Post by Deleted on Mar 7, 2016 2:57:04 GMT
Noblesse Oblige
Nae man can tether time or tide.
As the lands beyond open and unveil, the world is changed forever. Journey through the desert sands, the village among the leaves, the shadows of darkness and other unknown lands. Many trials await the one who journeys to the North, for the cold mountains grow hungry for warmth, and the depths of the water cry for new life. Let your adventure begin.
A new main storyline has started. Once again, it will be a character-focused storyline. The plotline will slowly unravel itself through multiple chapters and the story outline is laid bare for you to tell the story, your own way. Join up with your fellow Adventurers to explore the mysterious lands of the North and discover Scotia.
A new main storyline has started. Once again, it will be a character-focused storyline. The plotline will slowly unravel itself through multiple chapters and the story outline is laid bare for you to tell the story, your own way. Join up with your fellow Adventurers to explore the mysterious lands of the North and discover Scotia.
Noblesse Oblige
The First Epoch: The Low Road |
The following is a guideline on the First Epoch, the first chapter of the Noblesse Oblige quest. Currently this quest line is available to all Adventurers and non-Lune People of the Land. Rules and Guidelines: 1. This quest line is intended for groups and parties no less than (3) three. There may be opportunities for solo adventuring later on. 2. You may not participate in the same step of a quest multiple times. For example, if you are currently on the Step 3 thread with a group of two people, you may not join another Step 3 thread until your thread is complete or inactive. If you choose to leave an inactive thread, then you must repeat all the requirements for that step. For example, if you posted once in Step 3 and decide to abandon that thread and join a different one, you must again post the full amount of times to complete the step. 3. You may not skip ahead anywhere in the questline if you have not yet completed those Steps. You may go back and help other players with previous steps you've already completed, however. Doing so does not override your current progress in the questline. Please be mindful of Rule 2 if you choose to go back and do previous steps. 4. The only exception to Rule 2 is when the storyline reaches an Instance. Provided you've already cleared the boss fight yourself, you may go and help out in as many of these Instances as you would like, if granted permission by whoever is currently running through the questline. 5. Players earn a Completion if they manage to finish all of the steps in a particular Chapter. In the future, there may be additional prizes for completing a chapter multiple times. In order to obtain more Completions, a player must go through the chapter from the start. 6. Have fun! Give your NPCs some personalities and shape the progression of your story in a unique way. We may use some popular interpretations or events that happen during players' storyline as canon. Q&A: Q: How can I justify my character repeating the storyline or doing instances I've already completed? A: There are many Adventurers doing the quest and so naturally there will be some Adventurers who may choose to help out others who are also doing the quest line. Even though everyone may start their adventure at different times in real time, according to the time line of the roleplay, everyone will depart at the same time. This means that even if you do not interact with another character in your thread, they are theoretically there and thus it is not odd that you may have assisted them in another thread. Q: Why is this event player-run? Will there be parts of the story where a GM will run the story? A: The primary reason for a player-run main campaign is for players to learn the importance of being able to run their own storylines with assistance. It's a good way for RPers to develop a proactive attitude toward their RPs, making the experience more fun for everyone. Given our current shortage of GMs able to consistently run storylines, it is our hope that prominent community members will be able to help with this task. That being said, there may be major parts of the storyline later on where a GM may personally RP. 1. Hear of the Rumors in Avon [Stratford upon Avon] - Post a thread within the Stratford upon Avon subforum, label the thread with the prefix [Noblesse Oblige Quest] or [NO]. - All threads must be group threads with a minimum of 3 party members. - Post at least 3 times within the thread with a total of 750 or more words. - Adequately cover all of the following information within the summary into the events of your thread. - Summary: Word of a person of interest has arisen from the city of Avon; a Lander going by the name of Alasdair has emerged, a wandering medicine man who gives out his wares upon the streets, asking for no money in return. While normally this wouldn’t be a matter that would interest Adventurers, another rumor has begun to circulate; somehow, the Lander is believed to be in possession of three different roleplay subclasses. With a mixture of perhaps curiosity and jealousy, you and your group venture to Avon in search of the Lander. It isn’t long before you find him, his stall set up on the corner of one of the streets; a scruffy-looking, but rather kindly man, he is in the middle of passing out several tonics to the people gathered around him, who seem to be almost unnaturally doting upon his words. Should you read him through your interface, you will see the three subclasses, as was rumored; Apothecary, which fits his role as a medicine man; Courtesan, which explains how he had the Landers doting on his words; and a mysterious third subclass, labelled merely as '???'. Approaching him, Alasdair will smile and beckon you closer, introducing himself and explaining that he has been wandering from town to town for some time now. He graces you with stories and tales of the lands up to the north, and of the battles and history that envelops the people. Intrigued by his words, you wonder if there would be a chance to journey there yourself; of course, as he still has rounds to make in the towns and villages in that direction, Alasdair is happy to help guide you on an expedition to the North. But, he first recommends that you explore the city and gather supplies. 2. Gather Supplies and Prepare to go North [Stratford upon Avon] - Post either a solo crafting thread (one per each member of the party) or a group commerce thread within the Stratford upon Avon subforum, label the thread with the prefix [Noblesse Oblige Quest]. - All threads for this step are to be group Commerce Threads or solo Crafting Threads. - If crafting, post at least the minimum number of times within the thread to complete the craft. If a commerce thread, post at least 2 times with a total of 500 or more words. - Adequately cover all of the following information within the summary into the events of your thread. - Summary: After your conversation with Alasdair, you take him up on his advice, spreading out or sticking together as a group to venture into the nooks and crannies of the city; how you manage to collect and bring back the supplies is up to you, but you will need a substantial amount if you are to even consider attempting this journey. Once you have everything you think you need, you meet back together with Alasdair for the first leg of the expedition. If crafting, each member of the party must craft at least one item that may be useful for the journey. Claim your craft as normal. Your craft does not need to be approved before continuing. If commerce, your party will buy items for the journey from merchants within the town - no actual items will be obtained. - After completing this step, post at least once more in your thread from Step 1 to meet up with Alasdair and the rest of your party before heading out. 3. Travel North to Sheffield Gorge [Three Nations Pass] - Post a thread within the Three Nations Pass subforum, label the thread with the prefix [Nobless Oblige Quest]. - All threads must be group threads with a minimum of 3 party members. - Post at least 3 times within the thread with a total of 750 or more words. - Adequately cover all of the following information within the summary into the events of your thread. - Summary: With everything ready to go, Alasdair introduces you to Kalsoy, his official chauffeur. She owns the carriage that you and your party will be using to travel; she is also the medicine man’s personal bodyguard. Should you read her through your interface, you’ll find - interestingly enough - that she too has three subclasses; Pathfinder, Animal Trainer, and Bodyguard. Her main class is that of a Samurai and her crafting class is a Woodcrafter. With pleasantries out of the way, Alasdair explains that Kalsoy will be leading your group with him towards the North and that it is best to not bother her often, due to the importance of her role in the party. Kalsoy is quiet and does not actively engage with the group. As you prepare to leave, you notice that should any female members of the party have light-colored hair (such as blonde or light brown) or have lighter colors in their eyes (such as light blues or greens), they'll find that Alasdair seems to be rather taken with them, almost over-caring of their well being. The first stop of your expedition will be Sheffield Gorge, located inside an area known historically as the Three Nations Pass, due to it’s placement connecting Britannia to Scotia and Lonsdale. - Your journey is for you to shape. You may have a peaceful, quiet journey or you may find your path littered with monsters. We may use encounters in these threads to shape the future bestiary for this area. It is suggested that this journey take at least (2) two days, allowing at least one night of camping. 4. Set Up Camp in The Oasis [The Oasis] - Post a thread within the The Oasis subforum, label the thread with the prefix [Nobless Oblige Quest]. - All threads must be group threads with a minimum of 3 party members. - Post at least 2 times within the thread with a total of 500 or more words. - Adequately cover all of the following information within the summary into the events of your thread. - Summary: Upon arriving in Sheffield Gorge, you quickly realize the devastation this locale has seen; the cataclysmic destruction of the nearby Lonsdale has degenerated a desert, shifting through the Gorge itself. You soon find your way into an area that Alasdair calls The Oasis, the last vestige of water left in the area. Stopping for the time being, Kalsoy recommends that your group set up base camp here before venturing further. It is a good opportunity to rest and discuss plans. Take the time to explore the area, comprised mainly of the large lake that gives The Oasis it’s name. Part way through setting up the camp, Alasdair requests your group scout the area ahead before night falls. He tells you that many people have disappeared from the area lately and it is best to make sure the area is safe. 5. Discover the Stopped Sands [Stopped Sands] - Post a thread within the Stopped Sands subforum, label the thread with the prefix [Nobless Oblige Quest]. - All threads must be group threads with a minimum of 3 party members. - Post at least 2 times within the thread with a total of 500 or more words. - Summary: Scouting ahead and into the following area of the Gorge, you find yourself in a sandy wasteland, the shifting dunes seemingly moving as you approach the entrance to the wider path that leads out of the Gorge. As you traverse the sand, you notice various statues, unnaturally lifelike in their appearance; all of them frozen in stone with horrified expressions. As if in answer to your curiosity of the decorations, the sand beneath you begins to rumble and vibrate. In a sudden flash of movement, a large beastly gorgon emerges from the desert, spraying sand everywhere as it slithers and fills up the Gorge. It is unfortunately blocking your way, and readies itself to strike at you. 6. Defeat Sand Medusa [Stopped Sands] [Instance] - Continue your thread from Step 5 within the Stopped Sands. - All threads must be group threads with a minimum of 3 party members. - Post at least 5 times within the thread with a total of 1250 or more words. - The Sand Medusa will be NPCed by the party. Please RP her accordingly or assign an experienced party member to RP her actions. Party members who NPC the Sand Medusa's actions may claim any word counts for doing so. - All party members' main class level will be synced to Level 60 for the duration of this battle. Any equipment you possess is considered to be Level 60 in item level. If a party member is above level 60, they are unaffected and retain their level. - All party members temporarily obtain skill slots up to Level 60 for the duration of this battle. - Summary: The snake-like woman before you does not intend to let you leave. You cannot retreat or move forward. Recalling Alasdair's word, you put it together that this is the creature behind the disappearances. You may also suspect that the life-like statues are those very same missing persons. Whether it be to save the people or to simply clear your own path, you enter into a battle with the Sand Medusa. As you draw your weapon, you have a strange sense of strength flow into you. You have been empowered by the tragic victims surrounding you, giving you the last of their life energy to allow you to defeat her. Sand Medusa Level 50 Type: Reptile, Humanoid Rank: Field Boss Nature: Sentient [Non-Tameable], Aggressive Found in: Sheffield Gorge - Stopped Sands, Noblesse Oblige I Weakness/Resistances: Resist [Poison] Skills: - ???: Hidden Passive. (The Medusa of legend was defeated by the hero Perseus. Do you know of his story?) - Stonegaze: Medusa's eyes flash and an overlay of large magical eyes appear in front of her. Anyone looking directly at Medusa is petrified for 10 seconds, unable to do anything. - Deathgaze: Medusa's eyes glow red and a pulse is released from her body. Range of 5 meters. Petrified targets hit by this attack take severe damage. - Ensnaring Tail: Medusa grabs a target with her tail and lifts them in front of her. Damage to Medusa's front makes the ensnared target take damage instead. - Venom Strike: For 5 seconds, Medusa's physical attacks deal poison status effects and successful hits on a target applies a stack of Stone Venom. At 5 stacks, the target is petrified for 10 seconds. This skill has an instant cast and a cooldown of 30 seconds. - Shifting Sands: Medusa pulls in all enemies within 20 meters closer toward her by 5 meters. Characters standing 5 meters or less away are pulled to Medusa's melee range. - Rousing Slumber: Medusa causes stone statues to rise from the sands. These statues are unpetrified and immediately transform into zombies that attack the party. If they are struck by Stonegaze, they change back to statues. Description: The predator of the desert and the culprit behind the missing persons' cases in Sheffield Gorge. Medusa is a snake-like monster that takes the appearance of a beautiful woman with a serpent's lower body. Will you bring the curse of the Stopped Sands to an end? Or will you become the next collection of statues decorating the landscape? Anguished Zombie Level: 30 Type: Zombie Rank: Minion Nature: Aggressive Found in: Sheffield Gorge Weaknesses/Resistances: Null [All] Skills: - Eternal Slumber: Passive. Anguished Zombies take no damage from attacks and are only knocked back. Anguished Zombies are killed if successfully hit by Deathgaze while petrified. - Mirror Shard: Anguished Zombies drop Mirror Shards upon death. 3 Mirror Shards can be assembled to create a Mirage Mirror, a shining object that appears on the battlefield for 30 seconds. Description: Zombies summoned under the influence of Medusa. They may seem loyally bound to her, but perhaps there's a secret to them... After completion of all of the previous steps, please collect the following: - Link to your completed Step 1 thread - Link to your completed Step 2 thread, include link to crafting claim if applicable. - Link to your completed Step 3 thread - Link to your completed Step 4 thread - Link to your completed Step 5-6 thread You may turn in these threads and claim completion bonuses in the Storyline Claim Thread. Chapter 1 Completion Bonus: (after posting your completed quest log in the claim thread linked above, you may add this item to your profile) Medusa's Mirror: Lv25 accessory. After defeating the Sand Medusa in the Stopped Sands, a small handheld mirror was left behind. The mirror is able to reflect the image of one monster standing before it and in turn gives the holder all of the same Weaknesses and Resistances. This effect may only be used once per thread and overrides all existing Weaknesses or Resistances of the user. The effect wears off immediately if the users HP or Mana drops to zero or gradually over the course of one full day. This item cannot be traded or upgraded. This item does not work on Field Bosses or monsters more than ten levels above the users main class. |