Post by Tess La'Arc on Mar 23, 2016 19:55:55 GMT
TESS LA'ARC
Character Info
REAL NAME: Serena Fairchild
REAL GENDER: Female
GAME GENDER: Female
AGE: 23
SEXUALITY: Homosexual
FACE-CLAIM: Eelektross Gijinka, Takeshima Nia (Artist)
PLAYED BY: Dutch
RACE: Human
FACTION: Adventurer
Appearance Tess is rather diminutive, stand at only four-feet-ten-inches (4'10") and weighing in at around ninety pounds (90lbs). Her bluish-black hair is almost always tied up, unless she is getting ready for bed, or one of her costumes calls for her to let it down. She has sharp yellow eyes, and almost always wears a pair of glasses, though she really doesn't need them (she likes they way they look, as well as correct her vision, even if only just), unless, again, one of her costumes calls for her to remove them. Outside of performing, her style is fairly conservative, compared to her garish and flamboyant costumes, preferring simple and stout dresses of Yellow and Blue to match or compliment her hair and eyes. | Personality Tess is rather outgoing, despite her conservative style. Always quick with a joke or nudge to the ribs, she loves to make her friends smile. She can be a bit bookish, or no-nonsense, and definitely likes her 'alone time,' but prefers to be with her friends the most, which she is always trying to make more of. She'll go out of her way to help those in need, and is rarely takes 'no' for an answer. Tess is incredibly driven, and doesn't see obstacles as hindrances, so much as opportunities to prove or better herself and her allies. Most of all, though, she hates bullies, and will go well out of her way to put them in their place, which has gotten her in to trouble on more than one occasion. If her outgoing nature when she is off stage doesn't get your attention, though, her on-stage performances will almost certainly will. Like most Idols, she prefers incredibly garish and costumes that speak volumes about her, as much as words do. She will constantly try and get people involved with her performances, and the less inclined you are to participate, the more inclined she is to put the spotlight on you. She had very little shame, and really, just wants to make people laugh and smile, even if it's at her own expense. When she trips up in a performance, or off stage for that matter, she'll usually just roll with the punches and crack a joke, or make something look even funnier or more ridiculous than it was already going to be. |
Extra
Biography
Tess wasn't always as outgoing as she is, now. Ever since she was a younger child she was picked on by the other children at school for her diminutive stature, and her glasses. When she entered high school, though, that changed very rapidly after she joined the Fashion Club and started acting in school play. The taunts and insults quickly turned to accolades as her natural talent for making costumes and acting on stage came to light. She had a natural gift for portraying a character, and evoking emotions from people. Her costumes were also favored more than others, and she received constant praise from her teachers and peers alike.
She wasn't used to this sort of praise, though, and was very overwhelmed at first, which is when she retreated into online gaming, specifically Elder Tale. She still had friends, and would go out sometimes, but she preferred the solidarity and anonymity that online gaming provided. She could still tell her stories and bring her characters to life, but from the safety of her own home, without the constant bombardment of people in her face. She was even able to keep making custom costumes, and use her performances to dazzle monsters and players alike while her allies moved in for the final blows.
When the latest installment of Elder Tale was released in her sophomore year of college, she rushed out to get it without a second thought. Little did she know what would await her...
She wasn't used to this sort of praise, though, and was very overwhelmed at first, which is when she retreated into online gaming, specifically Elder Tale. She still had friends, and would go out sometimes, but she preferred the solidarity and anonymity that online gaming provided. She could still tell her stories and bring her characters to life, but from the safety of her own home, without the constant bombardment of people in her face. She was even able to keep making custom costumes, and use her performances to dazzle monsters and players alike while her allies moved in for the final blows.
When the latest installment of Elder Tale was released in her sophomore year of college, she rushed out to get it without a second thought. Little did she know what would await her...
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Staff (two-handed) | Armor Starter Cloth Armor | Right Arm Starter Staff (two-handed) |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Enchanter
Astral Bind
Tier I Skill
Astral Bind is best known for its quick casting speed, causing magical chains to shackle the target's limbs and restrict any movement further than about a meter. Because of this, it's especially effective against DPS melee fighters, but not so much for ranged or magic classes. It normally wears off after 6 seconds, but can be resisted against to reduce its duration by roughly 2 seconds. A target who chooses to resist may not perform any offensive skills for 2 seconds after the binding is lifted. This skill's debuff classification is Mind. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Tier I Skill
Astral Bind is best known for its quick casting speed, causing magical chains to shackle the target's limbs and restrict any movement further than about a meter. Because of this, it's especially effective against DPS melee fighters, but not so much for ranged or magic classes. It normally wears off after 6 seconds, but can be resisted against to reduce its duration by roughly 2 seconds. A target who chooses to resist may not perform any offensive skills for 2 seconds after the binding is lifted. This skill's debuff classification is Mind. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
Electrical Fuzz
Tier I Skill
This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds.
Tier I Skill
This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds.
Nightmare Sphere
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Idol
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Tailor
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M