Post by Capsule on Nov 21, 2015 1:06:01 GMT
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 89 x 5=445 / 2=222g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Tranquilize
Conversion Qualifications: N/A
Bonuses:
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 59 x 10=590 / 2 = 295g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Skinwalking
Conversion Qualifications: N/A
Bonuses:
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 89 x 10=890 / 2= 445g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Doppelganger
Conversion Qualifications: N/A
Bonuses:
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Total gold owed: 962
Crafter: Capsule
Recipient: Capsule
Recipe:
Tranquilizer
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. A liquid sedative in a syringe that causes tranquility within the affected person or beast. Lower doses have a desirable calming effect, while higher doses can inflict drowsiness, slurred speech, poor judgement, clumsiness, and lowered reflexes. It does not quite work like the Animal Trainer's Pacify skill, in that it does not lower a monster's nature. The effects do last for thirty seconds, however. Its potency is reliant on the average level of the materials used to make it, and has a toxicity rating of 4.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Pharmacist Capsule. A liquid sedative in a syringe that causes tranquility within the affected person or beast. Lower doses have a desirable calming effect, while higher doses can inflict drowsiness, slurred speech, poor judgement, clumsiness, and lowered reflexes. It does not quite work like the Animal Trainer's Pacify skill, in that it does not lower a monster's nature. The effects do last for thirty seconds, however. Its potency is reliant on the average level of the materials used to make it, and has a toxicity rating of 4.
Material Fee: 89 x 5=445 / 2=222g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
[b]Tranquilizer[/b]: Level 90. A recipe by Pharmacist Capsule. A liquid sedative in a syringe that causes tranquility within the affected person or beast. Lower doses have a desirable calming effect, while higher doses can inflict drowsiness, slurred speech, poor judgement, clumsiness, and lowered reflexes. It does not quite work like the Animal Trainer's Pacify skill, in that it does not lower a monster's nature. The effects do last for thirty seconds, however. Its potency is reliant on the average level of the materials used to make it, and has a toxicity rating of 3. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: Tranquilize
Conversion Qualifications: N/A
Bonuses:
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is possessed, it applies a crafting bonus of +1 toward a craft's final item level.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Potion of Skinwalking
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 50 Pharmacist
A recipe by Pharmacist Capsule. A deep violet potion that allows the user to transform into an animal or monster in the area. In doing so, they lose the ability to attack or speak, but their identity (IGN, guild, etc.,) is replaced with the basic info of the creature they are mimicking. The disguise is shattered when the user is assaulted or leaves the area. The level of the potion depends the highest level of monster the user may mimic. While great for espionage, it is not advised to masquerade as higher leveled monsters or field bosses, as others may attack you on sight. It has a toxicity rating of 3.
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 50 Pharmacist
A recipe by Pharmacist Capsule. A deep violet potion that allows the user to transform into an animal or monster in the area. In doing so, they lose the ability to attack or speak, but their identity (IGN, guild, etc.,) is replaced with the basic info of the creature they are mimicking. The disguise is shattered when the user is assaulted or leaves the area. The level of the potion depends the highest level of monster the user may mimic. While great for espionage, it is not advised to masquerade as higher leveled monsters or field bosses, as others may attack you on sight. It has a toxicity rating of 3.
Material Fee: 59 x 10=590 / 2 = 295g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
[b]Potion of Skinwalking[/b]: Level 60. A recipe by Pharmacist Capsule. A deep violet potion that allows the user to transform into an animal or monster in the area. In doing so, they lose the ability to attack or speak, but their identity (IGN, guild, etc.,) is replaced with the basic info of the creature they are mimicking. The disguise is shattered when the user is assaulted or leaves the area. The level of the potion depends the highest level of monster the user may mimic. While great for espionage, it is not advised to masquerade as higher leveled monsters or field bosses, as others may attack you on sight. It has a toxicity rating of 2. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: Skinwalking
Conversion Qualifications: N/A
Bonuses:
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is possessed, it applies a crafting bonus of +1 toward a craft's final item level.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Potion, Doppelganger
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 50 Pharmacist
A recipe by Pharmacist Capsule. The Doppelganger potion allows the user to masquerade as another person, by cloaking them in an illusion that perfectly mimics bodily appearance, voice, equipped items and (public) character information. The only thing it cannot replicate are mannerisms. For best results, one should take this potion while in close proximity of the target, otherwise they will take on the appearance of the closest person around. The effects will also wear off prematurely if the user is attacked or uses attack based skills. The potion has a five second application time, a ten minute duration, a toxicity rating of 10, and the level of the potion must be higher or equal to that of the target.
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 50 Pharmacist
A recipe by Pharmacist Capsule. The Doppelganger potion allows the user to masquerade as another person, by cloaking them in an illusion that perfectly mimics bodily appearance, voice, equipped items and (public) character information. The only thing it cannot replicate are mannerisms. For best results, one should take this potion while in close proximity of the target, otherwise they will take on the appearance of the closest person around. The effects will also wear off prematurely if the user is attacked or uses attack based skills. The potion has a five second application time, a ten minute duration, a toxicity rating of 10, and the level of the potion must be higher or equal to that of the target.
Material Fee: 89 x 10=890 / 2= 445g
Conversion Fee: N/A
Payer: Capsule
Requested Item:
[b]Potion, Doppelganger[/b]: Level 90. A recipe by Pharmacist Capsule. The Doppelganger potion allows the user to masquerade as another person, by cloaking them in an illusion that perfectly mimics bodily appearance, voice, equipped items and (public) character information. The only thing it cannot replicate are mannerisms. For best results, one should take this potion while in close proximity of the target, otherwise they will take on the appearance of the closest person around. The effects will also wear off prematurely if the user is attacked or uses attack based skills. The potion has a five second application time, a ten minute duration, a toxicity rating of 9, and the level of the potion must be higher or equal to that of the target. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: Doppelganger
Conversion Qualifications: N/A
Bonuses:
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is possessed, it applies a crafting bonus of +1 toward a craft's final item level.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Palate for the Ages 50% discount reward
Equip the item?: N/A
Additional Costs: N/A
Total gold owed: 962