Post by Athea on Apr 4, 2016 2:01:40 GMT
Athea
Character Info
REAL NAME: James HeckmanREAL GENDER: Male
GAME GENDER: Male
AGE: 16
SEXUALITY: Heterosexual
FACE-CLAIM: hero, DRAGON QUEST 3
PLAYED BY: Athea
RACE: Fox Tail
FACTION: Adventurer
Appearance Athea tried to make himself look a bit more....cooler in Elder Tales than he was in real life. He has brown spiky hair kept up with a crown on his head. His eye color is still brown like in real life. His body type isn't like himself at all, it is in between thin and muscular. He is more of a fast and pushy type of guy, but is slow and relaxes when alone. He had huge inspiration for his character from a game series he loves so his character has the same appearence as the character from the game. Character is from Dragon Quest and it was a childhood favorite for him, so he loved it. | Personality Athea leans more towards an introvert. Athea relies more on his senses then intuition. Athea usually focuses on making people happy, but if the options are too tough, then he will focus on pros and cons. He can improvise in certain situations and can make plans before hand. Athea believes honesty is the best policy, unless everything depends on him lying. He will usually doubt others, unless he knows them well. He usually tries to stay away from people he doesn't know well. He freezes up in fron tof others, but in a small group or one-on-one, he is fine. Athea values family more. Athea isn't competitive and is driven by helping others and protecting them. He always is curious and usually thinks about the complexity of life. He usually comes to the aid of others and listens to emotions over logic. He is timid which most likely stems from him being an introvert as a kid. He has a strong will and does not give into simple temptation or evil, he did model himself after a hero. He usually is not good at decidion making, unless he measures then pros and cons of the current situation. He also tries to be brave all the time. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html |
Extra
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You can also answer, how did you find our RP? We'd love to find out.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
As a kid, Athea lived happily with his mom and did average in school, not too good, not too bad. He went to his aint's often because his mom and dad both worked during the day, because of this Athea saw his mom less than his aunt, and he would only see his dad on weekends when he stopped by, which wasn't too often. He had a c-average in elementary school because he would always get a c on his tests. He was also addicted to rpgs, but wanted to play with others, so he decided to join an mmorpg called, Eden Eternal and had fun with it. He started to leave behind Mmo's while also joining more, until he found Elder Tale, where he had lot's of fun. He used lot's of dps classes, so he decided to use the swashbuckler in Elder Tales. As he got older, his fondness for the game grew, but his parents disapproved what he was doing on the game.
When Athea was 16, his mom found a new boyfriend because his parents were long divorced, but Athea hated him and moved out of his place, to his dad's. Where he continued to play until the Novasphere, of course he went looking for jobs and even got his temps.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Swashbuckler
Ante Up: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Fold Step: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in a Bleeding status ailment, which deals damage to the target every time they use a skill or attack. This is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Pathfinder
Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes.
Crafting Class: Tailor
Needlework:Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
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