Post by Aerila on Apr 5, 2016 5:55:44 GMT
Aerila | Threads |
Main Class: Warden Level 1 Roleplay Class: Courier Level 1 Crafting Classes Artisan - Level 1 | Daydreams Can Be Deadly - [Closed] - Status: In Progress - Party: Ashabel Jade Slimy Rescue - [Closed] - Status: In Progress - Party: Ashabel The Sea Above - [Celestial Arms Quest] [1 - 1] - Status: In Progress - Party: Megumi Daggerfel Lerical |
Main Class: Warden
Main Class Claims:
Main Class AP Claimed: 31 AP
Main Class Claims:
- [Celestial Arms Quest] The Sea Above [1 - 1] - [Post 1 - 1033] - Total: 1033 - Celestial Arms Bonus (1.40x): 1446.2
- Daydreams Can Be Deadly - [Post 1 - 864] [Post 2 - 719] [Post 3 - 798] [Post 4 - 958] - Total: 3339
- A Slimy Rescue - [Post 1 - 1372] [Post 2 - 909] [Post 3 - 851] - Total: 3132
Main Class AP Claimed: 31 AP
Craft Subclass: Scribe
Craft Subclass Claims:
Craft Class AP Claimed: 0 AP
Craft Subclass Claims:
- -
Craft Class AP Claimed: 0 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 0 AP
RP Subclass Claims:
- -
RP Class AP Claimed: 0 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 31 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 13
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
- Arsenal Tool: Polarizing Shield; Type: Defensive | Arsenal Tool | Arm; The Purity Core releases energy that courses through the warden armour's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its build-up charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
- Arsenal Tool: Riot Blade; Type: Offensive | Arsenal Tool | Arm; A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armour at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
- Arsenal Tool: Tripwire; Type: Special | Arsenal Tool | Arm; The Tripwire is an Arsenal Tool that consists of a high-tension mono-filament wire that is released by signals generated from the Purity Core. This allows the wire to be consciously willed by the Warden to eject and snap itself around a target's limb to quickly trip them. Tripwire causes a knock-down effect on a single target within 3 meters and immediately consumes 1 Purity Charge. If no Purity Charges are available or if there are already two Arsenal Tools of the Arm Type active, Tripwire cannot be used. This skill has an animation time of 1 second.
- Arsenal Tool Rearmament; Type: Special | Arsenal Tool; There are some situations where a Warden may have to quickly modify the settings of their Warden Armour, such as a sudden turn in battle situation. Arsenal Tool Rearmament is a skill that utilizes the Warden's conscious will to quickly adapt the armour accordingly. This allows for a Warden to immediately switch a currently active "Arsenal Tool" skill with another Arsenal Tool in the Warden's available skill list. If the switch would otherwise be impossible to make normally (ex: switching out a Chest Type Arsenal Tool for an Arm Type Arsenal Tool while the user currently has two Arm Types active), then this skill does nothing. Arsenal Tool Rearmament may also be used to retrieve a currently deployed Arsenal Tool: Assault Turret and return it to the Warden's armour immediately. Arsenal Tool Rearmament has a cooldown of 20 seconds.
Total Gold: 0
Solo AP: 0
Event Solo AP: 0
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 31 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 13
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
- Arsenal Tool: Polarizing Shield; Type: Defensive | Arsenal Tool | Arm; The Purity Core releases energy that courses through the warden armour's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its build-up charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
- Arsenal Tool: Riot Blade; Type: Offensive | Arsenal Tool | Arm; A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armour at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
- Arsenal Tool: Tripwire; Type: Special | Arsenal Tool | Arm; The Tripwire is an Arsenal Tool that consists of a high-tension mono-filament wire that is released by signals generated from the Purity Core. This allows the wire to be consciously willed by the Warden to eject and snap itself around a target's limb to quickly trip them. Tripwire causes a knock-down effect on a single target within 3 meters and immediately consumes 1 Purity Charge. If no Purity Charges are available or if there are already two Arsenal Tools of the Arm Type active, Tripwire cannot be used. This skill has an animation time of 1 second.
- Arsenal Tool Rearmament; Type: Special | Arsenal Tool; There are some situations where a Warden may have to quickly modify the settings of their Warden Armour, such as a sudden turn in battle situation. Arsenal Tool Rearmament is a skill that utilizes the Warden's conscious will to quickly adapt the armour accordingly. This allows for a Warden to immediately switch a currently active "Arsenal Tool" skill with another Arsenal Tool in the Warden's available skill list. If the switch would otherwise be impossible to make normally (ex: switching out a Chest Type Arsenal Tool for an Arm Type Arsenal Tool while the user currently has two Arm Types active), then this skill does nothing. Arsenal Tool Rearmament may also be used to retrieve a currently deployed Arsenal Tool: Assault Turret and return it to the Warden's armour immediately. Arsenal Tool Rearmament has a cooldown of 20 seconds.
Total Gold: 0
Solo AP: 0
Event Solo AP: 0