Post by Citrine on Jan 8, 2016 21:43:07 GMT
[attr="class","ws"] [attr="class","h"]Citrine [attr="class","fc"] [attr="class","bi"]REAL NAME: Freya Eve Parker [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]IN-GAME GENDER: Male [attr="class","bi2"]AGE: 15 (August 25) [attr="class","bi2"]SEXUALITY: Confused [attr="class","bi2"]FACE-CLAIM: Slava, Bu ni Mi wo Sasagete Hyaku to Yonen. Elf de Yarinaosu Musha Shugyou [attr="class","bi2"]PLAYED BY: Lila [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Citrine looks to be about the age of 12. He's 4 foot 10 inches tall (147cm), and he weights 95 pounds (43kg). As with all members of the elf race, he has prominent pointed ears out the side of his head. Bright amber eyes, which are his namesake, almost glow like gems set in his face. The top of his head is covered in messy brown hair. The general aura he gives off is one of innocence. He makes those around him think that he is harmless. Along with his slender physique and young look, it's one of his traps. Luring human enemies into a false sense of superiority. Though if you are not his enemy, he really is just a friendly and energetic young boy. His clothing style varies depending on the season. But he typically opts to stay away from clothing that is too bright in color. A lot of browns, blacks, dark, creams, whites, and pale colors. Just pants, a t-shirt, and shoes is his casual wear. Nothing fancy. Despite Citrine having had been a girl in real life, because his character is still a young boy, it's easy for him to just make everyone believe he really is a boy. All he had to do was speak a bit rougher, without as much breathiness, and incorporate some vulgar words here and there. [attr="class","h3"]Personality [attr="class","b"] Citrine is modest by nature. He doesn't like to boast because it accomplishes nothing. Though this is just a carry over from his personality in real life. Citrine has gone full roleplay as his role as a cute shota elf. Trying to go with the rough-around-the-edges energetic and impulsive boy personality stereotype. A gentleman when interacting with older folks, but with a tinge of rudeness expected of a young boy. He's friendly with just about everyone he interacts with, but there are some cases where his facade slips. In some situations, he dismisses the roleplaying and becomes closer to who he was in real life. A slow-thinking, but clever girl. He also has difficulty interacting with women, having no experience with relationships as either sex. He's also unsure if he should even pursue relationships with women. It's not like sexuality is just a switch he can flip. Oh well, he's a growing boy, he has time to figure out his feelings on love. [attr="class","h3"]History [attr="class","b"] Freya lived in the shadow of her older sister, as cliche as that sounds. Her parents had gotten their daughter, but they wanted a son and what came out was just another girl. Third time's the charm and they got their son and Freya was just stuck in the middle. Sharing a room with her older sister, but living with the feeling that nothing in the room was ever hers. More like, Olivia's unless Olivia was out with friends or something. Of course their younger brother got his own room. Freya despised that. She never got any privacy unless she stayed home while Olivia went out. There was a computer in their room for school work. Of course it was Olivia's unless Freya begged to use it like some hobo begging for scraps. With the time she had with the computer, she ate it up playing games and playing around on roleplaying sites like Gaia Online. At first she participated on those sites as a girl just for discussion boards and dressing up her avatar. But it quickly became boring, so she started experimenting. First with making original characters and then different online personas. She liked the young boy characters she made. They were never like her brother. Her brother was a loner with a bad temper which, fueled with his spoiled upbringing, led to her becoming an outlet for that temper when it turned violent. It was cute when he was little, but he has the strength of a man now and it's not funny anymore... But no one wants to stop him. Her characters were her escape. Her boys wouldn't hit a girl, even if they got angry. Full of energy and curiosity and admiration for their respective role models. Goal driven characters, passive and shy characters. She became engrossed in anime and manga at the time as well, though sticking to anything with at least one shota. Then she saw one of her online friends was talking about an online game in one of their group chat sessions. So she gave Freya a trial key and she downloaded the UK client to check out the hubbub. The game barely ran on the computer, but she didn't need 60 FPS to play with the character creator. She could make characters pretty young in this game. She liked the customization and ended up choosing the boy character she made that she liked the best to play the game as. Shortly after completing the tutorial, she woke up in the game. [attr="class","h3"]Extra [attr="class","b"]Race: White Ethnicity: English Hobby: Roleplaying Blood type: A+ Favourite Color: Red Favourite Cuisine: Red Meat Favourite Drink: Anything bitter |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Elf [attr="class","bi4"]MAIN CLASS: Guardian [attr="class","bi4"]CRAFTING CLASS: Woodcrafter [attr="class","bi5"]ROLEPLAY CLASS: Fisherman [attr="class","h4"]Skills [attr="class","b"] [attr="class","h4_sub"]Main Class Skills [attr="class","b_sub"] [attr="class","skill"]Covering: Tier 1 Adventurer Skill Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds. [attr="class","skill"]Spear Break: Tier 1 Adventurer Skill. An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds. [attr="class","skill"]Anchor Howl: Tier I Guardian Skill: A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled. [attr="class","skill"]Aura Saber: Tier I Adventurer Skill Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds. [attr="class","skill"]Parry: Tier I Adventurer Skill A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Sword Rain Flurry: Tier I Adventurer Skill The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds. [attr="class","skill"]Hammer Beat: Tier I Guardian Skill A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds. [attr="class","h4_sub"]Crafting Class Skills [attr="class","b_sub"] [attr="class","skill"]Timber: Level 1 Woodcrafter Skill: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. [attr="class","h4_sub"]Roleplay Class Skills [attr="class","b_sub"] [attr="class","skill"]Mariner: Level 1 Fisherman Skill: Passive skill. As opposed to the usual player's one-minute limit, the fisherman may remain submerged in the water for two minutes before having to resurface for air or suffer gradual damage. Their movement speed in the water is also not reduced compared to a player's normal speed reduction of 20%. [attr="class","h3"]Equipment [attr="class","b"] [attr="class","equip"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","equip"]Left Hand: N/A [attr="class","equip"]Right Hand: Starter Halberd: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equip"]Accessory#1: Leave blank [attr="class","equip"]Accessory#2: Leave blank [attr="class","equip"]Accessory#3: Leave blank [attr="class","equip"]Accessory#4: Leave blank [attr="class","equip"]Vanity#1: Leave blank [attr="class","equip"]Vanity#2: Leave blank [attr="class","equip"]Vanity#3: Leave blank [attr="class","h3"]Inventory [attr="class","b"] [attr="class","equip"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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