Post by Viivi on May 26, 2016 5:07:12 GMT
[attr="class","ws"] [attr="class","h"]Lloyd Vanheim [attr="class","fc"] [attr="class","bi"]REAL NAME: Mederic (Rick) Deneault [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Nero, Devil May Cry [attr="class","bi2"]PLAYED BY: Lloyd [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] In real life, he is the average of the average. Average height 5'10", average weight of around 130 lbs, average hair and eye color for a white male, both being brown, average build, as in nor muscular nor skinny. Seriously, you would easily miss him in a crowd of people. He has nothing that makes him stand out an to be totally honest, besides a scar on his belly due to an medical operation at a very young age, but he's totally fine with all that. Having nothing especially special always made him think that people who cared for him were more interested in who he really was, which was great. He did though ended up dying his hair white at some point, simply for the thrill of it and quite loved the result although with his career choice he couldn't keep them that way so he returned to his natural brown and began to style his hair, going for a Leon S. Kennedy look (Resident Evil 6 version). In Elder Tales however, he took the chance to look different. Isn't that what most people do anyway? He kept his height and weight similar and mostly changed his face, giving himself the white hair he loved having and going for a silvery blue tone for his eyes. There was no real special feature here again, simply a color change. He did though changed the way he styled his hair, going for a more "bedhead" style. [attr="class","h3"]Personality [attr="class","b"] He is a people guy for the most part. He do enjoy having some time for himself but he will often enjoy a good chat even with total strangers. He may not be the one that'll always starts the conversation, but if the subject is interesting, you're in for a long talk. He's also found more often following his guts than logic, although he tends to stay open to more rational thinking as he knows that the best decisions are the one taken with parts of both feelings and critical thinking. General good-doer, he will tend to help the one who needs it, never really turning down someone who will ask him directly and often offering his help himself. Because of all that, he tends to care for people a lot and quickly, for the best and the worst of it, but he's not going to change easily as this is who he is. His interests lies in many things, games, movies and music are his favorites hobbies, music being an integral part of his life as he grew up with music along side him and learned to play many instruments, piano and guitar being his favorites. Basically, he is in general a very kind and likable guy who has a lot to say and share and will probably be very friendly to most people, unless you do something that he highly despite from the get go. Such things are generally a lack of respect for life or people's well being in general or mindless hatred. [attr="class","h3"]History [attr="class","b"] Nothing special ever happened to him in his life. Grew up with both his parents and his two brothers, went to school and was kinda a top student, grew up as a gamer under the influence of his older brother, had plans for the future, etc. The only thing he did that most people were intrigued was that he was a member of a group that researched and recreated activities and customs from the Middle Age while actively roleplaying characters from diverse countries and times. This brought him his love for medieval and fantastic worlds which combined to his love of gaming introduced him to countless MMOs. When Elder Tale was announced to have a not region-locked server, living in Canada and basically having no other way to play the game otherwise, he jumped on the occasion to get the game as he heard so much from friends around the world and watched gameplay footage to familiarize himself as best as he could to not feel totally lost in this universe. He even spent a lot of his money to get a better computer to be sure that everything would run smoothly to have the best experience he could get, and what an experience he would get. The day of the launch, he had taken the day off of work to be able to play from the first instant the server would open. Then the game launched, he created his character and then voila, Elder Tale, here he comes for an adventure that may as well be of a lifetime. [attr="class","h3"]Extra [attr="class","b"] Blood typed A- Right-handed Speaks both English and French Plays piano and guitar and can also sing Cheesecake is his favorite dessert Has an affinity with the moon and is thus more active during the night |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Alv [attr="class","bi4"]CLASS: Sorcerer (Spellblade) [attr="class","bi4"]SUBCLASS: Exorcist [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Sword Rain Flurry The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds. [attr="class","skill"]Skill Name: Serpent Bolt A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds. Elemental Attunement effect: Lightning Orb +10%. [attr="class","skill"]Skill Name: Equipment Mastery, Light Armor Passive. An Adventurer skill that provides armor proficiency of leather and chain armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both leather and light armor normally. [attr="class","skill"]Skill Name: Detox When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly. [attr="class","skill"]Skill Name: Holy Banishment The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Exorcist level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. [attr="class","skill"]Right Hand: Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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