Post by Deleted on Mar 18, 2016 21:26:57 GMT
Whimsy Vayle
Character Info
REAL NAME: Alexei Dyatlov
REAL GENDER: Male
GAME GENDER: Male
AGE: 16
SEXUALITY: Pansexual
FACE-CLAIM:
PLAYED BY: Whimsy
RACE: Human
FACTION: Adventurer
Appearance (Height: 4ft. 8 Weight: 76 Pounds Eye Color (In Game): Violet Eye Color (Real Life): Blue Hair Color (In Game): Aqua Hair Color (Real Life): Black *Note that where not specified, there are no notable differences between in game and real life appearance.* Having trouble with this section? Try answering the following: - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - If Adventurer, are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self? | Personality (Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Questions to get started: - Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one. - Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one. - Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one. - Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one. - What are their views on honesty? Very important or not so important depending on the circumstances? - How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others? - How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved? - How do they deal in larger groups of people as opposed to small groups or one on one conversations? - How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other? - How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class? - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? |
Extra
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
How'd you find our RP? We'd like to know.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
How'd you find our RP? We'd like to know.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
Inventory
EQUIPMENT
Left Arm N/A | Armor Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Cleric
Miracle Mine: A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine.
Reactive Heal: The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and no cooldown time.
Martyr Spear: One of the cleric's few offensive options. This spell causes a spear of light to appear in the air above the cleric. After the spear is ready, the cleric points at a target. The spear will promptly head towards the target's position at a high velocity and strike the opponent with light-elemental damage. While this skill has a decently long range, it becomes naturally easier to dodge the farther away the opponent is. This skill has a casting time of 3 seconds and a cooldown time of 5 seconds.
Roleplay Class: Accountant
Negotiation: Passive skill. Using their powers of negotiation, an accountant is able to bargain prices in order to save their much-needed funds. An accountant pays 10% less Gold when renting guild halls, purchasing buildings, and hiring NPCs. This bonus extends to their guild, but Negotiation does not stack regardless of other Accountants in the guild.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info
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