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Post by kazuryx on Apr 19, 2016 6:02:59 GMT
[attr="class","ws"] [attr="class","h"]Kazuryx [attr="class","fc"] [attr="class","bi"]REAL NAME: Kenneth Somani [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Lucifer, The Devil As A Part Timer [attr="class","bi2"]PLAYED BY: kazuryx [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Kenneth has very dark brown eyes, is smaller than most males his age and he’s thin, but still strong enough to lift more than his own weight and draw a powerful longbow. He has a scar going from the left side of his forehead down to his right eye. He has dark brown hair, covering one of his eyes and going down to his shoulders, which is most of the time messy, since he never bothers to set it. He almost always wears a hood in public, though he never wears a hood in private. He almost only wears black or dark grey clothes and he prefers hoodies over any other kind of shirt. He looks sleepy a lot and rarely smiles.
The differences between Kenneth and his in-game character Kazuryx, is that in-game he wears cloaks with hoods instead of hoodies. He’s a lot dirtier and bruised and both his hair and eyes are a dark purple color.
[attr="class","h3"]Personality [attr="class","b"]( Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
[attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: --- [attr="class","bi4"]CLASS: --- [attr="class","bi4"]SUBCLASS: --- [attr="class","bi5"]CRAFTING CLASS: --- [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] Skill Name: Description. Main Class skill 1 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes[attr="class","skill"] Skill Name: Description. Main Class skill 2 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes[attr="class","skill"] Skill Name: Description. Main Class skill 3 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes [attr="class","skill"] Skill Name: Description. Replace this text with the name and description of the Level 1 skill available to your Crafting Subclass, found here: log-horizon.proboards.com/thread/32/ [attr="class","skill"] Skill Name: Description. Replace this text with the name and description of the Level 1 skill available to your RP Subclass, found here: log-horizon.proboards.com/thread/32/ [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"] Armor: Pick an available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you can get one tier up as described in its skill list. [attr="class","skill"] Left Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"] Right Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY
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Human
Inactive Player
Gold:
Brewer
Courtesan
Guild:
Looking for Guild
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Post by Kaizoku on Apr 20, 2016 6:16:42 GMT
Rising/Doubloons [attr="class","h"] Kaizoku [attr="class","fc"] [attr="class","bi"]REAL NAME: Donovan James [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Idk [attr="class","bi2"]PLAYED BY: Rising/Doubloons/~Rising~ [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Coming from a Nautical background prior to the Apocalypse, his avatar nearly replicates his appearance in real life: Shaggy hair, red in the game but brown in the reality they used to know, Skinny build but lean from his time working on the high seas, and always wearing his signature headband and poofed white shirt. Under the shirt, he has cutlass cuts/scars covering his tattooed body which is either nautical images such as compasses, maps, captain's wheel, kraken encompassing a shipwrecked boat, etc. Truly an appearance of someone whom has been involved in the raids of other ships. He stands an unintimidating 5 foot, 9 inches, but has piercing blue eyes that make up for his lack of physical intimidation with its ability to intensify when commanding the respect he needs, or the sincerity of his words. It's because of this demeanor of either being a haunting figure or a warm figure that he was always the Diplomat or the Representative of his ship, having a tongue of silver finer than any plunder he's ever done- he can carry conversations in a surprisingly efficient and respectable way that his physical appearance wouldn't have indicated. When in this situation, he dons a well kept button up uniform embroidered in silver and cloaked in a faded black that had been faded against the sun during their long exploration of the seas. Generally wants to solve things with words rather than with swords, but if the situation calls for it, he isn't the least bit afraid to take his trusty saber "Vindicus Aquas" out from its sheath.
[attr="class","h3"]Personality [attr="class","b"] A unique personality given his experiences, you never know what kind of Kaizoku you're going to get. Usually easygoing and friendly, he is capable of being happy one minute but the moment the atmosphere changes, can be hauntingly serious. Preferring to be diplomatic, he carries a voice of authority and calmness usually, with a rasp from his past of smoking his pipe on the high seas. He has a carefree hobby of wandering where ever his mind wants him to wander, ignoring potential danger or typical societal standards with his unique appearance. Always responds formally and cordially unless he detects disrespect, then has a bit of venom to his words. Generally sarcastic and joking among friends and allies, trying to brighten morale while appearing calm and gathered.
[attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) As previously covered, as a Sailor in the real life, he's had previous experiencing new environments, cultures and always wandering until they reach their destination. Before the Apocalypse, he had seen 15 different countries, taught himself 3 different languages and has a knack of picking up the customs of people in other societies. Having been a sailor for 6 years prior to the Apocalypse and playing Elder Tale off and on due to his hectic schedule with work, he had a habit of exploring lands on the game as he sailed the seas in reality, and as a result, has seen the majesty that real life and the game has to offer. After seeing that he was in Elder Tale after being inactive and not knowing his password after all this time, he had the opportunity to make his character all over again. While most would see this as problematic, he saw opportunity in this. As Elder Tale became their new reality, he decided to mimic himself in reality and became the Pirate/Sailor appearance, ready to tackle the seas once more and find some new mateys who could adventure this worlds bravely together.
[attr="class","h3"]Extra [attr="class","b"] To be added in future dates.
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Courtesan [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Ante-Up: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles. [attr="class","skill"]Skill Name:Fireball Pitch: A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class. s [attr="class","skill"]Skill Name:Flush Draw: A skill that either requires throwing weapons as the primary equipped weapon or for the user to take out a throwing weapon from their quick slot. The swashbuckler releases the throwing weapon, after which it will release a brilliant flash of light. This sudden distraction often allows the player to quickly switch back to their primary weapon and close in on the opponent. This skill has an animation time of 1 second and a cooldown of 10 seconds. [attr="class","skill"] Skill Name: Description. Replace this text with the name and description of the Level 1 skill available to your Crafting Subclass, found here: log-horizon.proboards.com/thread/32/ [attr="class","skill"] Skill Name: Description. Replace this text with the name and description of the Level 1 skill available to your RP Subclass, found here: log-horizon.proboards.com/thread/32/ [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand:Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand:Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY
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