Post by Capsule on Nov 11, 2015 12:18:45 GMT
Crafting
Crafter: Capsule
Recipient: Zelenin
Recipe:
Material Fee: 250 / 2 = 125g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: MT
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Material Fee: 125 / 2=62g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: IP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Material Fee: 25 / 2 = 12g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: PoN
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Smoke Grenade
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Material Fee: 25 / 2 = 12g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: SG
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Material Fee: 250 / 2 = 125g
Conversion Fee: N/A
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: LMP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Total gold owed (from Capsule): 336
Crafter: Capsule
Recipient: Zelenin
Recipe:
Medicinal Tablet
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 250 / 2 = 125g
Conversion Fee: N/A
Requested Item:
[b]5 x Medicinal Tablets[/b]: Level 10. A healing pill that restores about 375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: MT
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Poison, Impure
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Material Fee: 125 / 2=62g
Conversion Fee: N/A
Requested Item:
[b]5 x Impure Poison[/b]: Level 5. A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 4. Drinking it directly will lower the character's current HP by 125. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: IP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Potion of Nighteye
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Fee: 25 / 2 = 12g
Conversion Fee: N/A
Requested Item:
[b]Potion of Nighteye[/b]: Level 5. Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Standard Craft Thread: N/A
Speed Craft Thread: PoN
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Smoke Grenade
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Material Fee: 25 / 2 = 12g
Conversion Fee: N/A
Requested Item:
[b]Smoke Grenade[/b]: Level 5. A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Standard Craft Thread: N/A
Speed Craft Thread: SG
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Equip the item?: N/A
Additional Costs: N/A
Crafter: Capsule
Recipient: Zelenin
Recipe:
Mana Potion, Lesser
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Material Fee: 250 / 2 = 125g
Conversion Fee: N/A
Requested Item:
[b]5 x Lesser Mana Potion[/b]: Level 10. A recipe by Capsule. A basic mana potion that restores 125 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: LMP
Conversion Qualifications: N/A
Bonuses: 50% off material cost from the Palate for the Ages event
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: N/A
Additional Costs: N/A
Total gold owed (from Capsule): 336