Post by Ashabel on Mar 28, 2016 20:41:38 GMT
ASHABEL
Character Info
REAL NAME: Ashley Caroline Glass
REAL GENDER: Female
GAME GENDER: Female
AGE: 19
SEXUALITY: Bisexual
FACE-CLAIM: gijinka froslass, POKEMON
PLAYED BY: Delar
RACE: Half-Alv
FACTION: Adventurer
Appearance Ashabel stands a very short 4 feet 3 inches tall, coming up to most people’s waist or chest respectively. Her hair is short, poking backwards with a white top and a blue bottom, causing her hair to change amounts of color depending on where others are viewing her from. She is often trying to hid her lips whenever speaking, or even showing any sign of emotion around others, and her cheeks often turn red from embarrassment. Her figure is that of a thin young woman, often giving her a frail look unless wearing heavy robes. In the game world, Ashabel is often found wearing large robes, typically kimonos with blue dot patterns on the ends of the sleeves with a primary color of white, secondary of blue. Both in and out of game her eyes are rounded, and a dull bluish green color. Ashabel in the real world, stands around 4 feet and 11 inches, much taller than her in-game avatar. She still favors the colors white and blue, and her hair is more tame and longer than her avatar. She would have always been frowning, and getting into everyone’s business, much unlike herself while inside the gaming world. Her typical attire was jeans with a white t-shirt. | Personality Ashabel in the real world, would often chastise others for doing even the slightest thing wrong (in her mind) and would always voice her opinion. In school, she was one of the loudest students, always answering questions from the teacher and being first to volunteer. However, in the gaming world she took an entire different turn of character. Ashabel is extremely shy in Elder Tale, which would confuse those who knew her in the real world. Her cheeks often start to turn bright red whenever anyone talks to her, and whenever she tries to talk back the words come out quickly and quietly. She is typically the last person to offer suggestions, but occasionally her real world personality kicks in and surprises those with her bossiness. Ashabel often sticks to herself, rarely seeking asylum from others, but is not one to walk away from those interacting with her. She is always observant of the current situation at hand, and often times jumps to conclusions, and while she tries to avoid a bias, she inevitably ends up with a huge bias toward one side, often prioritizing those closest to her over everyone else. Her own personal strength would be her own ability to never give up, she rarely backs down from a fight or anyone trying to intimidate her, despite what looks like her timid nature, often fighting to the last health point. Her weakness however, is a very simple one. She always lacks communication, often times acting without warning her teammates. |
Extra
Ashabel is Left-handed. Her blood type is B+. Her favorite sport is rugby, and she watches it for the violence. Her favorite food is shaved ice, and she despises tea.
Biography
Ashley was born to a normal household, and sent to a normal school. The only strange thing that happened was that she was almost immediately looked up to by the other children due to her early cunning ability. Now, this sudden attention from her peers, caused her to become super critical about others in an attempt to keep those eyes, and it eventually followed her even further through her life into high school. While at home she was always a timid, gentle girl but when her friends were around, or even acquaintances she would turn into this surprisingly independent teenager who always seemed to know what was right from wrong (or at least was better than the other students at debate) and in the end, when she finally graduated, she graduated with near flying colors.
Throughout her school life, Ashley had been with several other boys, but never really letting them past first base. Her love life was nearly constant, with her seeking the men out and then denying them later; after all the boys were never allowed in her room. There were way too many plush toys in there to show to any potential boyfriend. Other than her love life, her few close friends that knew about her addiction to plush toys and the like, actually helped her by finding the rarer plush dolls that Ashabel had always wanted.
Now the strangest thing about Ashley’s life, was that despite her seeming so popular in the schooling areas, she was quite literally a handheld game fanatic. Be it Pokemon, or Fire Emblem, all the way to the Final Fantasy handheld games. This entire time, a few of her friends that knew of her obsession had been trying to get her to buy a PC, so she could get her hands on Elder Tale when it inevitably came to Britain. Eventually, she caved in within months of Elder Tale’s release in Britain. First thing she did, was log in to create her character after the extensive install, naming herself Ashabel as a joke on her original name, and took the appearance as close as she could to her favorite Pokemon. Little did she know that the game would soon become very real.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Blink: Tier I Skill
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer designates an area of a 2-meter radius within 5 meters and teleports to the position. The only downside is that the teleportation distance is very haphazard and will randomly place you somewhere within that zone. This means that if a Sorcerer aims at a point 5 meters away, they might end up somewhere between 3 and 7 meters away. The Sorcerer cannot warp into objects so there is a possibility to manipulate this skill's randomness to the user's advantage. It's not be any means useful for precision, but it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer designates an area of a 2-meter radius within 5 meters and teleports to the position. The only downside is that the teleportation distance is very haphazard and will randomly place you somewhere within that zone. This means that if a Sorcerer aims at a point 5 meters away, they might end up somewhere between 3 and 7 meters away. The Sorcerer cannot warp into objects so there is a possibility to manipulate this skill's randomness to the user's advantage. It's not be any means useful for precision, but it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Frost Spear: Tier I Skill
Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Ice Orb +5%.
Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Ice Orb +5%.
Icicle Impale: Tier I Skill
Elemental enchantment. The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Elemental Attunement effect: Ice Orb +10%.
Elemental enchantment. The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Elemental Attunement effect: Ice Orb +10%.
Roleplay Class: Courtesan
Allure: Level 1 Skill
A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Crafting Class: Pharmacist
Toxicity Tolerance: Level 1 Skill
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M