Post by Deleted on Jul 22, 2016 17:16:54 GMT
[attr="class","ws"] [attr="class","h"]CIRIODHÛL [attr="class","fc"] [attr="class","bi"]REAL NAME: Frowin Leonhardt [attr="class","bi2"]REAL GENDER: male [attr="class","bi2"]GENDER: male [attr="class","bi2"]AGE: 18 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Jacob, FIRE EMBLEM [attr="class","bi2"]PLAYED BY: Ciriodhul [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Frowin's real life appearance is that of an academic: He is rather thin but of average height. Because he has never focused on training, his muscles are weak. Albeit he has the strength of a girl, his endurance is slightly above average. He always tries to keep his composure, walking gently and wearing mainly colourful, checked shirts and jeans. Some would consider him as a weird mixture of a gentleman, professor and teenager. He has large green eyes framed by short white hair. His character Ciriodhûl was modelled like himself. They share the same stature and face and could be the exactly same person if it weren't for clothes and hairstyle. Cirio wears the clothes of a butler hidden underneath his white cleric coat. His hair is also white but long instead of short and tied to a ponytail, while he prefers to wear it open in private. [attr="class","h3"]Personality [attr="class","b"]Cirio alias Frowin is a kind person. He does not wear the clothes of a servant because they look nice. Just like his walking posture he tries to keep his composure being overly nice but always maintaining a certain distance to other people. He does not like it to cause others problems, so that it can be quite difficult to help him. In his overall altruistic nature he will give everything to assist those he thinks worthy of. It is not easy to perceive his emotions but those with good knowledge of human nature will find a deep sadness within him, although he will not show it to anyone, who is not very close to him. This is his second side: In his innerst, he feels unsure and seeks recognition and because he hides it his motives remain unclear. He may act mysterious at a time to then suddenly become slightly cheery again. He is a classical example of an introvert thinking more than talking, only showing emotions a little. He gets along with people quite easy and if he cares for someone, there is nothing he would not do to save them. However, he would not hesitate to stand up against a former comrade if he was about to act unethical in his eyes. [attr="class","h3"]History [attr="class","b"]Frowin Leonhardt. He did never understand why his parents gave him such an incredibly old-fashioned name although his family name already was Leonhardt. Albeit his name and the bit of teasing he had to go through, he lived a happy life back in his home country of Germany. He grew up to become an insanely good student scoring an Abitur of 1,0 - the best possible grade. He then applied to Oxford University for studying literature and was accepted after a short duration of waiting. When he moved to Great Britain - that was still part of the EU - he unintentionally drifted further and further away from his group of German school friends. Although they were all gamers, one after one went his own way until Frowin was alone. Getting lost in his own loneliness the first semester became his personal hell. Unable to make friends and being teased for his family name "Leonhardt", which is nothing else but a germanized version of "Lionheart", he withdrawed from social life. Elder Tale and its new British server "the unfounded Kingdom", however, was his salvation. He knew that he would be able to find some friends there and he knew that the odds were high to meet someone attending the same university. And so he did log in on that fateful day not guessing what he had driven himself into ... [attr="class","h3"]Extra [attr="class","b"]Blood type: A Dominant handedness: left Favored way of solving problems: diplomacy "May I be of assistance?" "I'm fine. Don't waste a thought." "I won't let anyone but myself die if I am in charge of healing!" "M'lady." "Ugh, I just thought speaking old-fashioned were polite. Really." |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Housekeeper [attr="class","bi5"]CRAFTING CLASS: Pharmacist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Cure: A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time. [attr="class","skill"]Reactive Heal: The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and no cooldown time. [attr="class","skill"]Healing Light: Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds. [attr="class","skill"]Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects. [attr="class","skill"]Busybody: The housekeeper can produce Level 1-10 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: N/A [attr="class","skill"]Accessory#2: N/A [attr="class","skill"]Accessory#3: N/A [attr="class","skill"]Accessory#4: N/A [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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