Post by Deleted on Nov 2, 2015 18:45:37 GMT
Main Class: Sorcerer
Main Class Claims:
[Guild/Alliance 1.3x] The Temple Of Tides = 3071 x 1.3 = 3992.3
561
880
975
655
[Guild/Homewelcoming Event 1.4x] Business as Usual = 1831 x 1.4 = 2563.4
532
548
751
[Guild/Homewelcoming Event 1.3x] Business as Usual = 2132 x 1.3 = 2771.6
669
893
570
[Guild 1.2x] Ordinary Days = 3127 x 1.2 = 3752.4
748
638
568
1173
[Mentor 1.25x] Harvesting Energy Sources = 1042 x 1.25 = 1302.5
1042
[Mentor 1.25x] A Shocking Experience = 481 x 1.25 = 601.25
481
[Mentor 1.25x] Two Sweet Tooths Make Sweeth = 4109 x 1.25 = 5136.25
582
696
769
438
834
790
[Mentor/CA Event 1.45x] - A Tale of Two Tails = 1402 x 1.45 = 2032.9
501
493
408
[Mentor/CA Event 1.45x] - Tails in the Sun = 2173 x 1.45 = 3150.85
586
757
830
[Mentor/CA Event 1.45x] - A Little Too Much Water = 3408 x 1.45 = 4941.6
862
706
435
1405
[Snowfell Event 1.10x] - Quelling the Howling Blizzard! = 677 x 1.10 = 744.7
677
Londinium Under Fire - Sarum = 2967
1242
821
454
450
So... How About Lunch? = 778
778
Hunting Dinner = 1722
765
957
[MM Event] The Church = 1518
574
944
Total Word Count: 3992.3 + 2563.4 + 2771.6 + 3752.4 + 1302.5 + 601.25 + 5136.25 + 2032.9 + 3150.85 + 4941.6 + 744.7 + 2967 + 778 + 1722 + 1518 = 37974.75
Main Class AP Claimed: 37974.75/250 = 151.899 -> 151 AP
Crafting Class: Chef
Crafting Class Claims:
[Solo/Homewelcoming Event 1.1x] A Fox in the Kitchen = 1919 x 1.1 = 2110.9
730
592
597
Total Word Count: 2110.9 = 2110.9
Crafting Class AP Claimed: 2110.9/250 = 8.4436 -> 8 AP
Total Claim:
Link to Previous Claim: Previous Claim
Pre-Claim AP: 138
Main Class: - 134
Craft Subclass: - 4 AP
RP Subclass: - 0 AP
Post-Claim AP: 297
Main Class: - 285 AP
Craft Subclass: - 12 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 58
Craft Subclass Level: - 7
RP Subclass Level: - 1
Requested Skill(s): Skills earned at 37, 40, 43, 46, 49, 52, 55, 58 = 8 skills
Level 37 Skill
Level 40 Skill
Level 43 Skill
Level 46 Skill
Level 49 Skill
Level 52 Skill
Level 55 Skill
Level 58 Skill
Main Class Claims:
[Guild/Alliance 1.3x] The Temple Of Tides = 3071 x 1.3 = 3992.3
561
880
975
655
[Guild/Homewelcoming Event 1.4x] Business as Usual = 1831 x 1.4 = 2563.4
532
548
751
[Guild/Homewelcoming Event 1.3x] Business as Usual = 2132 x 1.3 = 2771.6
669
893
570
[Guild 1.2x] Ordinary Days = 3127 x 1.2 = 3752.4
748
638
568
1173
[Mentor 1.25x] Harvesting Energy Sources = 1042 x 1.25 = 1302.5
1042
[Mentor 1.25x] A Shocking Experience = 481 x 1.25 = 601.25
481
[Mentor 1.25x] Two Sweet Tooths Make Sweeth = 4109 x 1.25 = 5136.25
582
696
769
438
834
790
[Mentor/CA Event 1.45x] - A Tale of Two Tails = 1402 x 1.45 = 2032.9
501
493
408
[Mentor/CA Event 1.45x] - Tails in the Sun = 2173 x 1.45 = 3150.85
586
757
830
[Mentor/CA Event 1.45x] - A Little Too Much Water = 3408 x 1.45 = 4941.6
862
706
435
1405
[Snowfell Event 1.10x] - Quelling the Howling Blizzard! = 677 x 1.10 = 744.7
677
Londinium Under Fire - Sarum = 2967
1242
821
454
450
So... How About Lunch? = 778
778
Hunting Dinner = 1722
765
957
[MM Event] The Church = 1518
574
944
Total Word Count: 3992.3 + 2563.4 + 2771.6 + 3752.4 + 1302.5 + 601.25 + 5136.25 + 2032.9 + 3150.85 + 4941.6 + 744.7 + 2967 + 778 + 1722 + 1518 = 37974.75
Main Class AP Claimed: 37974.75/250 = 151.899 -> 151 AP
Crafting Class: Chef
Crafting Class Claims:
[Solo/Homewelcoming Event 1.1x] A Fox in the Kitchen = 1919 x 1.1 = 2110.9
730
592
597
Total Word Count: 2110.9 = 2110.9
Crafting Class AP Claimed: 2110.9/250 = 8.4436 -> 8 AP
Total Claim:
Link to Previous Claim: Previous Claim
Pre-Claim AP: 138
Main Class: - 134
Craft Subclass: - 4 AP
RP Subclass: - 0 AP
Post-Claim AP: 297
Main Class: - 285 AP
Craft Subclass: - 12 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 58
Craft Subclass Level: - 7
RP Subclass Level: - 1
Requested Skill(s): Skills earned at 37, 40, 43, 46, 49, 52, 55, 58 = 8 skills
Level 37 Skill
[b]Prismatic Laser: [/b][i]- Adventurer, Tier II Skill - [/i] The elementals are all interconnected with one another, and a well-experienced mage should be able to harness their power even from their purest forms. This skill causes mana to condense and materialize, creating a white sphere of light above the caster. Then, after a second, this sphere will split into eight different-colored beams which scatter in opposite directions. Red beams deal fire damage, purple deals ice, yellow deals lightning, brown deals earth, green deals wind, blue deals water, white deals light, and black deals darkness. Once casted, the beams will scatter and strike the ground at equal distances of about five feet away. While this skill is rather visually pleasing, it is rather difficult to aim and use properly. This skill has a casting time of 5 seconds and a cooldown of 20 seconds. This cooldown is increased to 30 seconds for non-mage classes.
Level 40 Skill
[b]Weaponmaster:[/b] [i]- Adventurer, Tier II Skill - [/i] A skill for one who has dedicated a fair amount of time and effort into using a variety of weapons and armor in combat. This skill may be used once during a thread at any time; the user may then choose up to five "Equipment Mastery" skills and learn them for the duration of the thread. If the user chooses skills in which they are already proficient in its respective equipment, nothing happens.
Level 43 Skill
[b]Robust Battery:[/b][i] - Sorcerer Class, Tier II Skill - [/i] A toggle skill, this ability makes the Sorcerer take an alert stance and conjures a magic circle at their feet. This magic circle's radius is extremely small with a base of 1 meter radius, so that even taking a few steps in any direction can cancel it. In exchange for the user's virtual immobility, Robust Battery greatly improves the user's magic attacks and is viable enough that some focus a character build around it. Sorcerers who wish to incorporate this skill into their routine should be sure that their party can provide adequate support.
Level 46 Skill
[b]Lightning Chamber:[/b] [i]- Sorcerer Class, Tier II Skill -[/i] A spell that generates a pentagram of blue-purple lightning that attaches onto the target and deals a high dose of continuous lightning damage. It boasts one of the highest amounts of single target burst damage among the Sorcerer's skills, but generates a lot of aggro in return. After the Sorcerer has reached Level 60, an alternate casting of Lightning Chamber can be performed. This spell, called Chained Lightning, has a shorter casting and cooldown time but deals slightly lesser damage, uses up a little bit more MP, and generates a little bit more aggro. Lightning Chamber has a casting time of 4 seconds and a cooldown time of 30 seconds. If Chained Lightning is used, this skill instead has a casting time of 2 second and a cooldown time of 20 seconds.
Level 49 Skill
[b]Classical Liner: [/b][i]- Sorcerer Class, Tier II Skill -[/i] An attack spell that shoots elemental magic forward in a straight line, damaging all enemies in its path. This spell phases through targets and deals damage to enemies only, making it a good area of effect skill in narrow situations. While an individual beam only deals moderate damage, it also has the added effect of causing minor knockback to an opponent. By coupling this skill with plenty of movement-inhibiting skills, the Sorcerer's party can effectively snipe enemies for quite a while. Classical Liner comes in three forms - Blazing Liner, Freezing Liner, and Sparking Liner, each with their respective elemental effects. One interesting aspect about this skill is that all three variations have their own individual cooldowns, so one could effectively shuffle between the three at will. Classical Liner has a maximum range of 5 meters and a casting time of 2 seconds. Its Blazing Liner, Freezing Liner, and Sparking Liner variations all have individual cooldown times of 10 seconds each.
Level 52 Skill
[b]Celerity: [/b][i]- Adventurer, Tier II Skill -[/i] A skill coveted by mages and healers, allowing them to quickly condense the casting rituals for any particular spell during an emergency. After Celerity is used, the next skill used by the character within the next 10 seconds will have an instant casting time. If used to cast a damage-dealing skill during PVP, the damage of the spell is halved. This skill has an instant cast time and a cooldown of 60 seconds.
Level 55 Skill
[b]Last Stand:[/b][i] - Adventurer, Tier II Skill - [/i]An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Level 58 Skill
[b]Mythic Script:[/b][i] - Adventurer, Tier I Skill - [/i]A toggle skill that uses a negligible amount of mana when it is activated. A skill that allows characters to write messages using pure mana. This message normally lasts for roughly a day if written on a surface or a minute if written in the air, before dissipating into the atmosphere. However, if the message is not exposed to the elements, such as within the bindings of a book, it is possible to preserve a message for months or even years. Taking this skill allows one to see these messages as well, for they are normally invisible to the untrained eye. It has been hypothesized that Ancient Age grimoires are composed from prayers and incantations written in mana onto paper that has been specifically designed to preserve its presence. Keep in mind that although this skill allows one to read writings in mana, it does not help with comprehension.