Post by Deleted on Nov 5, 2015 20:49:50 GMT
Main Class Skill Change
Cost: 50g (Not Purchased from Store)
Skill to Remove:
- Rebound Barrier: Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
Skill to Add:
- Equipment Mastery [Light Armour]: Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Cost: 50g (Not Purchased from Store)
Skill to Remove:
- Rebound Barrier: Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
Skill to Add:
- Equipment Mastery [Light Armour]: Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally.
Item Purchase
Item:
- Stratford Arms Leather Armour Lv.30: A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc). Create a thread in the Market Center to add this item to your character profile.
Cost: 300g (Purchased from Store)
Equip?: Yes, replacing Rags of the Haunt Cloth Armour in the Armour slot.
Item:
- Stratford Arms Leather Armour Lv.30: A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc). Create a thread in the Market Center to add this item to your character profile.
Cost: 300g (Purchased from Store)
Equip?: Yes, replacing Rags of the Haunt Cloth Armour in the Armour slot.