Post by Saya Chrome on Nov 3, 2015 3:54:18 GMT
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Saya Chrome Lander - Human - Warden - Gunslinger - Alchemist - ♀ [attr="class","equipicon"] [attr="class","equipdescription"]Armor Name: Level 1 Starter Wardenscale A basic set of Wardenscale made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Warden Armor is required for a Warden to use any skills that involve their armor. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Level 1 Starter Rifle A crudely made two-handed starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Level # Weapon Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. Saya Chrome REAL GENDER. Female AGE. Twenty Two SEXUALITY. Heterosexual FACE-CLAIM. Kanon SERIES/ARTIST. God Eater PLAYED BY. Sileas [attr="class","infotitle"]Appearance [attr="class","infobox"] Saya is a young lady, at the youthful age of twenty two. She is five foot four inches tall and weighs in at about one hundred and ten pounds. She has shoulder length pink hair that she always always has tied up in a pony tail with a red ribbon and has blue eyes. As anyone typical for her age, she has a thin build, with long legs and average sized chest, her outfit of choice just makes them look larger. For her outfit Saya wears a sleaveless black undershirt, with matching black arm length fingerless gloves on her left arm and a elbow long sleeve on her right with a seperate glove to match. On her right arm Saya wears a large red device that she explains is her tool for working with magitech. On top of her sleeveless shirt Saya wears a one piece skirt that is green in clor with several pockets to store bits and pieces that zips up the back. On her legs, Saya wears thigh high stockings that match her undershirt in design and color that buttons at the top. Lastly the young lander wears white books, with folded down tops, because she finds them stylish. The young lander has adopted some fashion from adventures over the years, swim suits, dresses, more casual street wear, but good luck getting her into them. [attr="class","infotitle"]Personality [attr="class","infobox"] Saya is a generally chearful girl, with a positive outlook on the world. Willing to lend a hand if shes able and if she can put her gadgets to use doing so, even better. You could say, she is passionite about what she does, always working, always tinkering away at some comtraption for days on end. You could also say she is obsessive about it was well, neglecting her health, physical appearance and so forth while doing so. She wont get mad if you confront her about it, just shrug it off and claim her work is important. Saya, for as dedicated to her work as she is, can be rather weak willed. If one such as her friends decide to drag her away for some fun, she'll comply with a bit of protesting. This isn't to say Saya doesn't enjoy going to the local tavern for a drink, in fact, she enjoys doing this to clear her head. But it usually ends up with her getting drunk with a clouded head instead. So I guess to sum it up, Saya is a weak willed girl with little good judgement skills. As any young girl, Saya would eventually want to start a family. Having dated others in the past, none of them matching well with her passion for alchemy has put the girl in sort of a downer state of mind. Not to mention the pressure from her family to settle down doesn't help with this lacking of self confidence in finding that one person. [attr="class","infotitle"]History [attr="class","infobox"] Saya was born in avon, specifically Stratford Upon Avon to a loving couple of landers. Her father a proud Warden fighting against the spread of miasma and her mother a alchemist researching methods to aid said Wardens. So naturally, Saya grew up to follow in at least her mothers footsteps but more on this later. Saya had a normal childhood, playing in the fields of Avon without a care in the world and lets not forget tinkering with Alchemy either. She did plenty of that and found it facinating, although almost blowing her fingers and limbs off on several incidents she eventually got the hang of it. At the age of eighteen Saya joined the Warden's, more at her fathers request than her own willingness to do so. She didnt hate the life, but would much rather be working in the garage on the armor she wore than out marching in it looking for danger. After three years of service, Saya eventually resigned her post to take up freelance magitech smithing to persue her wish of inventing to make the world a less dangerous place, like her mother. After about a year of searching Saya eventually stumbled upon a worn down warhouse in Avon where she currently squats for both work and living quaters. The young alchemist hopes, to soon move out and get a real workshop, although she isn't all that bothered with the place she has now. [attr="class","infotitle"]Extra [attr="class","infobox"] Right Handed Loves Grape Juice |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] Arsenal Tool: Neuroscope Lens: Type- Special | Arsenal Tool | Arm Hand of Salvation is an Arsenal Tool that was said to have been developed in opposition to the Heretics' Oblivion Claw. Through an infusion of energy provided by the Purity Core, the Warden's hand or equipped melee weapon glows with a light blue aura. If the enchanted hand or object strikes anything that has been affected by Corruption, the target immediately loses 10 points of Corruption and takes moderate light-attribute damage in addition to any melee damage suffered. Miasma-type monsters also take high damage if struck by this attack. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. Arsenal Tool: Riot Blade: Type- Offensive | Arsenal Tool | Arm A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. Arsenal Tool: Polarizing Shield: Type- Defensive | Arsenal Tool | Arm The Purity Core releases energy that courses through the warden armor's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its buildup charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. [attr="class","column"] Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red. [attr="class","column"] Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%. |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description [attr="class","column"] Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap. [attr="class","column"] -Item: Description |
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