Post by Ren on Nov 30, 2015 2:18:38 GMT
Main Class : Swashbuckler
Good Weather Makes Perfect Day(Open)
-284
-273
-257
-275
-469
-338
Subtotal : 1896
Okay Lets Try This Then(Open)
-322
-284
Subtotal : 606
The Weak Swashbuckler Part Two[Solo]
-344
-328
-342
-274
-306
Subtotal : 1594
Total : 1896 + 606+ 1594 = 4096/250 = 16.384 or 16
Crafting Class : Mechanic
Mechanism[Crafting]
-433
-400
Total : 833/250 = 3.32 or 3
RP Class : Apprentice
Bright And Sunny Days[Mentor/Hirosame]
-428
-323
-526
-280
Total : 1557 x 1.25= 1946.25/250 = 7.785 or 7
Total Claim :
Link to Previous Claim : Ren AP Claim[1]
Pre Claim AP :
Main Class - 11 AP
Craft Subclass - 2 AP
RP Subclass - 3 AP
Post Claim AP :
Main Class : 27 AP
Craft Subclass : 5 AP
RP Subclass : 10 AP
Final Levels :
Main Class Level : 12
Craft Subclass Level : 3
RP Subclass Level : 6
Requested Skill(s) :
Tier I
Lvl 7 : Fold Step : Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Tier I
Lvl 10: Shuffle Windmill : The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Good Weather Makes Perfect Day(Open)
-284
-273
-257
-275
-469
-338
Subtotal : 1896
Okay Lets Try This Then(Open)
-322
-284
Subtotal : 606
The Weak Swashbuckler Part Two[Solo]
-344
-328
-342
-274
-306
Subtotal : 1594
Total : 1896 + 606+ 1594 = 4096/250 = 16.384 or 16
Crafting Class : Mechanic
Mechanism[Crafting]
-433
-400
Total : 833/250 = 3.32 or 3
RP Class : Apprentice
Bright And Sunny Days[Mentor/Hirosame]
-428
-323
-526
-280
Total : 1557 x 1.25= 1946.25/250 = 7.785 or 7
Total Claim :
Link to Previous Claim : Ren AP Claim[1]
Pre Claim AP :
Main Class - 11 AP
Craft Subclass - 2 AP
RP Subclass - 3 AP
Post Claim AP :
Main Class : 27 AP
Craft Subclass : 5 AP
RP Subclass : 10 AP
Final Levels :
Main Class Level : 12
Craft Subclass Level : 3
RP Subclass Level : 6
Requested Skill(s) :
Tier I
Lvl 7 : Fold Step : Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Tier I
Lvl 10: Shuffle Windmill : The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.