Post by Nezu on Nov 23, 2015 0:19:04 GMT
ZEPHYRIUS
Character Info
REAL NAME:Zephyr Lathillion
REAL GENDER: Male
GAME GENDER: Male
AGE: 22
SEXUALITY: Heterosexual
FACE-CLAIM: Worrick Arcangelo, Gangsta
PLAYED BY: Zephyrius
RACE: Elf
FACTION: Adventurer
Appearance The first, most obvious thing people will notice when they see Zephyr, is the fact that he is very handsome. Exceptionally so, in fact. One of his most defining features is his one good icy blue eye while the other is covered with a eye patch.. His skin is tanned, giving him a light-brown, caramel complexion. His hair is a sandy blonde , and isn't too long, nor is it very short, stopping just below his shoulders his shoulders. Physically, Zephyr is the definition of solid. He's not too big, however he does have a good bit of muscle mass on his frame. Essentially, he looks like a 21 year old who gets lots of physical activity, eats properly, and takes care of his body. | Personality When it comes to breaking down Zephyr’s personality this is something that is no easy thing. He tends to be a mixture of two personalities fighting for complete dominance over the same prize. Who will control the body? But then again I am sure just about every human has this particular problem when they question everything going on around them. He loves his quiet solace but also is honored to strike up a variety of random conversations in his down time with others that passes on by. Like the change in weather Zephyr can become irritated with everything much like those cocky showboating people to that of a prideful one who decides they don’t need nobodies help which ultimately cause a back draft of problems. Zephyr doesn’t quite get how those around can be so full of hot air and believe to ride this journey an individual needs to play only one side to make it out alive. In Zephyr’s eyes you need to be able to dabble in both parts of your psyche even if it means having to dive so deep that you embrace the far corners of mind which has been called the darkness or your evil side. Zephyr doesn’t see it as good or evil just two halves playing an endless game of who is the king and who is the horse. On one side Zephyr shows complete compassion for the weak and helpless, if one has the endurance and strength to fight harder or longer for the sake of those that cannot then he will do so unquestionably. Zephyr does at times possess a great amount of patience and under certain circumstances he’ll be the ears to those that need to vent out their many frustrations if it should make them feel better after. He has a soft side for women and children. Empathic: A glimpse of pure heart does flicker inside the eyes of Zephyr as he does at odd times show understanding and feelings of another as if it too has affected him on such a deeper level. To hear tragic news sometimes sends Zephyr to question why anything has to happen. It’s as if happiness isn’t without sorrow for anything to turn a full complete circle. Tears flowed from his face as he heard a woman speak of her husband beating their son half to death just to prove some kind of twisted point. |
Extra
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How'd you find our RP? We'd like to know.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
For a long time Zephyr lived at the "Ladies of the Angels" orphanage. it was here where he was abandoned only a short time after his birth, and here where he grew to the age of 8. The nun's were nice enough, but Zephyr was always a wild child, forcing them to have to be strict with him. One nun in particular, Sister Alice, saw that if he put his energy into a more productive output then he should be fine. It was here that he started doing sports like gymnastics, swimming, and biking. He was doing exceptionally well for a boy of his age, always doing well in his studies and with multiple extracurricular activities made him a very promising candidate for adoption. But none came for a long time.
When Zephyr was 12, he was finally taken in by a family who wanted an older brother figure for their son, Thomas. They were very nice to Zephyr, and he fit into the family dynamic perfectly. he lived peacefully with them for 3 years. Suddenly things took a turn for the worse. Both parents were killed in a car accident, leaving Zephyr to take care of his now orphaned younger brother of 12. The sisters from his old orphanage were willing to take in Thomas, but Zephyr was too old. So, instead of leaving his brother without any family, he decided that he would provide for the both of them. It was hard, and required him to get several jobs, but they made it work. They lived this way for 4 years together.
Thomas had always been into video games, while Zephyr had been the athlete, venturing out into Parkour and the martial art Eskrima. But when Zephyr saw the announcement for Elder Tale, he decided that it would be the perfect thing to bring the two of them closer together. It boasted better than life graphics and a physics system that would make Newton and Galileo blush. He thought this was a game that they could both get into, and possibly beat together. Shortly before the release of the game Thomas was hit by a a car while riding a bike he and died from injuries shortly after. Zephyr lamented the release of the game because they had talked about playing and beating the game together but, alas that was not possible anymore. once the game finally did release Zephyr went and picked up both of the preordered copies and placed one on his deceased brothers bed and the other was installed and he logged in....
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Katana | Armor Starter plate | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Samurai
Iado: Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Kabuto-wari (Helm Splitter) Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Denkosekka (Lightspeed): Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds and a cooldown of 25 seconds.
Roleplay Class: Berserker
Level 1 Skill
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Blacksmith
Level 1 Skill
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M