Post by Someone on Jan 4, 2016 8:58:17 GMT
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SOMEONE Adventuerer - Half-Alv - Swashbuckler - Acrobat - Chef - ♂ [attr="class","equipicon"] [attr="class","equipdescription"]Armor Name: Starter Leather Armor Level 1 Armor A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Starter Long Sword Level 1 Weapon A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equipicon"] [attr="class","equipdescription"]Weapon Name: Starter Kibg Sword Level 1 Weapon A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. [attr="class","equipicon"] [attr="class","equipdescription"]Accessory Name: Level # Accessory Description. REAL NAME. ROEN MERCER REAL GENDER. MALE AGE. TWENTY SEXUALITY. HETEROSEXUAL FACE-CLAIM. KURAMA SERIES/ARTIST. YU YU HAKUSHO PLAYED BY. SOMEONE [attr="class","infotitle"]Appearance [attr="class","infobox"] The first thing one would notice about Roen's physical appearance is his extravagantly long red hair. The hair itself goes about down to his mid-back, maybe right below his shoulder blades. Sometimes he can be seen with his hair open a ponytail at the back while the bangs stay in the front and some of the hair flows on the sides of his head. Roen's body doesn't necessarily have bulky muscle, however he does have lean muscle along with an athletic build. Sizing in around the height of five feet nine inches he is just below the average height of a male, while his weight is around one-hundred sixty pounds. Overall a nice weight for an athletic body of his size. His skin is a porcelain white along with a pair of viridescent eyes. Of course Roen starts out with the generic leather armor that one would get while just starting up the game, nothing overly refreshing about the clothes that he wears. [attr="class","infotitle"]Personality [attr="class","infobox"] Roen is a very kind person, sometimes that kindness gets him in trouble. He tries to treat everyone as nice as possible because he believes in the idea of 'Do onto others, as you want them to do onto you.' To play devil's advocate he does know how to be cold at times. When something needs to be done it needs to be done and thats final. However if there is someone that doesn't deserve harsh treatment then he is not afraid to speak his mind to anyone. Being the outspoken person he is, if Roen sees something clearly wrong with a particular scene has doesn't have a single problem pointing it out. Additionally he is a rather blunt person, even though he likes to be nice if there is something that needs to happen for the well being of a person or group he doesn't have a problem doing it and being hated by the person or group. One of the most prominent aspects of his personality is loyalty. If Roen feels an inclination to have an allegiance to a particular person then it's rare for the swashbuckler to go back on his word. Coincidentally the two things Roen loathes the most are thieves, and liars. [attr="class","infotitle"]History [attr="class","infobox"] Roen never had a necessarily fascinating life, however that doesn't mean he had a tedious life either. He was socially active, being mildly popular during high school as he was one the men's Football team. He lived with his mother and younger sister, his father had divorced his mother at a younger age and Roen- along with his sister -wanted to stay with their mother. Being at the age of nineteen Roen moved out of this mother's house and into a college dormitory. Roen took moderately advanced lesson while also juggling playing on his chosen college's sports team. So he had a rather active life for the most part, most of his time neither boring or exciting. [attr="class","infotitle"]Extra [attr="class","infobox"] -text- |
[attr="class","bigheader]Skills [attr="class","columnheader"]MAIN CLASS SKILLs [attr="class","columnheader"]SUB-CLASS CLASS SKILLs [attr="class","columnheader"]CRAFTING CLASS SKILLs [attr="class","column"] -Fold Step - Tier I: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds. -Straights - Tier I: A skill with a 1 second animation time and 5 second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill. -Ante Up - Tier I: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -High Jump - Level 1: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description [attr="class","column"] -Iron Stomach - Level 1: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly. -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description -Skill: Description |
[attr="class","bigheader]INVENTORY [attr="class","columnheader"]Equipment [attr="class","columnheader"]Consumables & Ammunition [attr="class","columnheader"]Misc. [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description [attr="class","column"] -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
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