Post by Viivi on May 29, 2016 5:22:44 GMT
Viivi Sarina
Character Information
NAME: Viivi Sarina |
GENDER: Female |
AGE: 19 |
RACE: Foxtail |
SEXUALITY: Bisexual |
FACTION: People of the Land |
DISTRICT: White |
FACE-CLAIM: Velour, Fire Emblem Fates series |
PLAYED BY: Lloyd |
Appearance
With a height of 1,57 meters, Viivi is a rather small red-eyed girl for her age. Her small frame doesn't make her very imposing or intimidating, and she is often not noticed by taller people, which she doesn't really mind. She usually takes advantage of her size to get where others wouldn't be able to or balance herself on furniture and whatnot to reach higher. She has long white hair that she never ties for any reason at all, believing that someone's hair reflects parts of their personality; in her case, it's a need for freedom and simplicity. She has a patch of black hair on her forehead that is the same color as her mother's hair, while the rest matches her father's. No one really knows why that patch is like that.
Being a Foxtail and proud of being one, Viivi never hides her ears or her tail. She always have them visible to everyone as she thinks it's an important part of who she is and doesn't understand others of her race who hides those lovely fluffy features. One things she particularly enjoy is playing with her tail or have someone groom it for her, which is the best feeling to her.
Being a Foxtail and proud of being one, Viivi never hides her ears or her tail. She always have them visible to everyone as she thinks it's an important part of who she is and doesn't understand others of her race who hides those lovely fluffy features. One things she particularly enjoy is playing with her tail or have someone groom it for her, which is the best feeling to her.
Personality
Viivi is kind of a general mess as to how she looks and acts around others. One second she will be completely calm and serene, and the next she might be in the middle of a panic attack or crying her life out. The reason as to why is that she has no emotional filter and will experience each emotion to the fullest extent possible, without being able to control it. If she's happy, she'll smile; if she's sad, she may cry; if angry, she'll shout at those who deserve it; and all of this could possibly happen within ten seconds. Because this condition is very annoying to most people, she will tend to focus on things she either likes or feels nothing towards to appear happy or blend into the background, respectively, all so that she won't be found crying or shouting from something minor.
Even with her own tempest of emotions, she tends to be as honest as possible in whatever she does, says, or thinks, for better or worse. "No lie should be worth hiding the truth; if you really care for your friends and family, you should always trust them and accept what they have to say so that you can build yourself back up with stronger beliefs." This is something her mother taught her when she was still young. Be ready for the truth, and be ready to give it. Honesty is a treasure to share with those you care about.
Aside from that, Viivi is a loving and caring person that would devote herself to a cause or a person if she feels like it's the right thing to do, whatever others may think. She is the kind of girl that will pay her debts to anyone and everyone she owes and will not give up until she feels it has been paid. Here's a tip: if you don't want her to cry, just accept that she owes you and get it over with; it'll be better for everyone, really.
Even with her own tempest of emotions, she tends to be as honest as possible in whatever she does, says, or thinks, for better or worse. "No lie should be worth hiding the truth; if you really care for your friends and family, you should always trust them and accept what they have to say so that you can build yourself back up with stronger beliefs." This is something her mother taught her when she was still young. Be ready for the truth, and be ready to give it. Honesty is a treasure to share with those you care about.
Aside from that, Viivi is a loving and caring person that would devote herself to a cause or a person if she feels like it's the right thing to do, whatever others may think. She is the kind of girl that will pay her debts to anyone and everyone she owes and will not give up until she feels it has been paid. Here's a tip: if you don't want her to cry, just accept that she owes you and get it over with; it'll be better for everyone, really.
Background
Viivi is from a family of maids and butlers that were working for the same family of masters for generations, and for the longest time, those two families respected each other and everything was fine. That was until the day an unfortunate event happened: when her parents were working as servants and she was still in her mother's womb, a flood caused the mansion where they worked to be badly damaged. The damage was so severe that the lords at the time were forced to terminate the contracts of many employees to cover for the repair cost; Viivi's parents became the only two servants in the mansion left, as the lord felt horrible about thinking to fire a pregnant woman. Since there were not a lot of workers to attend to the repairs, Viivi's father helped as much as he could, but he overworked himself and ended up dying during a very harsh winter. Viivi was now left with her mother, the little girl being raised to follow the footsteps of her family and work as a servant for another person.
Although it seemed like her path was already decided for her, it seemed like this wouldn't do. She dreamed of travels, of adventures and discoveries. She was often caught daydreaming while working and would get herself reprimanded for slacking off. After a couple of years, her mother died from an illness that couldn't be cured, leaving the poor girl alone. With his mansion slowly falling apart and unable to be kept in shape even after the repairs, the lord went mad and delusional, causing Viivi, the only person remaining in his employ, to quit and leave him alone in the shadow of his once beautiful manor.
She decided that she would take the chance to explore the world that she knew barely anything about beyond her reclusive lifestyle and do like all those Adventurers she heard about do: slay monsters, help people, find treasures. The maid embarked on her adventure that would lead her to the city of Lune Seaport, where she settled for now.
Although it seemed like her path was already decided for her, it seemed like this wouldn't do. She dreamed of travels, of adventures and discoveries. She was often caught daydreaming while working and would get herself reprimanded for slacking off. After a couple of years, her mother died from an illness that couldn't be cured, leaving the poor girl alone. With his mansion slowly falling apart and unable to be kept in shape even after the repairs, the lord went mad and delusional, causing Viivi, the only person remaining in his employ, to quit and leave him alone in the shadow of his once beautiful manor.
She decided that she would take the chance to explore the world that she knew barely anything about beyond her reclusive lifestyle and do like all those Adventurers she heard about do: slay monsters, help people, find treasures. The maid embarked on her adventure that would lead her to the city of Lune Seaport, where she settled for now.
Extra
Right-handed
Blood-typed A
Favorite color is red
Favorite flower is vanilla
Started with those levels:
Main Class: 15; Crafting: 15; Role Play:30
Blood-typed A
Favorite color is red
Favorite flower is vanilla
Started with those levels:
Main Class: 15; Crafting: 15; Role Play:30
Equipment
Main Gear | Accessories | Vanity Gear |
Armor Hard leather Chestpiece: Lv15. A strong piece of leather armor that covers mainly the body of the wearer made from the skin of bear. It doesn't hinder the wearer's movement at all while still offering a good protection. | Accessory # 1 Emblem of Perception: Lv30 accessory. A crest of the Lune Seaport, given out to those who wish to expand and improve their profession. When equipped, it allows wearers to equip weapons and armor up to the level of their roleplay subclass's level rather than their main class level. | Vanity # 1 N/A |
Left Hand Engraved Maple Tonfa: Lv15. A sturdy tonfa made from the wood of an old maple tree. It is engraved with a nice silver lining in the pattern of vines. | Accessory # 2 N/A | Vanity # 2 N/A |
Right Hand Steel Throwing Knives: Lv15. A set of throwing knives made out of steel. There's nothing special about them, but they are very reliable. | Accessory # 3 N/A | Vanity # 3 N/A |
Accessory # 4 N/A |
Inventory
Gear
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Consumables
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Housing
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Misc Items
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Skill List
Cleric Skills Equipment Mastery: Ranged: An Adventurer skill that provides weapon proficiency of bows, crossbows, throwing weapons, and firearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill. Cure: A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time. Martyr Spear: One of the cleric's few offensive options. This spell causes a spear of light to appear in the air above the cleric. After the spear is ready, the cleric points at a target. The spear will promptly head towards the target's position at a high velocity and strike the opponent with light-elemental damage. While this skill has a decently long range, it becomes naturally easier to dodge the farther away the opponent is. This skill has a casting time of 3 seconds and a cooldown time of 5 seconds. Miracle Mine: A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine. Saint Channeling: The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 10 seconds the moment it is interrupted. Ambidextrous: The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose. Resurrection: A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. The target is revived with 25% HP and is invulnerable to damage for 3 seconds. This skill has a casting time of 5 seconds and triggers a global cooldown during its cast. Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | Housekeeper Skills Busybody: The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level. Feng Shui: The Housekeeper's talent to organize a room for maximum space efficiency yet with an aesthetically pleasing appearance is unparalleled. Increase the number of Furniture you can place in a Guild or Personal Housing by 3. This skill effect may stack. Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | Chef Skills Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly. Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation. Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |