Post by Kaizoku on Apr 20, 2016 7:32:34 GMT
Rising/Doubloons
[attr="class","h"]Kaizoku [attr="class","fc"] [attr="class","bi"]REAL NAME: Donovan James [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Kaizoku [attr="class","bi2"]PLAYED BY: Rising/Doubloons/~Rising~ [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Coming from a Nautical background prior to the Apocalypse, his avatar nearly replicates his appearance in real life: Shaggy hair, red in the game but brown in the reality they used to know, Skinny build but lean from his time working on the high seas, and always wearing his signature headband and poofed white shirt. Under the shirt, he has cutlass cuts/scars covering his tattooed body which is either nautical images such as compasses, maps, captain's wheel, kraken encompassing a shipwrecked boat, etc. Truly an appearance of someone whom has been involved in the raids of other ships. He stands an unintimidating 5 foot, 9 inches, but has piercing blue eyes that make up for his lack of physical intimidation with its ability to intensify when commanding the respect he needs, or the sincerity of his words. It's because of this demeanor of either being a haunting figure or a warm figure that he was always the Diplomat or the Representative of his ship, having a tongue of silver finer than any plunder he's ever done- he can carry conversations in a surprisingly efficient and respectable way that his physical appearance wouldn't have indicated. When in this situation, he dons a well kept button up uniform embroidered in silver and cloaked in a faded black that had been faded against the sun during their long exploration of the seas. Generally wants to solve things with words rather than with swords, but if the situation calls for it, he isn't the least bit afraid to take his trusty saber "Vindicus Aquas" out from its sheath. [attr="class","h3"]Personality [attr="class","b"] A unique personality given his experiences, you never know what kind of Kaizoku you're going to get. Usually easygoing and friendly, he is capable of being happy one minute but the moment the atmosphere changes, can be hauntingly serious. Preferring to be diplomatic, he carries a voice of authority and calmness usually, with a rasp from his past of smoking his pipe on the high seas. He has a carefree hobby of wandering where ever his mind wants him to wander, ignoring potential danger or typical societal standards with his unique appearance. Always responds formally and cordially unless he detects disrespect, then has a bit of venom to his words. Generally sarcastic and joking among friends and allies, trying to brighten morale while appearing calm and gathered. [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) As previously covered, as a Sailor in the real life, he's had previous experiencing new environments, cultures and always wandering until they reach their destination. Before the Apocalypse, he had seen 15 different countries, taught himself 3 different languages and has a knack of picking up the customs of people in other societies. Having been a sailor for 6 years prior to the Apocalypse and playing Elder Tale off and on due to his hectic schedule with work, he had a habit of exploring lands on the game as he sailed the seas in reality, and as a result, has seen the majesty that real life and the game has to offer. After seeing that he was in Elder Tale after being inactive and not knowing his password after all this time, he had the opportunity to make his character all over again. While most would see this as problematic, he saw opportunity in this. As Elder Tale became their new reality, he decided to mimic himself in reality and became the Pirate/Sailor appearance, ready to tackle the seas once more and find some new mateys who could adventure this worlds bravely together. [attr="class","h3"]Extra [attr="class","b"] Left-Handed, exceedingly good eyesight. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Courtesan [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ante-Up: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles. [attr="class","skill"]Fireball Pitch: A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class. s [attr="class","skill"]Flush Draw: A skill that either requires throwing weapons as the primary equipped weapon or for the user to take out a throwing weapon from their quick slot. The swashbuckler releases the throwing weapon, after which it will release a brilliant flash of light. This sudden distraction often allows the player to quickly switch back to their primary weapon and close in on the opponent. This skill has an animation time of 1 second and a cooldown of 10 seconds. [attr="class","skill"]Detox: When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly. [attr="class","skill"]Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand:Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand:Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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