Post by Deleted on Jun 22, 2016 8:12:13 GMT
Mofraek
Character Information
REAL NAME: Andre Brown |
REAL GENDER: Male |
GAME GENDER: Male |
AGE: Twenty |
RACE: Dwarf |
SEXUALITY: Heterosexual |
FACTION: Adventurer |
FACE-CLAIM: Dwarf, Pinterest. |
PLAYED BY: Mofraek |
Appearance
(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)
This personable gentleman has droopy black eyes that are like two spheres of night-black marble. His luxurious, straight, chestnut-brown hair is waist-length and is worn in a practical, dignified style. He has a plump build. His skin is deeply-tanned. He has a domed forehead and a weak chin. His wardrobe is elaborate and unusual, with a mostly brown color scheme. His body is covered in scars and other injuries that have been accumulated over time, thus being the reason he covers himself up quite heavily. He was born with two disabilities dwarfism, causing him to be short; his other disability is Acrodysostosis which is a rare genetic disorder characterized by skeletal malformations, growth delays, short stature, and distinctive facial features caused, in part, by underdeveloped (hypoplastic) of certain facial bones, particularly those in the middle portion of the face. A characteristic symptom is abnormally small hands and feet with short, stubby fingers and toes that may affect all or some of the fingers and toes, adding up to keeping himself covered.
This personable gentleman has droopy black eyes that are like two spheres of night-black marble. His luxurious, straight, chestnut-brown hair is waist-length and is worn in a practical, dignified style. He has a plump build. His skin is deeply-tanned. He has a domed forehead and a weak chin. His wardrobe is elaborate and unusual, with a mostly brown color scheme. His body is covered in scars and other injuries that have been accumulated over time, thus being the reason he covers himself up quite heavily. He was born with two disabilities dwarfism, causing him to be short; his other disability is Acrodysostosis which is a rare genetic disorder characterized by skeletal malformations, growth delays, short stature, and distinctive facial features caused, in part, by underdeveloped (hypoplastic) of certain facial bones, particularly those in the middle portion of the face. A characteristic symptom is abnormally small hands and feet with short, stubby fingers and toes that may affect all or some of the fingers and toes, adding up to keeping himself covered.
Personality
(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)
A relatively badass dwarf, he is. Unable to let anyone discover, and reveal anything about his disorders or anything that may harm him, he has a badass attitude. He can't stand people other than dwarfs, as he always has to look up, he believes that we should always look equal to the person we are talking too. Having been in the science line of work for a while, he tends to adore personal research, currently about how he was transported into the game, and his main; how to thrive in this world of Elder Tale. He tends to swear to others quite often, and seems what we call "non-sociable"; if you can get past that luscious beard of his, you can discover a very friendly and charismatic dwarf. He tends to be stressed during certain moments, afraid that he might have to return to the real world, but accompanying that he understand that he won't be able to last here forever; or at least that what he thinks. Foremost he is often inquisitive especially due to this matter, how a player is able to last in the world for so long. He's willing to find answers for how such an incident can defy all of: chemistry, biology, and physics; science as we know it, and what he has depended on for his whole life; answers.
A relatively badass dwarf, he is. Unable to let anyone discover, and reveal anything about his disorders or anything that may harm him, he has a badass attitude. He can't stand people other than dwarfs, as he always has to look up, he believes that we should always look equal to the person we are talking too. Having been in the science line of work for a while, he tends to adore personal research, currently about how he was transported into the game, and his main; how to thrive in this world of Elder Tale. He tends to swear to others quite often, and seems what we call "non-sociable"; if you can get past that luscious beard of his, you can discover a very friendly and charismatic dwarf. He tends to be stressed during certain moments, afraid that he might have to return to the real world, but accompanying that he understand that he won't be able to last here forever; or at least that what he thinks. Foremost he is often inquisitive especially due to this matter, how a player is able to last in the world for so long. He's willing to find answers for how such an incident can defy all of: chemistry, biology, and physics; science as we know it, and what he has depended on for his whole life; answers.
Background
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
Andre did something that has made a large group of people want to chase him to the ends of the world just to put his head on a spike.
He was a scientist in the Queen's Royal Laboratory, under top secret British Intelligence, and was working on a mutation serum. He noticed that something was going wrong, old fool he was. Notify the proper management team for the assignment known as Project (X), and was told from British National Intelligence to sell this product to the Russians, in an attempt to destroy their country's reputation. Shortly after sending the serum to the Russian's he found confidential information revealing the truth about the serum, it's objective was to eliminate Russia's strongest politicians. He knew it was to late, and decided to completely ignore this as a whole, relaxing in his ravishing house in the suburbs. Later purchasing a game from the supermarket, he was then transported into the game. Fond of this unlike other players inside the game, he would be able to hide from his mistakes, and the people seeking revenge on him. His motto: Try to be open and accessible.
Andre did something that has made a large group of people want to chase him to the ends of the world just to put his head on a spike.
He was a scientist in the Queen's Royal Laboratory, under top secret British Intelligence, and was working on a mutation serum. He noticed that something was going wrong, old fool he was. Notify the proper management team for the assignment known as Project (X), and was told from British National Intelligence to sell this product to the Russians, in an attempt to destroy their country's reputation. Shortly after sending the serum to the Russian's he found confidential information revealing the truth about the serum, it's objective was to eliminate Russia's strongest politicians. He knew it was to late, and decided to completely ignore this as a whole, relaxing in his ravishing house in the suburbs. Later purchasing a game from the supermarket, he was then transported into the game. Fond of this unlike other players inside the game, he would be able to hide from his mistakes, and the people seeking revenge on him. His motto: Try to be open and accessible.
Equipment
Inventory
Gear
-gear-
-gear-
-gear-
-gear-
Consumables
-item-
-item-
-item-
-item-
Housing
-item-
-item-
-item-
-item-
Misc Items
-item-
-item-
-item-
-item-
Skill List
[Guardian] Skills Insightful Crafting: [Tier I Skill] Crafting can be done in two ways. One may use the system menu to automatically generate an item based on specific in-game recipes. This is a safe method that produces only an average result. Food and drink, for example, produce no flavor when crafted this way. Alternately, one can use the very same ingredients in insightful ways to research new recipes and invent new technology. One of the special quirks of the Adventurers is that they possess knowledge of their original world, where actions could not be performed using interfaces or shortcuts. Instead, it was a matter of experience, of knowing special tricks of the trade. As such, Adventurers were able to bring the flavor of food and drink to a world that was once ignorant of such a concept. This ability is actually considered the Adventurer's Overskill - by introducing otherworldly knowledge, they are able to create their own destiny. Ambidexterity: [Tier I Skill] The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose. Covering: [Tier I Skill] Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds. Level 4 Skill Level 7 Skill Level 10 Skill Level 13 Skill Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | [Bodyguard] Skills Valor Guard: [Level 1 Skill] Passive. A Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. This buff only applies once per attack. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | [Mechanic] Skills Disassembly: [Level 1 Skill] Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |
Coding by Sayha of LH