Post by Tasman on Nov 23, 2015 5:51:45 GMT
TASMAN
Character Info
REAL NAME: Ezekiel Rose
REAL GENDER: Male
GAME GENDER: Male
AGE: 21
SEXUALITY: Pansexual
FACE-CLAIM: Zihark, Fire Emblem
PLAYED BY: Johnny
RACE: Half-Alv
FACTION: Adventurer
Appearance Height: 5'10" Weight: 160 lbs. Eye Color/Shape: Deep Green; Almond-Shaped. Rather keen and perceptive. Hair Color/Style: Light Gray; Jaw-length. His bangs part and form a frame around his face. Physique: Lean and slender. He is generally athletic, but more attuned to speed and agility. Attire: Outside of battle and adventuring, he seems to be comfortable year-round in trousers, leather boots, long-sleeve shirts, and a vest. He doesn't seem to be one for jewelry or decorations, but he wears half-gloves and a scarf when the winter proves a little too much. Skin Tone: Fair. His bare skin is smooth and hard to the touch. His hands are callused. Scars/Markings: He has a small horizontal cut under his right eye. | Personality - Introversion / Extraversion: Tasman is definitely more outgoing and enjoys polite conversation with others. For the most part he is open about himself but enjoys asking questions about others. - Thinking / Feeling: Although he is quite astute and calculating, he is also a man with a sensitive regard for life. He cannot abide the suffering, mistreatment, or killing of the innocent and will throw reason by the way-side to defend the weak, especially People of the Land. He usually follows his heart or his gut when it comes to most situations. - Judging / Perceiving: Definitely a more go-with-the-flow kind of man. He is quite adaptable and takes things as they come. - Although he is honest and open, he also accepts that lies are a part of the world. He will converse with most people, but usually avoids shady or suspicious characters. He is not naive and will only trust those he has known for an extended period of time. Anything he lets others know about himself is usually unimportant or trivial information. - Tasman is outgoing enough and willing to pursue a friendship with anyone, but realizes that not everyone is the same way. He will always actively engage others in conversation by asking questions, but never presses someone when they shy away. He is one to believe that given enough time and patience, anyone will come out of their shell on their own accord. Although he prefers one-on-one talks, Tasman has been proven to be an attentive listener in groups. - Tasman is both loyal and proud of his friends, but when it comes to danger he will usually protect People of the Land first and trust other adventurers to know how to do so by themselves. He knows adventurers are people from his own reality, but considers landers just as real in-game and that they cannot afford to be undefended. - He is not very competitive and usually just does his best for the good of the team. - Positive Traits: Brave, Dutiful, Outgoing, Polite, Patient, Astute, Nonchalant, Discerning, Down-to-Earth. - Negative Traits/Phobias: Inquisitive, Oversensitive, Unforgiving, Blunt, Ambiguous (about his personal life). He has a slight fear of heights and hates turtles. |
Extra
Hobbies: Painting, Sketching, Ice-Skating, Writing, Fishing, and Playing Baseball.
Blood Type: O Negative.
Handedness: Right.
Occupation: An aspiring writer and artist who was just starting out on his own.
Accent: Light Southern.
Blood Type: O Negative.
Handedness: Right.
Occupation: An aspiring writer and artist who was just starting out on his own.
Accent: Light Southern.
Biography
He was born the only child of Jacob and Theresa Rose, whom divorced when Zeke was still very young. Due to this, he became very accustomed to moving back and forth between the two his entire life and never thought it the least bit strange. He attended school in his Mother's area and only saw his Father once a week as well as every other weekend. Although Jacob tried to connect with his son, there just never seemed to be enough time for them to get to know each other. He fared no better with his Mother, who seemed to grow more bitter about the divorce with each passing year, not less. It grew so bad that he started to readily avoid her and almost look forward to the visits with his Dad.
He became an artist. It was something that he could practice at without having to interact with his parents. He drew what he saw outside his window when he isolated himself at his Father's house, or what he saw around town when he escaped his Mother's clutches in favor of going out with his friends. He grew so adept at it that he began to take commissions from others. After high school, he pursued Art as a major profession, and although he only improved, he was never very popular or noteworthy. He moved away from both of his parents, but soon fell into poverty. By chance, an old friend from his school days came across Zeke taking commissions off the street and took him to his home until he could get back on his feet. It was strange, but he reveled at the chance to actually take a day off without having to struggle for money so he could eat for once. So he asked himself: what better way to get away from reality than by playing a video game? He scarcely ever played them as a child, for neither of his parents were too rich after the divorce and couldn't afford such pricey devices. His friend laughed at his request and nodded in agreement, then showed Zeke one of his favorite ways to pass the time: the MMORPG called Elder Tale. He told Zeke that it was fated to be that he should come over on the day of the aging game's newest expansion pack. Zeke then donned the headset and fell with a measure of nostalgia into the clutches of Londinium without a clue that he wouldn't be able to escape...
Inventory
EQUIPMENT
Left Arm Starter Dagger. | Armor Starter Leather Armor. | Right Arm Starter Longsword. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Swashbuckler
Fold Step: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Dancer
Pacifying Dance: A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used.
Crafting Class: Tailor
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
MM/DD/YYYY -- Info