Post by Deleted on Jul 7, 2016 10:44:00 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME:Amara Cervantes [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 29 [attr="class","bi2"]SEXUALITY: Demisexual [attr="class","bi2"]FACE-CLAIM Beatrix FFIX [attr="class","bi2"]PLAYED BY: Amenya [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] real life pic. (This I got from google I think it's an OC) Avi: She's about six feet tall and curvy. Her hair is medium length and has a large curl at the ends. Her eyes are brown, but she has a patch over her right eye. This is to emulate her use of glasses. When she was very small she had a lazy eye remembered they used a patch to correct it. So she created her character with an eye patch. Her hair is auborn brown, that seems almost red in the right light. In the real world she has glasses, and often wears contacts that are brown. The reason is because her eyes are naturally blue, but she wanted to emulate her character more, and because most of her family is hispanic that she found having blue eyes strange but still beutaful. She is also failrly tall also 6feet tall. The Germanic and English genes helped with that. Often called the cameleon for being able to sneak into culture clubs do to her mix race. She keeps her fingernails very short due to playing piano, and because she does sign langauge and would rather not have distracting nails when she signs. [attr="class","h3"]Personality [attr="class","b"] Amenya has a strong sense of justice, and makes very strong alliances. She naturally enjoys taking quests, and has made a goal of doing every quest possible. Otherwise the alternative of going crazy could sink in. She has taken with her online persona to the point she sometimes forgets she's in a game. Allowing the fake reality to consume her. This easily combats her depression. She is patient with people but not as much if they repeat an offense with her. Also she has no patients if a friend of hers is attacked. Dispit being a Cleric she has no qualms with running her sword through someone for PKing a friend. Often called 'The East Wind' because she destroys mobs of monsters for sport, and 'The White Wind' as she'll heal people like a breeze. She's a little flirty at times, but tends not to fall in love easily. Typically introverted, however she understands she picked a class that people look for. The reason is to try to coax herself out of her own shell. She hopes to help people and better herself at the same time. [attr="class","h3"]History [attr="class","b"] Just graduated collage with a degree to be a therapist. Being an introvert meant she easily listened to people around her. She had a passion of knowing and understanding the mind. She also took pride in knowing the various prescriptions required to aid a person who suffered mental affections. Due to her love of culture she studied Spanish, Italian, and German. She always wished to visit such places. Her strong sense of justice came from many sources... 1. bullied as a child 2. bullied in highschool 3. Friend's suicide in collage due to harassment Point 3 was classified as a suicide. Though after she graduated she hired a private detective to look into the matter with her first pay check. She eventually came to the conclusion her friend was actually murdered. So she kept paying him to keep digging. While working she found that one of her clients was in a broken home. He later comitted suicide after his family told him to for being messed up in the head. This pissed her off because it's imperative to have a support group no matter what. She knew a lot of people with mental illness where often shunned. So she made wrote a grant to build a center for people in need. Not just the mentally ill, but physically as well, and those who are not well off. It's very difficult and that's when she heard a game she she played in collage to distress was coming out with a new expansion.... However the biggest one was her great grandmother. During the depression era in the UK, was when the first Cervantes stole away to the UK. She hid there and stayed for years. She had 3 daughters and 1 son. Still in hiding the children did what they could in the shadows to be legalized citizens, and in turn helped their mother stay in the country. Her grandmother (one of the daughters above) had 2 sons and a daughter. The mother of Amenya had a mental illness, and raising her was no easy task with money being tight. The thought of adoption or abortion came to everyone's mind. However the great grandmother would have none of it and raised her herself. Everyone agreed, and prayed it would work out in the end. Growing up Amara (amenya) saw eggs on her one story home. The UK had a fear of illegals overpopulating their country. Most countries had this sigma. She would hear things like 'if people keep coming hear and hiding Britain will flip over and everyone will drawn and we'll know who to blame.' She remembered helping a neightbor who was hiding get a job. Sewing. No one else wanted the job, and she was good at it. Working at a laundry mat. Getting less than minimum wage, but it was a job. She also saw that woman get carted away by police. A woman who had done nothing wrong but wish to live in a peaceful place. They're taking away jobs. That was the excuse. They work just as hard, for half pay, allowing companies to keep prices reasonable. They never hurt anyone. They don't speak our language. Another excuse. Who seems more barbaric? The one who is trying to communicate, or the one sending them to a prison for trying to communicate and be one of them....She never wanted to see this type of injustice again. It was impossible to live in a perfect world, but she wanted to at least try and give them a chance. Teach them the language. Anything. After she was a teenager she was introduced to her birth mother. After that she took care of her. The change was hard, but that's when she became more curious about the mind. Her mother had several mental illnesses, but the medication did help. Instead of a more justice role she wanted to help her mother cope. In her studies she learned how to help a lot of people mentally. She was a kind person but she was guarded and cautious. Two sides of herself constantly at war. One open and inviting, the other quiet and distant. Again the MMO helped. Creating a stronger willed character who took justice to perhaps an extreem but had the class as a Cleric. Serving both her sides equally. It made her feel normal, and now, she's trapped in a world where she feels the most at home, but doing the least amount of good.... [attr="class","h3"]Extra Themes ------------------------------------ [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half Alv [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS:Apothecary [attr="class","bi5"]CRAFTING CLASS:Pharmacist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] Auto-Attack Beginner Skill A basic toggle command that controls the user's body and allows them to automatically target a monster and attempt to attack. After the system launches an attack and the animation time of swinging the weapon is resolved, there is a 2 second delay before the next attack is queued. Any skills or movements that the user may manually perform will take priority over this status, but the system will generally try to aim for an accurate hit. It was a staple among players in the original Elder Tale game, but since the Apocalypse, its use has taken a drastic drop. Due to this world allowing for manual combat much like in the real world, queued auto attacks are often seen as too slow for practical use. Still, for those who do not have the adequate combat training, is there any other option? Call of Home Beginner Skill A skill that preserves the body's physical integrity as it scatters their life and soul energy into the atmosphere to be reformed in a sanctuary. Upon use, this skill will teleport the character back to the character's 'home city.' This is designated by toggling and holding the skill icon for a few seconds while in the city of question. In order to preserve the body from damage due to this transfer, there is a one hour cooldown time before teleportation may be used again. The casting time of this skill is five seconds, which means that even though it is often used as a last resort while in battle, it is dangerous to use without an amble window of opportunity. Charged Attack Beginner Skill An extension of the basic auto attack system, affecting melee auto-attacks or non-skill melee attacks. The user charges their next attack, delaying the animation time of the attack in order to deal more damage should the attack hit. Each second used to extend the skill's animation time increases the attack's damage by 20%. A minimum of one second and a maximum of five seconds is needed to charge an attack. This skill has no cooldown and it can be chosen to be activated every time the character makes a normal attack. This Beginner Skill is unlocked at Level 10 of any main class. Insightful Crafting Beginner Overskill Crafting can be done in two ways. One may use the system menu to automatically generate an item based on specific in-game recipes. This is a safe method that produces only an average result. Food and drink, for example, produce no flavor when crafted this way. Alternately, one can use the very same ingredients in insightful ways to research new recipes and invent new technology. One of the special quirks of the Adventurers is that they possess knowledge of their original world, where actions could not be performed using interfaces or shortcuts. Instead, it was a matter of experience, of knowing special tricks of the trade. As such, Adventurers were able to bring the flavor of food and drink to a world that was once ignorant of such a concept. This ability is actually considered the Adventurer's Overskill - by introducing otherworldly knowledge, they are able to create their own destiny. Interface Control Beginner Skill One might find it easy to treat the sheer convenience of the interface system for granted to know that it is actually a skill that is active for Adventurers all the time. Monsters are unable to use this ability and only a small proportion of the People of the Land may access it, usually through birth. The Interface system is responsible for a large proportion of the things that Adventurers are able to do, such as accessing inventories, managing skills, view important information about the world, and keeping logs of the activities in their daily lives. Skill Macro Beginner Skill A skill that saves a particular attack or movement pattern within up to a 10-second time frame as a macro used by the character for ease of use later. Many characters often choose to record themselves performing an intricate attack combo or athletic move that is normally difficult to replicate. Upon the toggling of this macro, the character will perform the exact movement and actions taken at the time of recording, including any skills performed during the sequence. If a skill in the macro is on cooldown, the macro cannot be used. If part of a saved macro requires the use of any outside force (bouncing off a wall for example), the macro cannot be properly used unless similar conditions are met. When a macro is saved, it will only perform the combo recorded on it. Double-toggling this skill allows a character to overwrite the saved macro with another one. Obviously due to the nature of this technique, it is useful for simplifying one's physical feats at the cost of flexibility. The user receives 1 macro for every 10 levels they have in their main class. This Beginner Skill is unlocked at Level 30 of any main class. Telepathy Beginner Skill The Telepathy system is by far one of the most useable functions of the interface. Initiating Telepathy requires that the recipient be on your Friends List and an option will appear when you toggle over their name. While Telepathy is active, if you hold a finger to your ear as though conducting a telephone call, your character will not speak aloud. Instead, everything you would otherwise speak becomes sent as an audible message that the other party may receive and reply to. Divine Might Beginner Skill A blessing from the gods infuses the bodies of the Cleric's party, enhancing all physical damage by 5%. Multiple instances of this skill do not stack. [attr="class","skill"]Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds. [attr="class","skill"]Resurrection: A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. The target is revived with 25% HP and is invulnerable to damage for 3 seconds. This skill has a casting time of 5 seconds and triggers a global cooldown during its cast. [attr="class","skill"]Reactive Heal: The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and no cooldown time. [attr="class","skill"]Toxicity Tolerance Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects. [attr="class","skill"]Concoction: (Apothecary) Using their knowledge of herbs and natural remedies, the apothecary is able to treat others. The load time for this skill is ten seconds, and the target's HP is restored by 10%. Any physical status effects will also be cured. Due to a risk of possible toxicity effects, Concoction cannot be used on the same target more than once per thread. [attr="class","h3"]Equipment [attr="class","b2"] Leather Armor [attr="class","skill"] [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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