Post by Eira on Feb 8, 2016 6:56:51 GMT
Eira
Character Info
REAL NAME: Elliot ArkwrightREAL GENDER: Male
GAME GENDER: Male
AGE: Twenty-three
SEXUALITY: Pansexual
FACE-CLAIM: Rider (Alexander the great), Fate Grand Order
PLAYED BY: Eira
RACE: Half-Alv
FACTION: Adventurer
Appearance In the real world Eira was a tall, lithe individual who looked like he never went outside by the pale coloring of his skin.He Despite this he wan't that bad looking. Appearance wise he was considered above average, but nothing to special considering his body being incredibly skinny. His bright blue eyes are shaped in a way that he always appeared to be tired.One peculiar part of his eyes was a small brown spot in his left eye. The features on his face were rather soft and with an obvious baby face that often confused people on his true age His posture wasn't that good slumping slightly as walked anywhere. His had long, thick straight brown hair which he usually kept tied back into a ponytail occasionally wearing glasses instead of contacts. His wardrobe consited of comfortable clothing, nice fitting jeans or slacks, t-shirts with references to things he liked, and hoodies for cold days. In Elder tail his appearance he is a bit shorter than he is in the real world, but overall still tall. His skin is slightly tan, and despite being skinny he has muscle tone. His hair and eyes are both the same shade of velvety red. in this world his face is still soft, but it's more lively appearance showing off his kind and lively nature. His eyes are rounded nicely and seem peaceful despite their hue. His hair is long and wavy, but he usually keeps the long parts of his velvety hair in a braid. Eira walks around straight, but it's obvious that he is relaxed by the slight bouncing in his step. Of course like all of his race he carries the symbol of the Alv on his tongue. In public he seems to be ready to run, fight, or exert any physical activity with glee, but when he is in a more private setting he is completely of guard seeming a bit aloof and somewhat goofy with how he carries himself. | Personality Eira has quite a unique personality having a mixture of introverted tendencies and extroverted ones. When it comes to things such as his views on subjects, or issues he is quite blunt and will tell people how he feels about them. Especially if it's something that bothers him deep down then it will most likely rile him up and cause him to say, or act without any inhibition.Though when it comes to things such as embarrassing situations, or depressing things that concern himself he is quiet and holds them inside not wishing to trouble others. Despite feeling this way about himself he is quite eager to help his friends and listen to them when things are bothering them. Overall he is a carefree and happy soul preferring to spend his time doing the things he enjoys, which often include fishing, gardening, spending time with friends, and surprisingly reading. This happens to be because he is intelligent, but it isn't obvious since he seems to be quite impulsive. There is only one thing that actually brings fear to Eira, and that's the thought that a decision he would make would bring pain to others, or destroy everything around him. He fears this yet because of his personality he tends to be impulsive thinking, and acting based on his feelings rather than the voice in his head telling him to think before acting. Like his fears there is very little that he dislikes, but the few things that he dislikes consist of abusers, disrespecters of nature, and those who treat people less then they are. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html |
Extra
Biography
Eira, or in the real world Elliot Arkwright was born to a relatively normal household in America, his parents made a good living his mother being a lawyer and his father being a personal trainer. He is the middle child having an older sister and triplet younger siblings two boys and a girl. Throughout his childhood he was pretty normal he gained hobbies falling in love with nature as he explored with his siblings in the nearby nature and staying up late at night reading his favorite books. Though sometime around middle school he learned that one of his friends was being mentally abused by one of the teachers, and being the impulsive kid he was he tried to help. As a result things got worse for her, and his friendship was destroyed with her. Despite the fact that she was soon saved by another teacher Elliot couldn't get over the fact he made things worse and ruined everything. Making him become reclusive for awhile.
When highschool started he became the same old boy he used to be, but he wasn't as popular as he used to be. He look somewhat sickly as he had became incredible skinny and pale. He still spent time with his friends, but most of his time was spent doing his hobbies reading, fishing, gardening, and recently during that time gaming. After highschool he had been accepted to go to school at oxford planning to get a degree in biology. Though during his time there he heard about Elder tale and decided to give the game a try hearing nothing but good things about it.
When highschool started he became the same old boy he used to be, but he wasn't as popular as he used to be. He look somewhat sickly as he had became incredible skinny and pale. He still spent time with his friends, but most of his time was spent doing his hobbies reading, fishing, gardening, and recently during that time gaming. After highschool he had been accepted to go to school at oxford planning to get a degree in biology. Though during his time there he heard about Elder tale and decided to give the game a try hearing nothing but good things about it.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm N/A | Armor Starter chainmail | Right Arm Starter Great Hammer |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Druid
Brilliant Prism: The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened by 2 seconds. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Familiar: Grey Wolf: A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Heartbeat Healing: One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Berserker
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
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