Post by MyChemicalBromance on Mar 19, 2016 12:35:21 GMT
xXXMyChemicalBromanceXXx
Character Info
REAL NAME: Samantha Brownstone
REAL GENDER: Female
GAME GENDER: Male
AGE: 18
SEXUALITY: Bisexual
FACE-CLAIM: Original artwork, creator is Marvel123_2010
PLAYED BY: Maro
RACE: Human
FACTION: Adventurer
Appearance Samantha in real life is a chubby tanned skinned girl with auburn hair. She usually keeps her hair in a ponytail and wears sweatshirts and leggings. Her Log Horizon counterpart, MCB is a lanky medium height guy with small yellow eyes. He usually doesn't groom his black colored hair except from when he is going to formal events. He wears a black suit and tie most of the time, but when the time calls for it, he is ever ready to slip into more flexible clothing. | Personality MCB is an introverted person, usually keeping to himself unless conversation is started by another person. He tends to think about things before he does anything, and doesn't usually rely on his gut feelings. Not caring much for other people, he takes a situation on without any bias. When working with others, he tends to take the lead and do what he thinks should be done without discussing the actions with others. He usually tells the truth, but is capable of pulling off a good lie if the time calls for it. He trusts in others quite a bit but always keeps an open mind about them. He is willing to get to know new people but he himself doesn't talk unless spoken to. When in groups of people, he usually stays in the sidelines, but tries to listen to what others have to say. When talking with another person by himself, he is slightly reserved but is willing to tell when asked. When he grows fond of a person, he will do what he can to prevent them from being hurt, even if it means that others will be hurt in the process. He strives to be the best in what he does, but always tries to stay out of the spotlight. MCB tends to be a caring person, but with people who he isn't familiar with, he doesn't care for them. He is afraid of heights, but is willing to face it if it means saving someone he cares about. |
Extra
Biography
Samantha grew up in a suburban neighborhood with a rich family as an only child. She was often ignored by her parents and they went away often on business trips. At around the age of 11, she developed a liking for art, and started learning how to paint well. When she was 14, she sold her first painting while she was in highschool. At the same time, her parents died in a car crash involving an intoxicated truck driver, causing her schooling to degrade and her overall personality to darken. By the time she was 16, she had become a drug addict, skipping her classes to spent time with her not so favorable group of friends, which were only her friends to leech off of her wealth. When she turned 17, she decided to turn over a new leaf, flushing her drugs down the drain. She also started to play video games, which led her to Elder Tale, in which she wanted to become one of the top players, even though she knows she cannot become that good.
Inventory
EQUIPMENT
Left Arm Katana | Armor Leather | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Assassin
Deadly Dance
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.Skill Name: Description. Main Class skill 1 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.Skill Name: Description. Main Class skill 1 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes
Hiding Entry
Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Quick Draw
Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Tracker
Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
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