Post by Fletcher on Nov 10, 2015 4:28:12 GMT
Crafting
Crafter: Fletcher
Recipient: Fletcher
Recipe:
Conversion Fee: N/A
Requested Item:Mana Powered Flashlight (Level 1) x1
Elemental Bauble {Light} (Level 1) x1
Magitech Inductor x1
Alchemist's Gloves (Level 1) x1
Elemental Source Sphere {Light} (Level 1) x1
+44 Mana Fragment
Material Fee:
100 + 250 + 5 + 5 + 10 = 370 Gold
10 Mana Fragments
1 Magitech Inductor
1 Reinforced Wire
Standard Craft Thread: Magical Display -- Magitech Audio Storage -- Mana-Powered Flashlight -- Elemental Bauble -- Magitech Inductor -- Alchemist's Gloves -- Elemental Source Sphere -- Micellaneous Research
Speed Craft Thread: N/A
Conversion Qualifications: N/A
Bonuses:
Equip the item?: N/A
Additional Costs: N/A
Crafter: Fletcher
Recipient: Fletcher
Recipe:
Magic Display
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Alchemist or Pharmacist
Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Materials Required: 100 Gold
Posts Required: 3
Requirement: Level 10 Alchemist or Pharmacist
Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Magitech Audio Storage
Materials: Material fee (5 Gold x Item Level)
Post Requirement: 2 Posts
Requirements: Level 10 Alchemist
A craftable item which is a small, enchanted stone. It can record and playback a finite amount of audio based on the level of the item. It remains in a dormant state until powered by magitech.
Materials: Material fee (5 Gold x Item Level)
Post Requirement: 2 Posts
Requirements: Level 10 Alchemist
A craftable item which is a small, enchanted stone. It can record and playback a finite amount of audio based on the level of the item. It remains in a dormant state until powered by magitech.
Mana-Powered Flashlight
Materials Required: 5 Mana Fragments, Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Alchemist
An on-the-go craft proposed by Alchemist Edison. The efficiency of the lamp's energy consumption has been sacrificed for better light functionality. The light from this flashlight is about three times brighter than a regular mana-powered lamp, although it is still fairly dim in the long run and is only really somewhat effective at night. It uses up a Mana Fragment in a mere half minute, but gripping the flashlight with one's hand can also provide a complete circuit, providing light while sapping MP very slowly. Its utility depends on the level of the materials used to make it.
Materials Required: 5 Mana Fragments, Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Alchemist
An on-the-go craft proposed by Alchemist Edison. The efficiency of the lamp's energy consumption has been sacrificed for better light functionality. The light from this flashlight is about three times brighter than a regular mana-powered lamp, although it is still fairly dim in the long run and is only really somewhat effective at night. It uses up a Mana Fragment in a mere half minute, but gripping the flashlight with one's hand can also provide a complete circuit, providing light while sapping MP very slowly. Its utility depends on the level of the materials used to make it.
[Element] Bauble
Materials Required: Stabilized Mana Fragment, Material Fee (5 Gold x Item Level)
Posts Required: 1
Requirement: Level 10 Alchemist,
A 2-layer sphere, this bauble has an outer layer that almost looks like ice, followed by a denser inner layer, and a hollow vacuum on the inside. The sphere can be handled without dissipating. Its most unique property is that it will gain the magic elemental properties of nature around itself, as well as anima and mana, until sealed by an Alchemist. Explicitly, this is Fire, Ice, Lightning, Earth, Wind, Water, Darkness, Light, Anima, and Mana. For the most experienced of alchemists, it might be possible to mirror other elements. This sphere has two caveats, however. First, it naturally attains the elements around itself until magically sealed. It cannot be created sealed, as the entire construct would cave in on itself due to the vacuum. Therefore, it often has a mix of muddy elements taken in itself and requires serious effort to get a pure elemental sample inside one of these orbs. Second is that artificial creation of an element will never create a sphere of purity and use equal to one derived from nature. Due to this, it can often be incredibly difficult to get a good majority of one element or a pure sample inside a sphere. The more elementally pure a sphere, the better a material it can become, so cheating this is not advised. The inside of the sphere reflects the nature of the elements it has come in contact with, from frosting over or swirling air inside, although there is no set pattern for any one element.
Materials Required: Stabilized Mana Fragment, Material Fee (5 Gold x Item Level)
Posts Required: 1
Requirement: Level 10 Alchemist,
A 2-layer sphere, this bauble has an outer layer that almost looks like ice, followed by a denser inner layer, and a hollow vacuum on the inside. The sphere can be handled without dissipating. Its most unique property is that it will gain the magic elemental properties of nature around itself, as well as anima and mana, until sealed by an Alchemist. Explicitly, this is Fire, Ice, Lightning, Earth, Wind, Water, Darkness, Light, Anima, and Mana. For the most experienced of alchemists, it might be possible to mirror other elements. This sphere has two caveats, however. First, it naturally attains the elements around itself until magically sealed. It cannot be created sealed, as the entire construct would cave in on itself due to the vacuum. Therefore, it often has a mix of muddy elements taken in itself and requires serious effort to get a pure elemental sample inside one of these orbs. Second is that artificial creation of an element will never create a sphere of purity and use equal to one derived from nature. Due to this, it can often be incredibly difficult to get a good majority of one element or a pure sample inside a sphere. The more elementally pure a sphere, the better a material it can become, so cheating this is not advised. The inside of the sphere reflects the nature of the elements it has come in contact with, from frosting over or swirling air inside, although there is no set pattern for any one element.
Magitech Inductor
Materials Required: 1 Stabilized Mana Fragment, 1 Reinforced Wire
Posts Required: 1
Requirement: Level 10 Alchemist
This is in all technicality, a magitech object. As such, those without the required proficiency may find this particular object takes up more power than they'd like. This is a loop of wire coated in a crystalline material that is almost like mana fragments. The crystal has bonded to the wire, so it will not easily dissipate, but is malleable when mana is applied. The main benefit of this item is that it allows someone to feed mana into it in order to remotely power items at short distances such as the mana-powered flashlight or lamp that could normally be powered by hand-to-object contact. The quality of materials determines how many items can be powered, with how much power, at what range, and what the mana loss is in powering an object. In other words, this is a means of transferring power indirectly. You can now keep your lantern at your hip. Because this object must transfer power wirelessly, it has to be at least about wrist-sized. Much smaller than that and its range and utility are sharply decreased. Naturally, unless you are an incredibly experienced Alchemist or Magician or this item is of incredibly high quality (or both), there will always be some loss of mana. Practice with this is required. And of course, you can't use this to push mana into someone. Don't even try. This item can be used by people under its own item level and acts independently of any item it is crafted into for the purposes of its functionality, unless specifically specified. It is ignored in all calculations, unless noted otherwise.
Materials Required: 1 Stabilized Mana Fragment, 1 Reinforced Wire
Posts Required: 1
Requirement: Level 10 Alchemist
This is in all technicality, a magitech object. As such, those without the required proficiency may find this particular object takes up more power than they'd like. This is a loop of wire coated in a crystalline material that is almost like mana fragments. The crystal has bonded to the wire, so it will not easily dissipate, but is malleable when mana is applied. The main benefit of this item is that it allows someone to feed mana into it in order to remotely power items at short distances such as the mana-powered flashlight or lamp that could normally be powered by hand-to-object contact. The quality of materials determines how many items can be powered, with how much power, at what range, and what the mana loss is in powering an object. In other words, this is a means of transferring power indirectly. You can now keep your lantern at your hip. Because this object must transfer power wirelessly, it has to be at least about wrist-sized. Much smaller than that and its range and utility are sharply decreased. Naturally, unless you are an incredibly experienced Alchemist or Magician or this item is of incredibly high quality (or both), there will always be some loss of mana. Practice with this is required. And of course, you can't use this to push mana into someone. Don't even try. This item can be used by people under its own item level and acts independently of any item it is crafted into for the purposes of its functionality, unless specifically specified. It is ignored in all calculations, unless noted otherwise.
[Element] Source Sphere
Materials Required: 1 Elemental Bauble
Posts Required: 1 per element wanted
Requirement: Level 21 Alchemist, [Alchemist's Gloves] equipped or in crafter's inventory.
Description: Fire, Ice, Lightning, Earth, Wind, Water, Light, and Darkness. The successor to the Elemental Bauble, this is a highly pure sample of an element taken from a natural source of that element made in between the user's hands using Alchemist's Gloves. Higher alchemist levels allow for a more pure (and thus more efficient) sample. Examples of attaining a pure sample include jumping off a cliff for wind, shoving your hands in lava for fire, and swimming to a distant island for water. Taken from a source itself, these items are nearly inexhaustible sources of that element, powered by mana or psyche and are highly stable non-consumables. As before, the sphere reflects its elemental nature and properties. The ability to create this allows a special caveat, "Mixed Source Sphere", an object that can be created in order to determine the elemental concentrations in the area (including Miasma, Anima, and Mana).
Materials Required: 1 Elemental Bauble
Posts Required: 1 per element wanted
Requirement: Level 21 Alchemist, [Alchemist's Gloves] equipped or in crafter's inventory.
Description: Fire, Ice, Lightning, Earth, Wind, Water, Light, and Darkness. The successor to the Elemental Bauble, this is a highly pure sample of an element taken from a natural source of that element made in between the user's hands using Alchemist's Gloves. Higher alchemist levels allow for a more pure (and thus more efficient) sample. Examples of attaining a pure sample include jumping off a cliff for wind, shoving your hands in lava for fire, and swimming to a distant island for water. Taken from a source itself, these items are nearly inexhaustible sources of that element, powered by mana or psyche and are highly stable non-consumables. As before, the sphere reflects its elemental nature and properties. The ability to create this allows a special caveat, "Mixed Source Sphere", an object that can be created in order to determine the elemental concentrations in the area (including Miasma, Anima, and Mana).
Conversion Fee: N/A
Requested Item:
Crystal Rose (Lv.30)
Magic Display
Effect: REC +1
Description: An ornate flower constructed of crystallised mana and stabilised to retain its form. It gives off a soft pink glow from it's entire form, but only in certain times of the day.
Magic Display
Effect: REC +1
Description: An ornate flower constructed of crystallised mana and stabilised to retain its form. It gives off a soft pink glow from it's entire form, but only in certain times of the day.
Magitech Audio Storage (Lv.50)
A small, enchanted stone that has a glossy finish and a green tint to its surface. It can record and play back a finite amount of audio, but remains dormant until powered by mana.
A small, enchanted stone that has a glossy finish and a green tint to its surface. It can record and play back a finite amount of audio, but remains dormant until powered by mana.
Elemental Bauble {Light} (Level 1) x1
Magitech Inductor x1
Alchemist's Gloves (Level 1) x1
Elemental Source Sphere {Light} (Level 1) x1
+44 Mana Fragment
Material Fee:
100 + 250 + 5 + 5 + 10 = 370 Gold
10 Mana Fragments
1 Magitech Inductor
1 Reinforced Wire
Standard Craft Thread: Magical Display -- Magitech Audio Storage -- Mana-Powered Flashlight -- Elemental Bauble -- Magitech Inductor -- Alchemist's Gloves -- Elemental Source Sphere -- Micellaneous Research
Speed Craft Thread: N/A
Conversion Qualifications: N/A
Bonuses:
Alchemist’s Goggles (Item Level 20)
Magic Accessory
Effect: Alchemy Item Level +2
Description: A specially designed Magitech eyeglass used for fine-tuning Magitech and other electronics. It is made by condensing Mana Fragments down into a glass-like substance and then framed for ease of wear to keep hands free to work.
Magic Accessory
Effect: Alchemy Item Level +2
Description: A specially designed Magitech eyeglass used for fine-tuning Magitech and other electronics. It is made by condensing Mana Fragments down into a glass-like substance and then framed for ease of wear to keep hands free to work.
[Master Alchemist] Professional Labcoat Level 20
The working professional's clothes. A crisp, starched labcoat with emphasized lapels this labcoat has been designed specifically for those of a more dwarven build. This is complimented with a form fitting, black turtle-neck sweater and a smart pair of pants that are resistant to scuffing. Effect: Alchemist crafted items are boosted by 2 levels.
The working professional's clothes. A crisp, starched labcoat with emphasized lapels this labcoat has been designed specifically for those of a more dwarven build. This is complimented with a form fitting, black turtle-neck sweater and a smart pair of pants that are resistant to scuffing. Effect: Alchemist crafted items are boosted by 2 levels.
Equip the item?: N/A
Additional Costs: N/A