Post by Prinni on Apr 1, 2016 16:59:56 GMT
PRINNI
Character Info
REAL NAME: Noel Zerati
REAL GENDER: Female
GAME GENDER: Female
AGE: 18
SEXUALITY: Heterosexual (Bi-curious)
FACE-CLAIM: Delibird, POKEMON
PLAYED BY: Azuresmoke
RACE: Dwarf
FACTION: Adventurer
Appearance Prinni Stands at a simple 4'5" with a rather fit build. Her eyes are golden and her long white hair goes all the way down to cover her rear. While she does keep her hair well groomed her hair naturally makes a strange two tufts of hair that stick out of the top of her head. Primarily she likes to keep her clothing of choice red and white, mostly in the form of a large red coat with her simple chainmail hidden underneath, a small round red beanie and red winter pants which are tucked into a thick pair of leather boots. | Personality Prinni is one to keep herself busy, preferring to focus more on her craft and courier work than general combat knowing that looking for ingredients or searching for those in need of help will likely draw her out to see more places than she would exploring on her own or in a small group. that being said she tends to keep to herself until someone speaks to her, seeing as each conversation as a potential customer and or job opportunity, but general socializing is not big on her lists of things to do. She is generally kind to whomever she meets but if ever betrayed she is well known to hold a grudge. Prinni likes finding out new things and will often put herself in poor situations just because she found something weird and wants to find out something to use it for even if that means putting lives in a little danger. While normally this wouldn't be an issue as long as a tank knows where she is headed, her natural introverted nature has led her to fail to tell others as she wanders until eventually a resounding scream can be heard if she has come across something dangerous. Other than her need to explore in general she follows orders well in a party, dutifully healing, carrying, moving, and hiding, as ordered. She is not one to make decisions for a large group as she knows she has few leadership skills. its this dutifulness which makes her a great asset and is often ready with an item if a member of the team or a wandering adventurer needs it. She can be fairly childish when she finds something she likes the looks of and can sometimes even be distracted by it to a degree, and her need to find new things has even translated into her Pharmasist skills as she has harmed herself testing ingredients for crafting (forgets to toggle Toxicity Tolerance). or is some aspects a very off Prinni as she will probably still attempt to work while affected by status ailments. |
Extra
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Found out through Delar (though at times you may see me refer to him as Asu or Asuta
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Found out through Delar (though at times you may see me refer to him as Asu or Asuta
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
As a child Noel lived a fairly simple lifestyle with her family. She was always exploratory as a kid taking opportunities on her way to school to find different routes to go and see whatever was around much to her parents dismay. grade wise she was always slightly ahead of the pack academically and for sporting events while she was never particularly strong with her arms she was always well set for a run. MMO's weren't really much of a thought for her all the way up till High school where eventually her friends began to get into them and talk endlessly about them and at about the age of 17 she began to finally get more interested in the videogame world preferring the more adventure games with small secrets then shooters, puzzles and fighters, though fighting games were a little fun when she found a new combo attack. Eventually a friend dragged her into Log Horizon under the promise of a huge world to explore and she was pressured into the game. and made a point to make it obvious her intention in class creation before she was sucked in the game. From there on she mostly kept to the towns worried about what may happen if she died in the game but has now gotten used to the idea of her new life and decided to focus on helping others so she could continue her exploring. She has never found out who her friend was in game.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Mace: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Cleric
Miracle Mine: Tier I Skill
A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine.
A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine.
Reactive Heal: Tier I Skill
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and no cooldown time.
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and no cooldown time.
Cure: Tier I Skill
A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time.
A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time.
Roleplay Class: Courier
Checkpoint: When you're supposed to be delivering items all over the country, you need to be able to keep track of where your clients are supposed to be! This toggle skill scans the Courier's quest log and notifies them of each destination point or individual they need to meet with in order to complete the quest. This works as a tall pillar of light that can be seen from up to 100 meters away. Additionally, if the Courtier possesses a map of the list, these points are marked with a [QUEST] icon. Only the Courier is able to see these details.
Crafting Class: Pharmacist
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M