Post by teal on Jun 21, 2016 18:44:10 GMT
[attr="class","ws"] [attr="class","h"]frisk [attr="class","fc"] [attr="class","bi"]Real Name: frisk Dreemurr [attr="class","bi2"]REAL GENDER: ??? [attr="class","bi2"]GENDER: female [attr="class","bi2"]AGE:10 [attr="class","bi2"]SEXUALITY: ??? [attr="class","bi2"]FACE-CLAIM: character, SERIES [attr="class","bi2"]PLAYED BY: teal [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]hair: short messy bob hair color: brown eye color: brown eye shape: soft almond height: 5'1" weight: 98lbs [attr="class","h3"]Personality [attr="class","b"] positive traits: kind, caring, funny, smart, nerves of steal negitive traits: pacifist, mute, dyslexic [attr="class","h3"]History [attr="class","b"] frisk was an orphan at a town in rural england. the orphanage had just gotten the game elder tale for the children, frisk was the first to try it out, though soon her life would change greatly. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: human [attr="class","bi4"]CLASS: summoner [attr="class","bi4"]SUBCLASS: merchant [attr="class","bi5"]CRAFTING CLASS: tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] summon skeleton: Undead-type Earth elemental follower. Summons a skeleton soldier which appear to bubble up from the very earth. Deals physical damage and are equipped with shields, weapons, and partially armored in rusty gear. It is possible to equip the skeleton with better weapons and shields that remains equipped when desummoned. Skeletons may also be equipped with vanity wear, for customization purposes. Skeleton's personality type is Docile toward its Summoner and Aggressive toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]summon slime: Artificial-type Water elemental follower. Summons forth a form of artificial life that can change its form. Mainly inhibits the movement of the target. Reacts when enemies begin casting magic. Highly acidic and does damage over time. Slime's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]summon slyph : Fairy-type Wind elemental follower. Sylph is a small fairy-like creature that looks like a jolly girl. She is able to attack with a magical wind that knocks back enemies. She can summon a healing breeze that heals allies for a minor amount and removes a debuff. She is Friendly to her Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]needle work: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]haggling: Using an eye for money and sharp negotiations, Merchants can save up a lot of money in the long run. Merchants gain a passive 10% discount in Material Fees when crafting. This bonus also extends to a crafter who is crafting an item where the Merchant is the receiver. Please mention that you have this skill when you are submitting the craft thread to be claimed. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: starter cloth armor [attr="class","skill"]Left Hand: None. [attr="class","skill"]Right Hand: None. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] starter staff, heart pendent |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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