killer and he became angry, first he ask to the killer if he remember the one he kill in the car and then the killer get feared to Ren, the killer is afraid he can’t do something but to call a help but before he did it Ren killed him. And Ren become a rumor to their school about killing a person. Ren lock up himself in his room and he didn’t want to hear those rumors and he addicted Elder Tale. He played it every day and night just to forget that he killed... Inventory
Little wheels used to make Skateboards or Roller Blades. Made from average materials. 1 unit of Small Wheels makes 4 wheels all together. A basic gear piece that allows a small machine like a music box to run for a few seconds. It's said that the Industrial Revolution guild is trying to make this concept work on a larger scale. Its utility depends on the level of the materials used to make it. Highhonor Suit: Level 15 vanity clothing. "Let's continue to grow stronger some more and then we'll come back here with fancy high-level clothes!" - Midori Fancy attire designed for formal occasions, be it a person of servitude or a guest to an important meeting. It consists of multiple layers - a white button-up shirt with a black ribbon tie, a blue vest worn over it, and finally a matching pair of a black blazer and dress pants. Combine this with white gloves and dress shoes and you'll exhibit an aura that just secretes high class. An insignia of a parasol has been sewn into the lining to denote the crafter.
Left Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
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Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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CLASS SKILLS
Main Class:Swashbuckler Parry: A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Piercing Pillar: While in mid-air, the user spins their weapon a few tries, slashing any nearby monsters within range. Afterward, the character then lowers their weapon downward and quickly descends to the ground. Any fall damage suffered is halved when this skill is being used. If this second attack strikes a target directly, the target's Physical resistance is reduced by 1 stage. Alternately, if the attack strikes the ground, the weapon is embedded into the ground. Pulling the weapon out of the ground will result in a cloud of dirt and sand being struck up and obscuring vision within the surrounding 2 meters. This skill has an animation time of 2 seconds and a cooldown of 7 seconds.
Spear Break: An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds.
Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class:Apprentice Orientation : The apprentice's talent is their eagerness to learn from others. By using this skill and selecting a party member controlled by another RPer, Orientation transforms into one of the target's Level 1 Subclass Skills. This lasts until the end of the thread. This skill cannot be used to perform crafting or research outside of the Apprentice's crafting class. Crafting Class:Mechanic Disassembly : Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M
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Post by Deleted on Oct 25, 2015 16:55:21 GMT
Pending.
Okay, so. Your skills for your main class and subclass are fine. Your armor is fine. However, your weapon is a two-handed weapon. Per the list, a Swashbuckler cannot use two-handed weapons. So you'll need to follow that and pick a one handed weapon. Swashbuckler: One-handed weapons, one-handed firearms, throwing weapons, cloth armor, leather armor, chain armor, shields.
However, there are some other issues which need addressed. First, I am guessing your first language is not English. This is fine, however, I am having trouble understanding some parts of your profile completely. It will be difficult for you to get your profile approved and to roleplay with everyone so if you have a spellchecker or someone who can help you, that will definitely make things easier on you. I wouldn't deny you just for this, of course, but I strongly encourage you to work on it.
But. I do need to pend you for some other reasons. I am not sure what you mean by "His skills to predict the future in a little bit of seconds makes him popular" from the personality section. Your character cannot predict the future, so that needs to go. I'm also not sure what you mean by this whole thing about "unknown/unexplained characteristics" and becoming a demon and all that bit. I'm not sure if you just mean your character gets really mad or if they actually transform or something. They definitely can't transform.
See if you can work on it to make it a little clearer to read and correct the things I commented on. Once you've done that, reply back here and I'll see how it is and if there's anything else. Thanks : )
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 26, 2015 0:57:18 GMT
One thing left Sugar. The items only
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 26, 2015 1:24:53 GMT
It's done now
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Post by Deleted on Oct 27, 2015 17:22:50 GMT
Okay, I read through it again and it's a little more clear so you're moving in the right direction. There's only one thing left that I saw that is still confusing me and that is these two sentences
"Ren weakness is when his friends and family got a power that they have only but Ren didn’t." "When he played Elder Tale he learns his weakness that some day they will have a power that Ren didn’t have."
What is this power that his friends and family have that they doesn't have? I'm not understanding this part, do you mean he just gets jealous easily when people have things he does not or is there an actual power that his friends and family have that he doesn't?
Once we clear this last bit up here, hopefully I can get you approved. Thanks.
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Oct 27, 2015 23:19:27 GMT
It's done now Sugar you can read it again
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Post by Deleted on Oct 28, 2015 18:49:16 GMT
Okay, I think it's understandable enough now. Good luck in the RP and have fun.
Approved.
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Nov 2, 2015 8:29:19 GMT
11/02/15 - Get 11 AP for Main Class, 2 AP for Crafting Subclass and 3 AP for RP Subclass. Get 1 new skill
Put this at the change log please
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Nov 4, 2015 8:31:49 GMT
Ren Character Info REAL NAME: Mark Joshua Obial REAL GENDER: Male GAME GENDER: Male AGE: 13 SEXUALITY: Heterosexual FACE-CLAIM: Soma - God Eater PLAYED BY: Ren RACE: Human FACTION: Adventurer Appearance Ren is a moody person so don't get him angry or you will be killed by him...Ren has a muscular body. Ren is a tall man he measures 6'2 feet. His eyes are eyes of something who wants to take revenge. His hair is a little bit messy and its color white. Ren wears a blue jacket and inside he wears a yellow polo. Ren presents himself in private and public with so much pride. In real life Ren is a little bit messy with his things. Ren didn’t want someone command him, instead he command them.
| Personality Ren is an introversion type but his willing to have good friends. He loves to solve a puzzle and Sudoku. Ren depends to his friends when it comes to problems. Ren is a judging person to those who are weak and nerdy. Red isn't a honest person that's why his friends didn't tell him any secrets. He can be trust but once you lost your trust to Ren, Ren will become angry .Ren don't care to someone who he didn't know and he isn't willing to become friends of strangers. Ren doesn't like a group conversation. Ren didn't value any even his family or friends. Ren virtue his characteristics that can kill some people. Ren weakness is he become jealous to some people and become mad. He seems like he is suffering because he didn’t have such thing that his friends have. Ren don't fear anything because for him he is an immortal person that when he gets angry, he is rampaging and almost killing his own friends and family.
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Extra Ren has a blood type of AB positive. His dominant handedness is left. Biography Ren started playing Elder Tale when he is in high school. He is only a 13 yrs. old who become addicted to Elder Tale because in real life many people dislike him because when he gets angry he is rampaging. When he played Elder Tale he learns his weakness that he become jealous to anyone who had a nice thing that he didn’t have and. One day his mother was killed. Ren become angry and he hunts the one who killed his mother. After his mother's death Ren decided to kill the one who did it to his mother that's why his eyes is the eyes of something who want to take revenge. And then, he spot the killer and he became angry, first he ask to the killer if he remember the one he kill in the car and then the killer get feared to Ren, the killer is afraid he can’t do something but to call a help but before he did it Ren killed him. And Ren become a rumor to their school about killing a person. Ren lock up himself in his room and he didn’t want to hear those rumors and he addicted Elder Tale. He played it every day and night just to forget that he killed... Inventory
Left Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
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Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Accessory #1 Leave blank
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Accessory #2 Leave blank
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Accessory #3 Leave blank
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Accessory #4 Leave blank
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Vanity #1 Leave blank
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Vanity #2 Leave blank
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Vanity #3 Leave blank
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CLASS SKILLS
Main Class:Swashbuckler Parry: A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Piercing Pillar: While in mid-air, the user spins their weapon a few tries, slashing any nearby monsters within range. Afterward, the character then lowers their weapon downward and quickly descends to the ground. Any fall damage suffered is halved when this skill is being used. If this second attack strikes a target directly, the target's Physical resistance is reduced by 1 stage. Alternately, if the attack strikes the ground, the weapon is embedded into the ground. Pulling the weapon out of the ground will result in a cloud of dirt and sand being struck up and obscuring vision within the surrounding 2 meters. This skill has an animation time of 2 seconds and a cooldown of 7 seconds.
Spear Break: An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds.
Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class:Apprentice Orientation : The apprentice's talent is their eagerness to learn from others. By using this skill and selecting a party member controlled by another RPer, Orientation transforms into one of the target's Level 1 Subclass Skills. This lasts until the end of the thread. This skill cannot be used to perform crafting or research outside of the Apprentice's crafting class. Crafting Class:Mechanic Disassembly : Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log 11/02/15 - Get 11 AP for Main Class, 2 AP for Crafting Subclass and 3 AP for RP Subclass. Get 1 new skill
Coded By Saber of L33T T3@M
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
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Post by Ren on Nov 4, 2015 8:34:57 GMT
ty
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The Flexible Swashbuckler
Human
Inactive Player
Gold:
Mechanic
Apprentice
Guild:
|
Post by Ren on Nov 7, 2015 11:46:11 GMT
Ren Character Info REAL NAME: Mark Joshua Obial REAL GENDER: Male GAME GENDER: Male AGE: 13 SEXUALITY: Heterosexual FACE-CLAIM: Soma - God Eater PLAYED BY: Ren RACE: Human FACTION: Adventurer Appearance Ren is a moody person so don't get him angry or you will be killed by him...Ren has a muscular body. Ren is a tall man he measures 6'2 feet. His eyes are eyes of something who wants to take revenge. His hair is a little bit messy and its color white. Ren wears a blue jacket and inside he wears a yellow polo. Ren presents himself in private and public with so much pride. In real life Ren is a little bit messy with his things. Ren didn’t want someone command him, instead he command them.
| Personality Ren is an introversion type but his willing to have good friends. He loves to solve a puzzle and Sudoku. Ren depends to his friends when it comes to problems. Ren is a judging person to those who are weak and nerdy. Red isn't a honest person that's why his friends didn't tell him any secrets. He can be trust but once you lost your trust to Ren, Ren will become angry .Ren don't care to someone who he didn't know and he isn't willing to become friends of strangers. Ren doesn't like a group conversation. Ren didn't value any even his family or friends. Ren virtue his characteristics that can kill some people. Ren weakness is he become jealous to some people and become mad. He seems like he is suffering because he didn’t have such thing that his friends have. Ren don't fear anything because for him he is an immortal person that when he gets angry, he is rampaging and almost killing his own friends and family.
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Extra Ren has a blood type of AB positive. His dominant handedness is left. Biography Ren started playing Elder Tale when he is in high school. He is only a 13 yrs. old who become addicted to Elder Tale because in real life many people dislike him because when he gets angry he is rampaging. When he played Elder Tale he learns his weakness that he become jealous to anyone who had a nice thing that he didn’t have and. One day his mother was killed. Ren become angry and he hunts the one who killed his mother. After his mother's death Ren decided to kill the one who did it to his mother that's why his eyes is the eyes of something who want to take revenge. And then, he spot the killer and he became angry, first he ask to the killer if he remember the one he kill in the car and then the killer get feared to Ren, the killer is afraid he can’t do something but to call a help but before he did it Ren killed him. And Ren become a rumor to their school about killing a person. Ren lock up himself in his room and he didn’t want to hear those rumors and he addicted Elder Tale. He played it every day and night just to forget that he killed... Inventory
Little wheels used to make Skateboards or Roller Blades. Made from average materials. 1 unit of Small Wheels makes 4 wheels all together.
A basic gear piece that allows a small machine like a music box to run for a few seconds. It's said that the Industrial Revolution guild is trying to make this concept work on a larger scale. Its utility depends on the level of the materials used to make it.
Left Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
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Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Accessory #1 Leave blank
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Accessory #2 Leave blank
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Accessory #3 Leave blank
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Accessory #4 Leave blank
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Vanity #1 Leave blank
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Vanity #2 Leave blank
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Vanity #3 Leave blank
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CLASS SKILLS
Main Class:Swashbuckler Parry: A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Piercing Pillar: While in mid-air, the user spins their weapon a few tries, slashing any nearby monsters within range. Afterward, the character then lowers their weapon downward and quickly descends to the ground. Any fall damage suffered is halved when this skill is being used. If this second attack strikes a target directly, the target's Physical resistance is reduced by 1 stage. Alternately, if the attack strikes the ground, the weapon is embedded into the ground. Pulling the weapon out of the ground will result in a cloud of dirt and sand being struck up and obscuring vision within the surrounding 2 meters. This skill has an animation time of 2 seconds and a cooldown of 7 seconds.
Spear Break: An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds.
Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class:Apprentice Orientation : The apprentice's talent is their eagerness to learn from others. By using this skill and selecting a party member controlled by another RPer, Orientation transforms into one of the target's Level 1 Subclass Skills. This lasts until the end of the thread. This skill cannot be used to perform crafting or research outside of the Apprentice's crafting class. Crafting Class:Mechanic Disassembly : Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M
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